<font size=+1><b>PRIMUS Hovercar</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-5</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>38</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 104
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">54  </td><td><b><i>Anti-Gravitic Generator and Hover-JETS: </i></b>Flight 15" (Improved Noncombat Movement (x16)), 2 Continuing Fuel Charges lasting 1 Hour each (+1/4), Fuel is Difficult to obtain (-1/4), Sideways Manueverability (+1/2) (67 Active Points); Only In Heroic Identity (-1/4) [<b>Notes:</b> To use this power, the car goes through some physical alterations, the tires flip down, stabilizer wings and flaps extend, and the jets pop out from concealed hatches in flanks of the car.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Comm Suite, all slots: OIF (-1/2), Restrainable by Jamming; Interference (Only by means other than Grabs and Entangles -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) Radio Perception/Transmission (10 Active Points); Sense Affected As More Than One Sense (Hearing and Radio) (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>2) Radar (Increased Arc of Perception: 360-Degree) (20 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Spotlight: </i></b>Sight Group Images, x2" Radius (+1/4), Conforming (+1/2) (17 Active Points); Only To Create Light (-1), IIF Bulky Fragile (-1), Limited Arc of Fire (60 Degrees; -1/2) [<b>Notes:</b> The headlights of the car have a 'spotlight' setting. The lamps are on pivots allowing a small amount of lateral and horizontal movement, similar to a rearview mirror.] </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Tractor Beam: </i></b>Suppress Running 4d6 (20 Active Points); IIF Bulky (-3/4), 3 Continuing Charges lasting 1 Turn each (-3/4), Limited Arc of Fire (60 Degrees; -1/2), Only In Heroic Identity (-1/4) [<b>Notes:</b> This device is contained under the car, and can thus only be used while the car is flying and off the ground.] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 81
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 Combat Driving, Combat Piloting </td></tr></table><b>Skills Cost: </b>6
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr></table><b>Talents Cost:</b> 9
<b>Total Character Cost:</b> 200
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>PRIMUS Hover Car, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">6  </td><td>Vulnerability: Telekinesis, Uncommon, Only when flying, Vulnerability Multiplier (2x Effect) </td></tr><tr><td valign="top" align="right">13  </td><td>Susceptibility: Gravitic Fields, Uncommon, 1d6 damage, per Segment, Only when flying </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: Vehicle used by top PRIMUS Agents (criminals will hide or attack), Almost Always (14-) </td></tr><tr><td valign="top" align="right">5  </td><td>Accidental Change: From Fly Mode to Drive Mode: Encounter abnormal gravitic field or electical interference, Uncommon, Infrequently (8-) </td></tr><tr><td valign="top" align="right">5  </td><td>Dependence: Requires regular tune-ups, Difficult To Obtain, -30 Active Points from Affected Power, 1 Week </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Requires special technicians to repair, Infrequently, Slightly Impairing </td></tr></table>
<b>Disadvantage Points:</b> 59
<b>Base Points:</b> 140
<b>Experience Required:</b> 1
<b>Total Experience Available:</b> 1
<b>Experience Unspent:</b> 0



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)and threw most of his background skills into a VPP Skill Pool. Im really rethinking this, as it seems very very abusive. I have refused to let players have Skill pools in the past as a matter of fact. But, I figured what the hell; let see just how abusive it can be 5th Edition and have some fun with it.......
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