Re: Murderous intent
well, I'm currently in a campaign where a villain blew up an entire police station so his captured henchmen wouldn't rat him out.
this is after they kidnapped a school bus full of kindergartners, just to get the villain's "twin" (a PC, of whom the villain is the evil clone) in a position where he could be killed. Well, we managed to find and rescue the kids, and to have enough PCs around to stave off our teammate's destruction and capture the henchmen(though the villain escaped).
Our reward? see above.
This is after we captured a bunch of missing kids genetically altered and cruelly experimented upon by the huge multinational corp run by the evil bastard--then the corporate lawyers showed up and "proved" that those weren't the missing kids, but just "altered rhesus monkeys" who somehow escaped their labs.
Now we are basically at war with this guy and his company, trying to gather enough evidence to bust all of them. My fear is the GM will overestimate our frustration tolerance threshold, and it will come as a complete shock to him when, after he shuts down our best efforts and lets this guy commit another atrocity without consequence, we just kill the SOB, his evil clone girlfriend and his evil parents, too. "and your little dog, too!"
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
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