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Thread: Jet City Champions Campaign Log

  1. #76
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    Re: Jet City Champions Campaign Log

    Episode Five: A Walk In The Park (October 14th, 2004)

    Blink Dog is called into the offices of Col. George Moore, Jet City's UNTIL Division Leader and the Champions liason to the international crime-fighting organization. Moore has called him in to discuss something very odd found at the site of the Champions battle with Grond. Another UNTIL super agent, the deadly and beautiful Tanager, presents Blink with the agencies findings.

    Hidden deep within the fountain that Grond smashed, UNTIL forensic investigators discovered a small black box - a transmitter set to a frequnecy only Grond can sense. Essentially, the device is a silent Grond whistle, and it was this box that Grond sought to destroy. Stranger still, the box was built using components from King Enterprises. True, the parts were all common and easily obtained, but still, the connection worries Moore and we wants Blink Dog to keep both eyes open.

    Meanwhile, William King aka Rocketman II finds himself sitting down for a face to face interview with local TV personality Jean Enerson - the price he has to pay to keep footage of himself intimidating a camera crew off the air.

    Both meetings are interrupted when the JCPD sends out an urgent call - a bomb has been discovered in Memorial Park, and it's set to explode in mere minutes! Blink Dog and Tanager leave immediately for the park, were they meet up with the other Champions - as well as a local independent hero, the speedster Red Racer.

    Blink Dog and Tanager set to deactivating the bomb, while the rest of theteam watches in nervous anticipation. With mere seconds left on the clock, Tanager manages to successfully defuse the bomb - just as Rocketman picks up an incoming bogey on his helmet radar!

    The bomb explodes - covering the Champions with a fine red powder(!?!) - as Ogre lands in the midst of the group and begins throwing blows. He is quickly joined by alien mercenary Herculan and the mutant magnetist Lodestone. A battle ensues, and things go poorly for the Champions, until a desperate and heavily wounded Aresenal reverts to his mercenary training and sinks a deadly broadhead arrow into Herculan's shoulder. The alien retreats after screaming "We have the data, let's get out of here!" to his comrades. Their retreat is covered by Mirage, whom the Champions never even see.

    The battle leaves the Champions feeling very uneasy - the bomb, the attack, all of it was obviously a set-up, but by whom? For what reasons?

  2. #77
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    Re: Jet City Champions Campaign Log

    Episode Six: Even the Gods Have Bad Days (October 21st, 2004)

    Today was not a good day for Anubis. Having learned that the Jewelled Scarab of Amnit-Pur would be on display at the Jet City Museum of Natural History, he naturally planned a robbery. What he didn't count on was that the Scarab would be teleportation proof, meaning he would have to actually walk out of the building and flee with it rather than using his Doorway of the Gods. Which wouldn't be a problem, except that Anubis entered the building in a typically loud fashion, and it is now surrounded by cops and UNTIL agents with enough firepower to bring the self-proclaimed God down. Which is why the Champions find themselves dealing with a superpowered hostage situation.

    Anubis refuses to leave the museum without the scarab, and the cops refuse to let him leave period. Anubis is also holding twelve people hostage in the front lobby, and there isn't a sniper rifle powerful enough to bring him down in one shot. Once the Champions arrive, they quickly settle on a plan of action.

    Aresenal, Blink Dog, and Nebula enter via the roof, and makes their way towards Anubis position at the front of the buildng. Meanwhile, Rocketman calmly strides through the front door and challneges Anubis to a fight, one on one. If Anubis wins, he leaves with the scarab. If he loses, the hostages go free. Anubis, as arrogant and overconfident as they come, agrees and immediately opens fire, hoping to sucker punch the hero.

    Things go bad for Anubis from that point on, as the rest of the Champions attack him from behind, pushing him away from the lobby and his hostages, and into the massive main hall. Anubis give sit his best, but the Champions are too much for him - even after he summons mummies to his defense.

    More interesting than the fight with Anubis is the appearance of a new heroine on the scene - one of the hostages was carrying a costume in her bag, and once everyone is distracted, she changes from mild-mannered art critic Rachel Yarbo to the telekinetic goddess Champion Girl! It is Champion Girl's timely appearance that ensures Anubis's doom, as she throws a telekinetic force field over the entire team, thus nullfiying his best attack, the Curse of the Scorpions!

