Thoughts on this conversion:
<table border=1><tr valign="top"><td align="right" valign="top"><font size="1">s50.00 </font></td><td align="left" valign="top"><font size="1"><b><i>War Chain: </i></b>(Total: 47 Active Cost, 16 Real Cost)
<i>Killing Attack</i> - Hand-To-Hand 1 1/2d6 (+1 DC / +6.25 STR > Str Min.), (0 END; +1/2); OAF (-1), STR Minimum 13 (-1/2), -1 OCV, (-1/2), Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 10)
<i>plus Stretching</i> 1", (0 END; +1/2); OAF (-1), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) (Real Cost: 3)
<i>plus Penalty Skill Levels:</i> +2 vs. when short or medium weapon gets 'inside' with a single attack (Real Cost: 3) [<b>Notes:</b> Body 4 Def 4_Flail Mnvr Long Reach] </font></td><td align="right" valign="top"><font size="1">4.00kg</font></td></tr></table>
I'm thinking stretch to 1" to get the reach, and the Penalty Skill Levels so it can be just as good as a medium or short weapon when they close in.
Because of the stretching, I presume I do not need indirect to get around shields, correct?
Players of DnD know that this weapon is the '800 pound gorilla' of the DnD weapon list - when it shows up in my DnD game, even the 60HP barbarian stands clear.
It's nasty, and in DnD it's the top of the core-rules heap, mostly due to it's flexible reach. Of course, all Hero weapons have flexible reach, and there are no AoO rules, so the weapon would not dominate as much in Fantasy Hero, but it is still strong, pricey, and heavy.
Killershrike made a version on his website, but he didn't list the mechanics used to build, nor give it a cost or weight. I've also gone in for 1 1/2d6 rather 1d6+1 because I personally believe 2d4 is better than 1d8 - but flip it either way.
My big question is: Did I do the penalty skill right?
I used a 1 1/2 point penalty skill level, but should I have used a 3 or 5 instead?



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