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Thread: Help me build my Gameday event!

  1. #1
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    Hex Help me build my Gameday event!

    Another ENWorld Chicago Gameday is coming up (tentatively scheduled for 10/16), and I plan to run a newbie-friendly Sidekick game loosely based on the WB's Smallville. Set in a small farm town, the PCs will all be teens with special abilities, a la Clark, though not quite as powerful. I want to keep things simple and straightforward so as not to overwhelm players who've never played HERO before.

    E.g., the Clark analogue will basically be strong and damage resistant, and that's it. Then maybe we'll have the telepathic reporter for the school paper, the angsty kid who's Batman-in-training, "Kid Flash" the track star, and so on.

    So, given these parameters, what kind of point totals should I be shooting for? Even though we're talking kids with superpowers here, I'm thinking that we'll still be in the "heroic" range, points-wise.

    Any other newbie tips? Powers I should avoid? Good ways to explain system concepts?

    TIA.

    P.S.: We're still in the planning stages, so sign-ups for Gameday are not being accepted just yet. If you want to weigh in or submit an event, check out the planning thread:
    http://www.enworld.org/forums/showthread.php?t=98770
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  2. #2
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    Re: Help me build my Gameday event!

    We've been running a campaign (http://www.universe-m.com/id41.html) called Motor City Knights. It is a 150pt "anything goes" game and it is a lot of fun.

    I would avoid ECs and VPPs. Maybe 1 multipower if it makes sense, although the character descriptions you gave don't really support it.

    If you keep things under 45 active points I think you will still get cool supers flavor without being too out there. Keep the characters iconic and schticky.
    Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for the Hero System.
    ... plus a pretty good Fallout conversion as well.

  3. #3
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    Re: Help me build my Gameday event!

    Thanks, mudpyr8.
    "Not even in the face of Armageddon. Never compromise."
    由orschach

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    Re: Help me build my Gameday event!

    If you have access to the 5E Champions genre book, the section on "Teen Champions" (pp. 42-43) has some good tips. I also agree with mudpyr8's suggestions. A few other things I might point out:

    Remember that these are teenagers, so a certain amount of teen angst would be appropriate even in a one-shot: sexual tension, desire to fit in (especially important with "freaks"), worry about homework/grades, rivalries and jealousies, etc. Secret identities would be very appropriate for the PCs under these circumstances.

    You should decide at the start whether or not these kids all know about each others' powers - and maybe form some kind of informal club or gang - or discover them during the course of the adventure. The pro to the former approach is that it's easy to justify the kids being together and cooperating with each other, but it requires more of a backstory and shoehorns the players into particular roles and reactions, which may be less appropriate for a oneshot.

    You might consider whether or not all these supers have a common origin. While that might be a bit limiting, it's great for an adventure in that the threat they have to face can be tied to that origin, making it easy to justify. For example, maybe illegal testing or dumping by a chemical or pharmaceutical company caused mutations in youngsters in the area, and now the company either wants to correct their embarrassing "mistake" or round up all these young assets for their own nefarious purposes.

    I hope that helps. I'll give it some more thought and see what I can come up with.

  5. #5
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    Re: Help me build my Gameday event!

    Quote Originally Posted by Lord Liaden
    If you have access to the 5E Champions genre book, the section on "Teen Champions" (pp. 42-43) has some good tips.
    Indeed. I'll check that out after work.

    Quote Originally Posted by Lord Liaden
    You should decide at the start whether or not these kids all know about each others' powers...
    I'm thinking that they should, as then time during the event doesn't have to be dedicated to their discovering each other's existence.

    Quote Originally Posted by Lord Liaden
    You might consider whether or not all these supers have a common origin.
    I planned on this, sort of extending the "meteor rocks" concept from Smallville. Maybe a crashed alien spaceship back before they were born (semi-stealing from Wild Cards, sorta).

    Getting back to the point above, I figure that there's been enough weirdness in the town that the "super teens" have had reason to come into contact in the past, ergo they are aware of each other and feel a certain fellowship. The population at large may even be peripherally aware of their existence, a la Buffy around season three. "There's been a lot of weird @#$! in this town, and I figured you guys were the best ones to handle it." They maye even jokingly refer to themselves as the "Super Friends".
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  6. #6
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    First pregen: Tom

    The thread necromancy begins...

    Here's the first PC that I came up with. I decided to use the guidelines in Sidekick for Heroic PCs, points-wise, but plan to build them with superpowers that fit the concept. I'm trying to limit what I use to Sidekick, for the most part.

    Tom is basically the brick, i.e., the Clark analogue. Advice is actively sought out.