    Once defeated, Anubis is handed over to UNTIL, and the team makes a quick decision to invite Champion Girl to join, and the the team gains it's first female member.

    ------------------------

    <font size=+1><b>Champion Girl</b></font>

    Player: Sharron

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>29</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 150

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">44&#160;&#160;</td><td><b><i>Telekinetic Mastery I: </i></b>Multipower, 55-point reserve, all slots Mutant Power (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>1) <b><i>Telekinesis: </i></b>Telekinesis (30 STR), Fine Manipulation&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>2) <b><i>Telekinesis II: </i></b>Flight 10", Ranged (+1/2), Usable As Attack (+1)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>3) <b><i>Telekinesis III: </i></b>Flight 10", Usable By Other (+1/4), Area Of Effect (6" Radius; +1 1/4), Selective (+1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>4) <b><i>Telekinetic Deflection I: </i></b>Missile Deflection (Any Ranged Attack), Full Range (+1); Costs Endurance (Only Costs END to Activate; -1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>5) <b><i>Telekinetic Shield I: </i></b>Force Wall (10 PD/10 ED; 3" long and 1" tall); Lockout (-1/2)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>6) <b><i>Telekinetic Shield II: </i></b>Force Field (10 PD/10 ED), Ranged (+1/2), Usable As Attack (+1)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>7) <b><i>Telekinetic Shield III: </i></b>Force Field (10 PD/10 ED), Usable By Other (+1/4), Area Of Effect (6" Radius; +1 1/4), Selective (+1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>8) <b><i>Hydrokinesis: </i></b>Telekinesis (30 STR), Affects Porous&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>9) <b><i>Energy Manipulation: </i></b>Telekinesis (30 STR); Only Affects Energy (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Telekinetic Mastery II: </i></b>Elemental Control, 20-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>1) <b><i>Telekinetic Flight: </i></b>Flight 10"&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>2) <b><i>Telekinetic Shield IV: </i></b>Force Field (10 PD/10 ED)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>3) <b><i>Telekinetic Deflection II: </i></b>Missile Deflection (Any Ranged Attack); Costs Endurance (Only Costs END to Activate; -1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Developing Telepathic Powers: </i></b>Mind Link , Any Willing Target, Any distance, No LOS Needed; Requires An EGO Roll (-3/4), Mutant Power (-1/4), Concentration (1/2 DCV; -1/4)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 128


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acting 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Forgery (Art Objects) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>High Society 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Art Appraiser 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Gallery Manager 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scientist&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) AA: Criticism (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) AA: Painting 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) AA: Photography 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) AA: Sculpting 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Linguist&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) Language: French (fluent conversation; literate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) Language: German (fluent conversation; literate)&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) Language: Italian (fluent conversation; literate)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>4) Native Language: English (idiomatic; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) KS: Contemporary Art (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) KS: Fine Art 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) KS: Modern Art 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>4) KS: The Art World (INT-based) 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Traveler&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) AK: Berlin, Germany 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) AK: London, England 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) AK: Milan, Italy 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) AK: New York, NY 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>5) AK: Paris, France 11-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Modern Everyday Skills&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>1) Climbing 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>2) Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>3) PS: Artist (Everyman Skill) 11-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>4) Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>5) Shadowing 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>6) Stealth 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>7) TF: Small Motorized Ground Vehicles &#160;</td></tr></table><b>Skills Cost: </b>55

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Money: Wealthy&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Passport&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Contact: The Art World (Contact limited by identity) 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Reputation: Respected Art Critic (Artists) 14-, +3/+3d6&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Patron: Richard Yardo (Father) 14-&#160;</td></tr></table><b>Perks Cost:</b> 20



    <b>Total Character Cost:</b> 353

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependent NPC: Richard Yarbo 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Dependent NPC: Yarbo Family (Mother, 2 Sisters, Brother) 8- (Incompetent; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Mutant Energy Signature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: IHA/Genocide 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Vs Killing (Common, Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Easily Intimidated by Male Authority Figures (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Social Limitation: Secret Identity (Frequently, Severe)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Watched: Richard Yarbo (Father) 14- (Mo Pow, NCI, Watching)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 3
    <b>Total Experience Available:</b> 5
    <b>Experience Unspent:</b> 2

  3. #78
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    Re: Jet City Champions Campaign Log

    Cool stuff, Jackalope.

