Authentic Thaumaturgy
I pulled out my copy of this today, and went into some depth with the system, rather than the cursory look-over I gave it when I first got the book. Has anyone actually tried using this? I don't think Bonewits ever used any sort of playtest on his game system.
The biggest stumbling block I've found is that while he gives 26 Laws of Magic, his example spells use only five, and I can't figure out just why some spells use the Law of Knowledge and others don't, and I can't figure out why some of the laws aren't used at all, or even how some of the laws would ever be applied.
I was thinking that maybe constructing spells under this system and converting them to Hero stats would provide a fair amount of flavor to a Hero magic system, but now I'm thinking that that level of reliance on the AT system would make for a pretty unstable foundation....
Images, only to point out the obvious...now with COSMIC POWER (©)
Bookmarks