    <font size=+1><b>Tom</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>35**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>3**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>42**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>48**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 93

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10**</td><td><b><i>Tom is inherrently tough: </i></b>Damage Resistance (10 PD/10 ED)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td>Running +2" (8" total)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Tom's system can handle it: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Tom won't budge: </i></b>Knockback Resistance -2"*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 25


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4**</td><td>PS: Farming 13-*</td></tr><tr><td valign="top" align="right">1**</td><td>TF: Agricultural & Construction Vehicles*</td></tr><tr><td valign="top" align="right">3**</td><td>Animal Handler 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Power 12-*</td></tr><tr><td valign="top" align="right">7**</td><td>Mechanics 13-*</td></tr></table><b>Skills Cost: </b>18


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">14**</td><td>Fearless*</td></tr></table><b>Talents Cost:</b> 14


    <b>Total Character Cost:</b> 150

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20**</td><td>Dependent NPC: Parents, John and Annette 11- (Normal; Group DNPC: x2 DNPCs)*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Littleton Sherrif's Dept. 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Code Against Killing (Common, Total)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Wants to keep his powers secret (Frequently, Major)*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Poor*</td></tr><tr><td valign="top" align="right">5**</td><td>Social Limitation: Teenager (Occasionally, Minor)*</td></tr></table>
    <b>Disadvantage Points:</b> 75

    <b>Base Points:</b> 75
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  7. #7
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    Tom v2

    Okay, prompted by some thinking anf the Teen Champions thread, I'm upping the power level to low-powered supers, i.e., 150+100. So, here's our new version of Tom the brick.

    <font size=+1><b>Tom</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30/60&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6/12&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>56&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"/12"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 137

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Tom can boost his STR, at a cost: </i></b>+30 STR (30 Active Points); Increased Endurance Cost (x2 END; -1/2), No Figured Characteristics (-1/2)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Tom has thick skin: </i></b>Armor (6 PD/6 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Tom is inherrently tough: </i></b>Damage Resistance (6 PD/6 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Tom won't budge: </i></b>Knockback Resistance -6"&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Tom's sight and hearing are enhanced: </i></b>+3 PER with Sight Group and Hearing Group&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Tom's system can handle it: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>Running +6" (12" total)&#160;</td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 82


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: Farming 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>TF: Agricultural & Construction Vehicles&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Animal Handler 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Power 12-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>+2 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Riding 12-&#160;</td></tr></table><b>Skills Cost: </b>31




    <b>Total Character Cost:</b> 250

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Parents, John and Annette 11- (Normal; Group DNPC: x2 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Littleton Sherrif's Dept. 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Against Killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Wants to keep his powers secret (Frequently, Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Social Limitation: Teenager (Occasionally, Minor)&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Dependence: Sunlight Powers Gain 14- Activation Roll (Very Common, 1 Turn)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 150
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  8. #8
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    Re: Help me build my Gameday event!

    Okay, here's Kristin, the stealthy martial artist with the ability to become invisible.

    <font size=+1><b>Kristin</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>28**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>54</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/12**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6/12**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>22**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 102

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Kristin can "fade": </i></b>Invisibility to Sight Group (20 Active Points); Extra Time (Full Phase, -1/2)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">18**</td><td><b><i>Kristin can roll with the punches: </i></b>Armor (6 PD/6 ED)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11**</td><td><b><i>Kristin can heal very quickly: </i></b>Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 42

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">20**</td><td>+5 HTH Damage Class(es)*</td></tr><tr><td valign="top" align="right">3**</td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7 1/2d6 Strike, Target Falls*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 43 STR to Disarm*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 48 STR vs. Grabs*</td></tr><tr><td valign="top" align="right">3**</td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 43 STR for holding on*</td></tr><tr><td valign="top" align="right">4**</td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8 1/2d6 Strike*</td></tr><tr><td valign="top" align="right">3**</td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6 1/2d6 +v/5, Target Falls*</td></tr><tr><td valign="top" align="right">4**</td><td>Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND*</td></tr><tr><td valign="top" align="right">5**</td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10 1/2d6 Strike*</td></tr></table><b>Martial Arts Cost:</b> 58

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6**</td><td>+2 with Martial Maneuvers*</td></tr><tr><td valign="top" align="right">2**</td><td>PS: Cooking 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Breakfall 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>Concealment 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Contortionist 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>Fast Draw 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>Riding 15-*</td></tr><tr><td valign="top" align="right">3**</td><td>Shadowing 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Stealth 15-*</td></tr></table><b>Skills Cost: </b>32


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">16**</td><td>Combat Sense 13-*</td></tr></table><b>Talents Cost:</b> 16


    <b>Total Character Cost:</b> 250

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Dependence: Food -20 Active Points from Affected Power (Very Common, 1 Hour) [<b>Notes:</b> Metabolism requires she eat constantly in order to maintain ability to "fade"]*</td></tr><tr><td valign="top" align="right">15**</td><td>Dependent NPC: Jensen, her boyfriend 8- (Normal; Unaware of character's adventuring career/Secret ID)*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Littleton Sherrif's Dept. 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)*</td></tr><tr><td valign="top" align="right">5**</td><td>Hunted: Social Services 11- (Less Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Poor*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Code Against Killing (Common, Total)*</td></tr><tr><td valign="top" align="right">10**</td><td>Reputation: That girl whose parents died, 14- (Known Only To A Small Group)*</td></tr><tr><td valign="top" align="right">5**</td><td>Social Limitation: Teenager (Occasionally, Minor)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Wants to keep her powers secret (Frequently, Major)*</td></tr><tr><td valign="top" align="right">5**</td><td>Unluck: 1d6*</td></tr></table>
    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 150
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  9. #9
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    Re: Help me build my Gameday event!