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    Re: Jet City Champions Campaign Log

    Episode Seven: And There Was Blood Everywhere...Part One (October 28th, 2004)

    The Champions respond to a plea for help from Jane Forrester, an old collegue of Rocketman II's, from his days as a Red Cross aide worker. Jane runs a clinic in a refugee camp in the civil war torn African nation of Kinyasa, and is positively freaked out by recent developments there. She's lost contact with a similiar clinic in a different refugee camp, and a mysterious black cloud has appeared where the camp used to be.

    The Champions meet Jane in Kinshasa (Zaire's capital), and drive to the Lake Amazu Refugee Camp. Along the way they are able to prevent the massacre of a group of refugees by disarming the soliders attacking them - and then immediately are forced to save the soldiers from the angry refugees.

    Arriving in the camp, the Champions are so moved by the suffering they witness that they immedately set in to helping out as much as they can, using their powers to dig wells, clear the corpse-filled lake, and heal the sick.

    The next day, the heroes move to investigate the mysterious cloud, which they discovered is composed of billions and billions of biting flies! After investigating the devastation left in the cloud's wake (which is moving slowly towards the Kinyasa capital city, Koba), they investigate the cloud itself.

    Keeping a safe distance, Aresenal fires a sleep gas arrow into the cloud - the cloud responds by belching forth a horde of loathsome zombies! The zombies are maggot-infested corpses animated by the flies swarming around them!

    And that's how we leave our heroes - miles from nowhere, surrounded by zombies!

    -----------------------------------

    "And There Was Blood Everywhere!" was written by Scott Bennie, and can be found in Digital Hero #24.

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    Re: Jet City Champions Campaign Log

    Good lord!

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    Re: Jet City Champions Campaign Log

    Quote Originally Posted by bblackmoor
    Good lord!
    The best part is this: my new player, Sharron, has a phobia related to clouds of insects. Totally freaks her out. And her fear infects the rest of the party, really upping the "horror factor". I have to give mega props to Scott Bennie for coming up with a truly scary and monstrous foe for a super-powered horror story, not an easy task.

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    Re: Jet City Champions Campaign Log

    Quote Originally Posted by jackalope
    The best part is this: my new player, Sharron, has a phobia related to clouds of insects. Totally freaks her out. And her fear infects the rest of the party, really upping the "horror factor". I have to give mega props to Scott Bennie for coming up with a truly scary and monstrous foe for a super-powered horror story, not an easy task.
    Thanks Jackalope. I'll be interested in seeing how your heroes come out of this one.
    --
    Scott Bennie

    Be a Hero.

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    Re: Jet City Champions Campaign Log

    Episode Eight: And There Was Blood Everywhere...Part Two (November 11th, 2004)

    The Champions, surrounded on all sides by zombies, decide to go offensive. the team leaps to the attack, but combat rookie Champion Girl is quickly overwhelmed by the mutlitude of opponents, and only the timely intervention of Blink Dog saves her from a gruesome fate. Since their foes are already dead, the Champions cut loose with their deadliest attacks, and quickly make short work of the undead vermin.

    Retreating back, the Champions decide to send Blink Dog and Champion Girl into the very heart of the monstrous cloud of flies. Blink Dog successfully teleports the two inside, where they find themselves blinded and surrounded by fly zombies. While Champion Girl's telekinetic force fields are enough to protect them from the biting flies, it is not enough to prevent the horrible column of misery at the center of the cloud from batteringt he two apart - seperating Blink Dog from Champion Girls protective field, and eliminating Champion Girl's instant exit!

    The terrified Champion Girl simply flies straight up as fast as possible, while Blink is carried away by the battering ram force of the flies. They throw him into ground with sufficient force to reduce him to mush, instantly crushing the life from him...or at least, that's what would have happened if he was anyone but the world's greatest teleporter! As it was, the shaken hero appears a quarter mile from the site of his far too close brush with death, in what will go down in history as the least graceful but most timely teleport of his career.

    After regrouping, the team realizes they simply don't have enough time to keep playing games with this thing of evil, and must take steps to evacuate the nearby capital of Koba, which the cloud is rapidly bearing down on.

