Enforcer84's long-running "Hero a Day" thread is pretty cool. It features complete write-ups for a variety of characters. Well, lately I've been having a major creative spurt in regard to CHAMPIONS - namely, I've been thinking up tons of characters, both heroes and villains. Some are characters I'd like to play as PCs someday, others are potential NPC heroes, and many are villains. The problem is, by and large these characters would be pretty extraneous in my current online champion (the high-powered New Sentinels campaign). Which is a shame, in my opinion. I think (hope?) these characters are good enough to see the light of day.
Thus, this thread.
I don't know if I'll manage to put out a character a day, but I'm going to try to present a whole bunch of characters - heroes and villains, at different power levels. Hopefully some of you will find some of these characters useful for your campaigns, or at least interesting to read about. Who knows, maybe someone will decide to use one, or a variation of one, as a PC? If so, I'll be honored.
A couple of notes. First, I'm still playing around with the Hero Designer software, so there might be some wonky bits here and there.
Second, I'd love to provide pictures of the characters, as I am a fairly good artist, but I don't have a scanner and I also don't have any graphics/drawing programs worth a darn. If someone can point me to a good piece of shareware that would run on a Windows-supported system, I'd be quite thankful.
Now, time to get the show on the road.
Our first contestant is an undead crime boss. He's dangerous, but really not powerful to be a true "master villain". I'll probably present some of his underlings next.
<font size=+1><b>Mr. Muerte</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>20</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 222
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">42**</td><td><b><i>Death Gaze: </i></b>Killing Attack - Ranged 1d6+1, Invisible to Hearing, and Sight Groups, Source Only (Visible to Smell - Scent of Decay/Grave); +1/4), Reduced Endurance (1/2 END; +1/4), +1 Increased STUN Multiplier (+1/4), Does BODY (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (85 Active Points); Limited Power (Only vs. Living Beings; -1/2), Concentration (1/2 DCV; -1/4), Restrainable (Only by means other than Grabs and Entangles; Blinding/Blindfolding; -1/4)*</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">17**</td><td><b><i>Razor-Sharp Fingernails: </i></b>Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (25 Active Points); Restrainable (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">25**</td><td><b><i>Fists Like Sledgehammers: </i></b>Hand-To-Hand Attack +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Tireless: </i></b>Strength 30, Reduced Endurance (1/2 END; +1/4) (7 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30**</td><td><b><i>Like Punching A Wall: </i></b>Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), Persistent (+1/2), Continuous (+1) (52 Active Points); Always On (-1/2), Limited Power (Only When Struck) (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20**</td><td><b><i>Steel-Hard Skin: </i></b>Damage Resistance (20 PD/20 ED)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12**</td><td><b><i>Immovable: </i></b>Knockback Resistance -6"*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Indestructable: </i></b>Lack Of Weakness (-6) for Normal Defense*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Indestructable: </i></b>Lack Of Weakness (-6) for Resistant Defenses*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Indomitable Will: </i></b>Mental Defense (10 points total)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48**</td><td><b><i>Undead Body: </i></b>Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Blood Ritual: </i></b>Healing BODY 4d6, Can Heal Limbs (45 Active Points); 1 Charge which Recovers every 1 Week (-2 1/2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OAF Bulky Expendable (Difficult to obtain new Focus; Human Sacrifice; -1 3/4), Gestures (Requires both hands; -1/2), Incantations (Requires Incantations throughout; -1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Darksight: </i></b>Nightvision*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9**</td><td><b><i>Supernatural Senses: </i></b>+3 PER with all Sense Groups*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9**</td><td><b><i>Magic Sense: </i></b>Detect Magic 15- (Unusual Group), Discriminatory, Analyze, Range (22 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1), Extra Time (Full Phase, -1/2)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 248
