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Thread: Bay City Blues Champions

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    Bay City Blues Champions

    Bay City is one of my more long lived Champions game and a favorite of mine. Over the years, Bay City has incorporated material from comics, other super rpgs even other game lines such a Werewolf, Vampire and Changelings. Its also featured some of the strangest character I've ever had the pleasure of gming. They're adventures have spanned a few universes all without leaving the confines of Bay City for the most part. I thought I would post a few PCs and NPCs here for the entertainment of the board over the next several days.

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    Re: Bay City Blues Champions

    Quote Originally Posted by nexus
    I thought I would post a few PCs and NPCs here for the entertainment of the board over the next several days.
    Cool!

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    Re: Bay City Blues Champions

    Pheonix
    Val Char Cost Roll Notes
    10 STR 0 19- Lift 25.6tons; 10d6 HTH damage
    25 DEX 45 14- OCV: 8/DCV: 8
    28 CON 36 15-
    15 BODY 10 12-
    10 INT 0 11- PER Roll 11-
    15 EGO 10 12- ECV: 5
    15 PRE 5 12- PRE Attack: 3d6
    18 COM 4 13-
    10 PD 4 Total: 10/20 PD (0/10 rPD)
    10 ED 4 Total: 10/20 ED (0/10 rED)
    5 SPD 15 Phases: 3, 5, 8, 10, 12
    12 REC 0
    0 END -28
    50 STUN 6 Total Characteristics Cost: 111
    Movement: Run: 18"/NC"
    Swim: 2"/NC"

    Cost Powers END
    Full Body Cyborg
    30 1) High Durability Construction: Armor (10 PD/10 ED)
    6 2) High Efficency Leg Muscles: Naked Modifier on 6 inches of Running, Reduced Endurance 0 END (+1/2) (6 Active Points)
    5 3) High Efficency Muscles: Naked Modifier on 10 Strength, Reduced Endurance 0 END (+1/2) (5 Active Points)
    20 4) High Strength Artifical Muscles: +20 STR (uses Personal END) 2
    20 5) High Powere Leg Muscles 2: Leaping +20" (30" forward, 15" upward) (uses Personal END) 2
    24 6) High Powered Leg Muscles: +12" Running (18" total) (uses Personal END) 2
    3 7) Overpowered Moyomers: +20 STR (20 Active Points); Increased Endurance Cost 10x END (-4), Activation Roll 10-, Burnout (-1), No Figured Characteristics (-1/2) (uses Personal END) 20
    34 8) Seal Radiation Proof Body: Life Support , Expanded Breathing:Gills, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum
    4 9) Surprsingly Heavy: Knockback Resistance -2"
    5 10) Enhanced Eyesight: Infrared Perception
    5 11) Enhanced Sight: Ultraviolet Perception
    3 12) Enhanced Hearing: Ultrasonic Perception
    10 13) Built in Communications Suite: Radio Perception/Transmission
    10 14) Pain Editor: Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2)
    10 15) Pain Editor: Energy Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2)
    6 16) Body Cavity storage areas: Concealment (15 Active Points); Only for objects of palm sized or smaller Power loses about two-thirds of its effectiveness (-1 1/2) 17-
    4 17) Swivel Mounted Joints: Double Jointed
    3 18) On Board computer: Lightning Calculator
    3 19) On Board computer: Bump Of Direction
    3 20) On board computer: Absolute Time Sense
    13 21) Power Supply: Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points) REC: (5 Active Points); Limited Recovery:Must be plugged into to power source (-1/2)
    2 22) Very little biological Material: Life Support , Eating: Character only has to eat once per week, Sleeping: Character only has to sleep 8 hours per week

    Martial Arts: MA NAME
    Maneuver OCV DCV Notes
    4 Punch/Snap Kick +0 +2 STR +2d6 Strike
    5 Round House Kick -2 +1 STR +4d6 Strike
    4 Block +2 +2 Block, Abort
    4 Knife Hand -2 +0 HKA 0 1/2d6
    3 Shoulder Throw +0 +1 STR +v/5, Target Falls

    Skills
    5 Acrobatics 15-
    5 Breakfall 15-
    3 Climbing 14-
    7 Contortionist 16-
    1 Electronics 8-
    1 Computer Programming 8-
    10 +2 with HTH Combat

    Total Powers & Skills Cost: 275
    Total Cost: 386

    200+ Disadvantages
    10 Physical Limitation: Full Body Cyborg (Does not heal, exceptionally heavy and dense, looks mechanical when damaged, subject to electronics based attacks, Etc) (Frequently; Slightly Impairing)
    10 Physical Limitation: No Sense of taste or smell, limited sense of touch (-5 to Touch perception, feels preasure and damage only) (Frequently; Slightly Impairing)
    5 Physical Limitation: Limited diet (Processed nutrient paste) (Infrequently; Slightly Impairing)
    15 Physical Limitation: Becomes inactive when her End Reserve hits 0 (Infrequently; Fully Impairing)
    20 Hunted: Hybrid 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)
    5 Social Limitation: Body is property of Biotechnica Enterprises (Occasionally; Minor)
    15 Social Limitation: Public Id (Frequently; Major)
    20 Psychological Limitation: Code Against Killing (Common; Total)
    15 Psychological Limitation: Overconfidence (Common; Strong)
    71 Experience