    Blink and Aresenal teleport to Koba, where they find themselves promptly arrested! The two agree to surrender peaceably if allowed to speak to the mayor, and soon find themselves in a cell (a cell which they could very easily escape) awaiting the mayor. An hour drags by, and Aresenal begins to question the wisdom of his plan. Suddenly he hears a voice from the room outside the cell - an American voice! Interest turns to dread as he realizes he recognizes the voice as that of Mortar, a high-powered but dim-witted thug who works for the dreaded Shadow Company, Aresenal's former employers. When Mortar enters the room and sees Aresenal's highly customized bow, he recognizes his old ally immediately - and he remembers Aresenal's betrayal of the Company as well!

    After a short and brutal fight - made all the more violent by Mortar's power to summon live oridance from miles away - Aresenal and Blink Dog subdue the hyperaggressive mercenary, and begin to hatch a plan. Aresenal contacts Nebula, who is monitoring the cloud with Champion Girl, and demands an audience with the mayor.

    Soon an evacuation is underway, while Nebula takes command of Mortar's mind. Mortar is a violent and unstable man who loves to fight, and so it isn't difficult for Nebula to compell him to do battle with cloud - and in the process, Nebula learns even more his teammates secrets. Champion Girl uses her telekinesis to keep Mortar in position while the battle-crazed merc does his thing, unleashing salvo after salvo at the column of misery. Champion Girl is able to easily outpace the cloud, and despite it's best attempts to chase the pair down, even a billion flies are simply no match for a madman who can hurl dozens of howizter shells in a under a minute.

    Finally after what seems an interminable time, the cloud disolves and collapses, it's power broken and it's energy spent.

    But while the menace is gone for now, many questions remain: where did it come from, and will it strike again? What will the Champions do with Mortar now that he knows Kyle Reznor, aka Aresenal, is nowhere near as dead as Shadow Compamny believed him to be? And now that Nebula knows the darkest secrets of both Blink Dog and Aresenal, where does this leave the team?

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    Re: Jet City Champions Campaign Log

    Episode Nine: Welcome To Utopia! (November 18th, 2004)

    Having defeated the Column of Misery, Mortar is freed from Nebula's geas. He immediately turns antagonistic, and Nebula attempts to calm him down with a mental command - only to discover that the command to relax causes intense physical pain for the over-amped warrior.

    Nebula drops the spell, but it's too late to reason with Mortar and he fires on the group. Thinking quickly, Blink Dog grabs his companions and hauls them into Blinkspace as Mortar's rocket explodes around them. Blink holds them there in Blinkspace for a second, then two, before reconstituting them. Blink collapses, exhausted by the strain.

    The other Champions quickly realize that something has gone wrong. The landscape around them is similiar, but slightly different. Brighter, greener, healthier. Off in the distance, they can see the city of Koba, but it to is different. Gone is the crumbling, poverty ravaged city, and in it's stead is a gleaming metropolis!

    As Blink Dog recovers, the team tries to make sense of what has happened. A wearied Blink offers to teleport back to Jet City, to make sure the headquarters are still there, whiel the other three Champions make their way back to Koba.

    Blink arrives in Jet City, appearing in the park that surrounds Champions Tower. Or at least, what should be Champions Tower! The Tower looks much the same, but floating above it is a hundred foot tall holographic statue of a man that Blink does not recognize. He only has a moment to ponder this before something far more shocking happens: Blink Dog is attacked by Blink Dog!

    The Russian teleporter is shocked when an exact duplicate of himself appears, accuses him of stealing his identity, and attacks him! The two quickly discover that they are far to evenly matched, neither able to land a blow on the other, and our Blink Dog is forced to retreat!

    Meanwhile, the rest of the team has made some more discoveries. The war-ravaged haven of corruption that was Koba has been replaced by a city that can only be described as perfect. Everything is gleaming and new, all of the people seem happy and healthy, and there are no signs of poverty anywhere! Sure, the city seems filled with strange small flying saucers (saucers which scan our heroes as they enter the city), but otherwise Koba has become a model city.

    The Champions strike up a conversation with a local shopkeeper, and discover the cause of Koba's good fortune: a man they call The Utopian. Before the Champions can learn more, they are greeted by the Mayor of Koba and her staff, who hail them as "The Utopian's Champions!" Deciding to play along, the Champions convince the Mayor to provide them with lodgings in Koba's finest hotel. They also request a computer with internet access.