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3**</td><td>Bribery 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>Interrogation 15-*</td></tr><tr><td valign="top" align="right">0**</td><td>Language: Spanish (completely fluent) (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>Language: English (completely fluent) (3 Active Points)*</td></tr><tr><td valign="top" align="right">2**</td><td>Language: Latin (completely fluent) (3 Active Points)*</td></tr><tr><td valign="top" align="right">1**</td><td>Language: Central/South American Native Languages (basic conversation)*</td></tr><tr><td valign="top" align="right">10**</td><td>+2 with HTH Combat*</td></tr><tr><td valign="top" align="right">3**</td><td>Persuasion 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>Stealth 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Streetwise 15-*</td></tr><tr><td valign="top" align="right">6**</td><td>Survival (Temperate/Subtropical, Tropical, Desert) 13-*</td></tr><tr><td valign="top" align="right">5**</td><td>WF: Common Melee Weapons, Small Arms, Garrote*</td></tr><tr><td valign="top" align="right">5**</td><td>KS: Crime and Criminals 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Magic 13-*</td></tr><tr><td valign="top" align="right">5**</td><td>PS: Crime Lord 15-*</td></tr></table><b>Skills Cost: </b>54
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10**</td><td>Money: Wealthy*</td></tr><tr><td valign="top" align="right">45**</td><td>52 Hardened Criminals (100 pt base + 50 Disadvantages)*</td></tr><tr><td valign="top" align="right">50**</td><td>Followers - 4 Starting Supervillains (200 Base/150 Disads)*</td></tr></table><b>Perks Cost:</b> 105
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3**</td><td>Simulate Death*</td></tr></table><b>Talents Cost:</b> 3
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5**</td><td>Dependence: (Human Sacrifice Ritual) Takes 3d6 Damage (Difficult To Obtain, 1 Week)*</td></tr><tr><td valign="top" align="right">15**</td><td>Distinctive Features: Odor of Decay/Death (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">10**</td><td>Distinctive Features: Undead/Aura of Evil (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)*</td></tr><tr><td valign="top" align="right">15**</td><td>Distinctive Features: No Vital Signs (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses)*</td></tr><tr><td valign="top" align="right">5**</td><td>Distinctive Features: Grayish Skin, Unusually Long Fingernails (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)*</td></tr><tr><td valign="top" align="right">20**</td><td>Enraged: Berserk Attacked With Holy Items (Uncommon), go 11-, recover 14-, Berserk*</td></tr><tr><td valign="top" align="right">5**</td><td>Hunted: FBI 8- (As Pow, NCI, Watching)*</td></tr><tr><td valign="top" align="right">5**</td><td>Hunted: DEA 8- (As Pow, NCI, Watching)*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Gauntlet (Government-Sponsored Superhero) 8- (As Pow, Harshly Punish)*</td></tr><tr><td valign="top" align="right">15**</td><td>Physical Limitation: Cannot Enter Hallowed Ground/Holy Places (Infrequently, Fully Impairing)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Hates/Fears Magic-Wielders (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Cruel and Sadistic (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Vengeful (Common, Strong)*</td></tr><tr><td valign="top" align="right">30**</td><td>Susceptibility: Touched By Holy Item; Takes Normal Damage Stun and Body (NND), 1d6 damage per Phase (Uncommon; Custom Adder)*</td></tr><tr><td valign="top" align="right">10**</td><td>Reputation: Ruthless Drug Kingpin/Crime Lord (Not Widely Known Outside Law Enforcement/Underworld), 11- (Extreme; Known Only To A Small Group)*</td></tr></table>
<b>Disadvantage Points:</b> 190
<br>
<b>Base Points:</b> 350
<b>Experience Required:</b> 92
<b>Total Experience Available:</b> 92
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 632
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.82 m</td><td><b>Hair: </b>Black</td></tr><tr valign="top"><td><b>Weight: </b>88.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Jorge Salgado dresses stylishly, but his grayish pallor gives him an unhealthy appearance. He also emits the scent of death, though he uses strong colognes to hide this when he goes out in public (always surrounded by bodyguards and hirelings). He has long, well-groomed nails and speaks English fluently, though with a notable accent. Despite his villainous alias, Mr. Muerte does not wear a garish costume or otherwise favor the typical supervillain fashions. He has black hair, worn closely-cropped, and brown eyes.