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Thread: Monster Squad Ideas

  1. #31
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    Re: Monster Squad Ideas

    Quote Originally Posted by Steve Long
    Hmmm... reminds me of my goofy character Technomancer, who among other things owned the local Demono's Pizza franchise (motto: "We'll Go Through Hell To Get You Your Pizza On Time!").
    Sounds almost as bad as La Cosa Nostra Pizza (from Snowcrash). Your pizza in 30 minutes or you can shoot the driver, take his car, have the free pizza and the godfather himself will show up on your doorstep to personally apologize for the failure....

    Needless to say, the delivery drivers try VERY hard not to be late.

  2. #32
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    Icon20 Re: Monster Squad Ideas

    Quote Originally Posted by Blue
    Hi gang,

    As we have become embroiled in another non-hero campaign run by another player, I must look to the future. Once upon a time we used to run a halloween game. With that in mind, I'm thinking a Dark Champions level Monster Squad game might be interesting for a 1 or 2-shot session between games around All-Hallow's Eve.

    In order to keep it from becoming a typical zomibe and vampire bash, does anyone have fitting suggestions for DC level monster foes? Who know, it may degenerate into a simple monster bash, but it depends on what foes I can come up with.

    For a setting, I'm thinking either an abandoned Asylum, Prison, or maybe even a school (so I can throw in some spooky children). The players will likely be a SWAT-style group with limited paranormal technology (but a lot of guns) who don't really know what they're getting themselves into.
    Take all the cheap, dumb, cheesy tricks used in yer typical neighborhood "Haunted House," and make them real.

    E.g., that's not a strung-together bunch of cardboard cutouts, it really is an animated skeleton -- and it's after you! That's not cold elbow macaroni in that tub Joe Dude stuck his hand in, it really is a bunch of giant maggots -- and they're eating the flesh off his bones! It's not a rubber mask on a string, it's a flying face with huge, razor-sharp fangs! Look too long at the mirror, and it's you, not it, that's warped!

    You get the idea, I'm sure. };-)

    BTW, this would work even better if the PCs are normal cops, *not* SWAT types. };-)
    A soft answer may turn aside wrath, but for stupidity you sometimes need a stick.

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  3. #33
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    Re: Monster Squad Ideas

    Quote Originally Posted by Blue
    There are a few things in the basic outline I have so far that strike me as a little flat. And I do like the idea of evil toys. Perhpas if I have time today...
    I'll preface this by stating that I haven't read the rest of the posts in this thread. Since I am typing this at work the firewall will come-up in about 10 minutes so I don't have time right now.

    In the anime Witch Hunter Robin there was an evil toys type of senario. Dolls who were attacking people who disrespected this particular girl. The real brief account of what was going on...

    The girl had a sort of split personality. One was her normal submissive self. Pretty submissive to everyone she did not show much emotion. The other personality was the witch. The submissive personality knew about the witch personality and even cooperated with her due to her submissive personality. The evil dolls wern't actually evil at all. This was actually the way the witch's power manifested itself, she animated the dolls to get rid of those who she disliked or those who were in danger of discovering her seceret. She was apparently able to controll dozens at once, beyond line of sight and at a range of at least a couple of miles. The dolls mode of attack was usually a small knife of some sort. They were fast and, due to size, not easy targets. The witch seemed to only be able to animate dolls. The dolls she animated could fly as well as walk/run. Naturally it took the protaginists the whole episode to figure out what was actually going on. Until the witch/girl was stopped she could always animate more dolls.
    Still playing/running 5ER in Oklahoma City.

  4. #34
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    Re: Monster Squad Ideas

    Quote Originally Posted by Enforcer84
    Anyone ever see the Saturday morning adventure show, the Monster Squad?
    I can't believe you just said that! Yes, yes I do! It was my absolute favorite as a (very little) kid. I'd almost completely forgotten about it. Damn. Nostalgia trip!

    ...

    Found this bit of fun, but that's it. It starred Fred Grandy of Love Boat fame! Who knew?


    Damn.

  5. #35
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    Re: Monster Squad Ideas

    A lot of the posts here remind me of the haunted houses here at Howl-o-Scream. Some things we're doing that you might derive inspiration from:

    Asylum Lockdown
    Mortuary
    Demonic Carnival (Always a pleasure)
    Haunted church (a wedding, specifically)
    "Corporate Nightmare" (Dilbert plus demons?)
    Frankenstein's laboratory musical revue

    ...ok, maybe not that last one.

  6. #36
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    Re: Monster Squad Ideas

    Quote Originally Posted by Madstone
    I can't believe you just said that! Yes, yes I do! It was my absolute favorite as a (very little) kid. I'd almost completely forgotten about it. Damn. Nostalgia trip!

    ...

    Found this bit of fun, but that's it. It starred Fred Grandy of Love Boat fame! Who knew?


    Damn.

    Wow, you guys are old!

  7. #37
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    Re: Monster Squad Ideas

    Had an idea based on a discussion with Mark Rand how about running a game set during the war with an early version of the Buffy verse initiative.

    Called something like the Committee for Special Meteorological Initiatives the code name for the office that dealt with covert use of offensive and defensive magic and supernatural activities. You could do all sorts of fun stuff.

    @ Parachuting behind enemy lines to help the resistance stop nazi black magic rituals

    @ cloak and dagger journey to South America to investigate some disturbing pre-Aztec artifacts, only to find the jungle swarming with demon possessed Nazis and something dangerous about to happen.

    @ The Japanese have trapped powerful samurai demons in jar and then float them over the pacific on balloons. Can you get to them before the demons are released and can you stop the ones that are?

    @ Hunting an invisible magically equipped 5th columnist through New York

    @ Steal back the plans for the Sherman tank from the nazis in Africa before they can decipher the hidden runes of protection that make them immune to nazi magic assault.

    you could also split the game into two sections, the first section seems like a normal ish WWII/behind enemy lines spy romp and then just before you finish you hit them with the first paranormal to keep them on edge.

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