Re: Help with Armor-wearing character
Use a variation of the lockout lim (generic lims are usually easy to value). Instead of the lockout focusing on a power to power basis, it works on a group of powers to another group of powers. The MP can only be changed at the proper time (like in the base) or even on the fly, as long as the whole set changes (I think the cartoon version, IM could change armor with some sort of satellite teleporter or something, right?)
Standardized powers that are common to all suits could be in the MP, too, they just wouldn't use the lockout.
What you're feeling there is the effect of high energy electromagnetic particles obliterating the nuclei of your cellular structure. Sucks to be you, huh?
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