    And now, we present Allison, the nosy reporter for the school paper with TK abilities she's just beginning to master.

    <font size=+1><b>Allison</b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/12&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6/12&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>31&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>28&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>1 1/2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 100

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td><b><i>Allison has some powers that take effort: </i></b>Telekinetic Control, 60-point powers, (30 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>1) <b><i>Allison can move things with her mind: </i></b>Telekinesis (33 STR), Fine Manipulation (60 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4)&#160;</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>2) <b><i>Allison can shield others: </i></b>Force Wall (10 PD/10 ED; 4" long and 3" tall) (60 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4)&#160;</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>3) <b><i>Allison can stop you in your tracks: </i></b>Entangle 6d6, 6 DEF (60 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4)&#160;</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Allison has some powers she has mastered: </i></b>Telekinetic Control, 22-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>1) <b><i>Allison can levitate: </i></b>Flight 11" (22 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>2) <b><i>Allison can shield herself: </i></b>Force Field (6 PD/6 ED) (Protect Carried Items) (22 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>3) <b><i>Allison's TK blast: </i></b>Energy Blast 6d6 (30 Active Points); Extra Time (Full Phase, -1/2), Limited Range (Range reduced by half; -1/4)&#160;</td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 112


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Reporter 13-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Sleight Of Hand 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 12-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Bureaucratics 14-&#160;</td></tr></table><b>Skills Cost: </b>30

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contact (Contact has access to major institutions) 11-&#160;</td></tr></table><b>Perks Cost:</b> 3

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr></table><b>Talents Cost:</b> 5


    <b>Total Character Cost:</b> 250

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Littleton sheriiff's dept. 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code against killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Curious to a fault (Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Overconfidence (Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: Nosy reporter, 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Social Limitation: Teenager (Occasionally, Minor)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Wants to keep powers a secret (Frequently, Major)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x STUN Mental attacks (Uncommon)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 100

    <b>Base Points:</b> 150
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  10. #10
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    Re: Help me build my Gameday event!

    The main thing I'm trying to come to grips with right now is guaging how many points my adversaries should be built on. From reading Champions and some of the published adventures, I get the impression that, if I have 4-6 PCs built on 250 points, I need 4-6 NPCs built on 250 points for a fair fight. If I have fewer NPCs, I need to build them on more points.

    It seems like the major villains in Serpent's Tooth and Battlegrounds tend to be built on about twice the points of the PCs. I wondering, then, if I can use "lieutenant" villains at the standard 350 points (e.g., taken from CKC) as decent challenges for the group before they hit the Big Bad.

    Anyone have any pointers on this?
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  11. #11
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    Re: Help me build my Gameday event!

    This range should work with what your going for.
    Mooks (red shirts) half PC points
    Rivals : Same PC points
    Heavy Hitters: 50% more than the PC's
    Main Villian: x2 PC's point total.

    if characters are build on 150...
    Mooks: 75
    rivals: 150
    Hvy Hitters: 225
    Villians: 300

    This is not counting Disadvantage points but it is a good system for keeping the game a level playing field that keeps the heroes from winning to quickly.
    the world is a fickle thing, one minute your a nobody the next a hero

  12. #12
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    Re: Help me build my Gameday event!

    I think it might be better (but sadder in some ways) for Kirstin's parents to still be alive, but be distant, oblivious types who never pay much attention to her. When her powers started to develop and she accidentally turned invisible around them, they didn't notice.

  13. #13
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    Re: Help me build my Gameday event!

    You mean like the plain jane character from 4th edition dark champions?
    Thats not a bad idea.. I might have to use it too.
    the world is a fickle thing, one minute your a nobody the next a hero

  14. #14
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    Re: Help me build my Gameday event!

    Quote Originally Posted by Supreme Serpent
    I think it might be better (but sadder in some ways) for Kirstin's parents to still be alive, but be distant, oblivious types who never pay much attention to her. When her powers started to develop and she accidentally turned invisible around them, they didn't notice.
    Not a bad idea...
    "Not even in the face of Armageddon. Never compromise."
    由orschach

  15. #15
    Join Date
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    Re: Help me build my Gameday event!

    When you list this game for Gamesday make sure to list it as somthing like "Buffy: the Vampire Slayer meets Smallville meets the Life as We Know It", if you want a good mix of male and female players at the table.

    Great characters so far BTW!!
    Loyal HERO-phile since '86

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