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Salgado is motivated by nothing more than the desire for personal power, and he has no qualms about gaining said power by any means necessary. Salgado was a classic psychopath even before gaining his dark powers, and since then he's actively served and promoted evil for its own sake. He likes to be in charge, and as such, he's more often than not the dark figure behind the scenes, but he has no problem with getting his own hands dirty as dictated by necessity or by his own cruel desires.<br><br>Few things scare Salgado. He has an intense hatred of holy symbols and items, and those who bear them, but he only fears such things if they are wielded by someone of great power. This happens only rarely, in part because few know that he has supernatural powers, and even fewer realize he is undead. He also hates and fears most others who know the ways of magic, as he knows they will likely recognize him for what he is, and may be able to destroy him.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"Some men fear death. Some men bring death to others. I *am* death."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Long ago, Jorge Salgado was a member of El Salvador's feared death squads. When the evil regime that supported the squads fell, he became a mercenary and hired thug, mostly working for drug kingpins throught Central and South America. In 1989, while working in Nicaragua, he'd tired of being a toady for others and was seeking options that would let him be his own man, someone who gave the orders for once, rather than following them. After hearing tales of a reclusive and feared evil bruja, or witch, possessing the Evil Eye and other dark powers, Salgado sought this woman out. She recognized within him a capacity for great evil, and after receiving permission from the dark spirits she served, started teaching him the secrets of her black magic. He studied under the woman long enough to identify a path to greater power, then took that path - a magical ritual in which the bruja became Salgado's first sacrifice.<br><br>Within a short time, Salgado had used his dark powers to kill his former employer and take his place in the Nicaraguan cocaine cartels. His methods also earned him an alies - Senor Muerte (Mr. Death). As his power grew, Salgado decided to branch out more on his own, eventually moving to the US, where he has facilitated the trafficking of cocaine and other narcotics. His profits from these activities made him quite wealthy, and his power grew even further as he used his gains to expand his criminal enterprises into areas such as slavery and murder-for-hire. Although he's been arrested, Salgado has never been convicted of a crime (most often because witnesses against him tend to disappear or die suddenly), and his dark powers and reputation continue to grow. The name Mr. Muerte has gradually become quite feared in the US, both within the law enforcement community and in the criminal underground.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>The dark rituals Salgado performed transformed him into an undead being of great power. Supernaturally strong, incredibly durable and effectively immortal, Salgado can kill with his razor-sharp nails, his great strength or his very gaze, which causes targets to decay and die in a gruesome manner, leaving nothing but bones and rotted flesh. He does not possess all of the abilities common to vampires and other powerful, undead beings, but he also does not have their weaknesses to sunlight or their need to sleep in coffins. However, as an unholy being, he is vulnerable to holy items and substances and unable to enter holy places. In addition, he has to continue to dedicate human sacrifices to the dark powers in order to maintain his existence. This ritual is separate from the one he sometimes performs to heal himself on the rare occasions when he has been significantly wounded.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Mr. Muerte makes a good behind-the-scenes criminal mastermind for a group of lower-powered heroes, particularly those who concentrate their efforts on street-level crime. He would also make a great Hunted for a single, more powerful street-style hero. He is dangerous but not enough of a combat monster to present a great deal of direct threat to a group of high-powered flying bricks, energy-blasters and magic-masters, but his resources easily allow him to hire other villains - or assassins - to handle any of those who cross his path. More often than not, the heroes will first run into some of Mr. Muerte's criminal followers then face-off with the lesser supervillains in his employ (Bandido, La Diabla, El Toro, Machete) well before they encounter him directly.</td></tr></table>
Edit: Adding in the file



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