    A few hours later, the Champions have discovered what the heck is going on: Apparently, several years ago this man, the Utopian, ran for office in the United States, and was elected President. Shortly afterwards, Canada and Mexico altered their constitutions, allowing the Utopian to hold the highest office in those lands as well. The European democracies soon followed, each altering their laws to allow the election of the Utopian! Next the dictatorships and monarchies of the Middle East capitulated and declared the Utopian ruler of all. China was the last to go, but even the Red Giant fell under his sway!

    It seems impossible that one man could unite the world under his leadership without resorting to some sort of trickery - but Aresenal is the first to point out that whiel the Utopian may have come to power through shady means, the Champiosn will be hard pressed to show how Utopian's rule is a threat. It seems that the Utopian has achieved what all people claim to want: world peace, an end to poverty, disease, and suffering, and a world united for the common good.

    And yet, there are reports on the Internet of a resistance movement, led by a man all to familiar to Aresenal: Craig Vandersnoot, Arsenal's nemesis Mechassassin! The world's most ruthless mercenary, leading an underground revoltuion against the greatest leader mankind has ever known?

    Champion Girl watches the street below the Champions hotel room, while the team discusses their options. As she watches, a man stumbles out from a door way. He runs, stumbles, and collapses to the ground, clutching hsi head....which suddenly explodes violently!

    What is going on here? What sort of twisted dimension have the Champions found themselves in? And will they stick around to find out, or leave dealing with the Utopian to this world's Champions?

  10. #85
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    Re: Jet City Champions Campaign Log

    Episode Six And A Half: Guys Night Out (December 2nd, 2004)

    Due to a player absence, this week we decided to forego the continuing adventure in favor of a one-shot encounter. The events described here happened shortly after Episode Six: Even Gods Have Bad Days.

    Arsenal, Blink Dog and Nebula decide to work on building up a sense of commraderie on the team, which means guys night out! Heading out in their civvies, the three Champions hit a series of bars, and spend the evening getting more and more hammered. But the real hammering is yet to come!

    As the three stagger across Champion Park, heading to the Champions Tower, Nebula suddenly sobers and yells a warning. His mystic senses detect great danger!

    With only that scant warning, the three Champions suddenly find themselves under assualt from an extremely irate Anubis! The Egyptian demi-god has been waiting for the Champions, and it's only his self-defeating habit of villanous grandstanding that prevents him from getting the drop on the heroes and pulverizing them.

    The battle goes poorly at first, especially when Anubis removes Aresenal's eyes! But Arsenal proves he is the world's greatest archer when he manages to tag Anubis with several arrows - targeting by hearing alone!!!

    Blink Dog also discovers a new trick, teleporting himself above the flying Anubis and delivering a series of powerful drop kicks (and when i say drop kick, I mean that quite literally!).

    Despite a strong opening, the demi-god proves once again that he is no match for the heroes, and is forced to retreat once again, tail between his legs.

    But as he dissappears through his teleportation gate, Anubis swears that the Champions have not seen the last of him, and that revenge will be his!

  11. #86
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    Re: Jet City Champions Campaign Log

    Did Arsenal get his eyes back?
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

  12. #87
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    Re: Jet City Champions Campaign Log

    Quote Originally Posted by Eyendasky80
    Did Arsenal get his eyes back?
    Yes, Nebula was able to restore them after the battle. Nebula has an "anything to anything" Major Transform.

  13. #88
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    Re: Jet City Champions Campaign Log

    Quote Originally Posted by jackalope
    Yes, Nebula was able to restore them after the battle. Nebula has an "anything to anything" Major Transform.
    "Here, hold these cupcakes up to your face...."

  14. #89
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    Re: Jet City Champions Campaign Log

    Quote Originally Posted by bblackmoor
    "Here, hold these cupcakes up to your face...."
    Oh god, you almost cost me a lung there. I started laughing so hard it turned into a cough and I just about died.

  15. #90
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    Re: Jet City Champions Campaign Log

    I second that.
    Alice, the world
    Is full of ugly things
    That you can't change
    Pretend it's not that way
    That's my idea of faith
    -Ben Folds

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