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Thread: Developing Shadowrun Hero, could use some input!

  1. #31
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    Re: Developing Shadowrun Hero, could use some input!

    I like the way Drain is handled, but not all spells in SR3 are automatic. There are many spells that get Will or Body resistance rolls. The easiest way to handle that aspect might be a Custom Limitation: Spell has no effect if Target makes an Opposed EGO [or CON/BODY/rtc.] Roll -1/2. Caster makes his Skill roll, target makes EGO roll, if caster succeeds, target takes spell's effect...
    Which spells in particular would you use this on? I was just wondering because it seems that many of the built-in mechanics in Hero already address these issues.

    For example, with Manabolt, the caster still needs to hit with his OECV versus the target. For Control Thoughts/Mind Probe, the caster still needs to achieve the desired level of success for Mind Control and Telepathy respectively as well as hitting with OECV.

  2. #32
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    Re: Developing Shadowrun Hero, could use some input!

    Quote Originally Posted by Damon_Dusk
    Which spells in particular would you use this on? I was just wondering because it seems that many of the built-in mechanics in Hero already address these issues.

    For example, with Manabolt, the caster still needs to hit with his OECV versus the target. For Control Thoughts/Mind Probe, the caster still needs to achieve the desired level of success for Mind Control and Telepathy respectively as well as hitting with OECV.
    Yeah, when you put it that way you're right. I wasn't thinking this morning about Hero combat, I was thinking SR3... I was thinking about how players/characters get more of an active roll in defense. So, in the end, never mind

    Aroooo

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