Guns, guns and more guns
Ok, now that the initial gushing over DC seems to have died down (and I admit it is a pretty good book even if I didn't get everything I wanted from it) how about some discussion of the combat section. For me some parts are very nice to see but unfortunately there are also several parts I disliked.
I like many of the manuevers and optional rules, some I will use as written others give me some good ideas. I like grace under fire, CQB and Piercing in particular. Some were also amusing such as the firing the gun sideways, no game value to me but it made me smile and I understand why its there. Others I don't particularly agree with the execution but it gives me ideas for example recoil, I don't care for the -1 OCV per shot which I think is way to much and doesn't take into account the shooter or gun but it did give me the idea of adding to the strmin per shot which I think will work out nicely (so a big burly 18 str guy shooting a .22 pistol (strmin 10) will not have as much trouble rapidly shooting as a pencil neck (str 7) blasting away with a .44 Mag (strmin 12).
I don't like the ammo section much, there are really only 4 kinds of bullets armor piercing, enhanced damage (hollow points), accurate (match grade) and "cargo" carrying (tear gas, he etc), pretty much everything else falls into a sub catagory of these. Considering the narrow range of damage in the HERO system this section was way over done in my opinion and could have been better used to provide some description of the weapons for those who don't know what the variuos guns and such are (not a problem for me personally since I have enough gun books to choke a Brontosaurus, sorry Apatosaurus but I know many gamers who don't).
I also am really disappointed that Steve did not take the time or space to explain how he came up with the stats. Why does the .45ACP a low velocity handgun get an OCV bonus but the S&W M586 .357 Magnum which is nearly double the velocity and generally longer barreled not get one. Why does the .45 ACP do more damage than the .357 Magnum and .41 Magnum both of which are significantly more powerful, why does a .22 handgun have a strmin of 10 and a .44 Magnum have a Strmin of 11 (I've fired both and there is quite a differance between them). I found the stats to raise all kinds of these questions as I read through it. As Steve said these things will probably be debated forever so its not surprising that I disagree with some of them but it would have been nice to know what the criteria was for deciding the stats.
So what did the rest of you think about the combat section (come on you lurking gunbunneys I know there are some of you out there, Gewing, NuSord...)
There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.
John Steinbeck, Cannery Row
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