    Total Disadvantage Points: 386



    Background: Pheonix, aka: Eliza Borden was a promising young gymnast slated to be a rising star in the 2008 Summer Olympics. Ms. Borden’s career was tragically cut short when, during a publicity tour in South America, the young girl was struck with a particularly virulent form of necrotizing virus. Doctors worked valiantly to save her life, but the raging virus rotting her flesh even as they tried to contain and cut it away, producing toxins that were slowly destroying what little uninfected tissue she had left. Death seemed imminent until a representive of Biotechnica International approached the dying young woman with a daring proposal.

    The company would rebuild her body, utilizing cutting cybernetic technology. In effect, Eliza would be grafted into a entirely new artificial body, only her central nervous system and a few key glands preserved in a powerful robot shell. Eliza was reborn, faster, stronger, more able than before but somehow less human. Her senses aside from the basics were limited. Many of the things most young women enjoyed she could no longer do, such as eating or making love. But it was better than being dead by a long stretch even with the strings that came with her new body.

    Biotechnica had no intention of letting their multi billion dollar investment walk away. Phoenix was theirs, legally and by right. Not her mind but her body and the intended to use her a company flagship and mascot for their biomedical research. Thus almost everything about her new life is monitored, rated and spun to reflect well on the corporation. Her costume design, who she’s seen with, even her superheroic career carefully managed for maximum impact and acceptance. So far, Eliza hasn’t begun to chafe under such strict control and has won some concessions, but its only a matter of time before there is friction with her corporate “masters.” More disturbingly, she has recently uncovered evidence that perhaps her accidental infection wasn’t so accidental after all.

    Powers: Eliza has a set of fairly standard powers for a robotic being. She is durable, fast and strong. She can withstand a wide variety of hostile environments and has electronic senses that are beyond the ken of normal human perception. Normally, her power cells are almost inexhaustible, but she when she pushes herself to the true performance heights she can empty her reserves quickly and then requires a recharge. At that point, she will shut down maintaining a minimum operational level required to maintain her biological systems until she can be recharged.

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    Re: Bay City Blues Champions

    Name: Matt Stone

    Val Char Cost
    15 STR 5
    18 DEX 24
    15 CON 10
    12 BODY 4
    20 INT 10
    18 EGO 16
    18 PRE 8
    10 COM 0
    10 PD 9
    10 ED 9
    3 SPD 2
    6 REC 0
    30 END 0
    28 STUN 0

    Characteristic Rolls: STR: 12-, DEX: 13-, CON: 12-, INT: 13-, EGO: 13-, PER: 13-
    Run: 6/9", Swim: 2", Jump: 3", Lift: 200kg

    Cost Powers END/Roll
    6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 1
    4 Instant Change; Clothes: One Set, 5; Focus: Inobvious Inaccessible, -¼
    17 Force Field (10 PD/10 ED); OIF: -½; Reduced END: Half, ¼ 1
    17 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; OIF: -½; Reduced END: Half, ¼ 1
    45 Multipower (60-pt reserve); OAF: -1; Reduced END: Zero, ½
    u-3 7d6 Area Attack:Cone; No Range: -½; Limited Power:knockback Only: Significantly, -¾; Range: 0; Versus: ED; Area Effect (Cone): 10" long, +1; OAF: -1; Reduced END: Zero, ½ 0
    u-5 7d6 Area Attack:Radius; Limited Power:Knockback Only: Significantly, -¾; Range: 480; Versus: ED; Area Effect (Radius): 6" radius, +1; Adder:Hole in the middle: ¼; OAF: -1; Reduced END: Zero, ½ 0
    u-4 7d6 Area Attack:Line; Range: 435; Versus: ED; Area Effect (Line): 20" long, +1; OAF: -1; Reduced END: Zero, ½ 0
    u-4 9d6 Energy Blast; Range: 450; Versus: ED; Adder:Penetrating: ½; OAF: -1; Reduced END: Zero, ½ 0
    u-4 7d6 Energy Blast; Autofire: 5 shots, ½; Range: 435; Versus: ED; OAF: -1; Reduced END: Zero, 1 0
    u-4 3d6 Armor Piercing Killing Attack; Range: 450; Armor Piercing: 1, +½; OAF: -1; Reduced END: Zero, ½ 0
    u-3 3d6 Entangle (DEF 3); Range: 450; Charges: 6, -¾; Area Effect (Radius): 10" radius, +1; Selective Target: +¼; Increased Area: ×2, ¼; OAF: -1; Reduced END: Zero, ½ 0
    3 Infrared Vision; Focus: Obvious Inaccessible, -½
    7 Telescopic Sense (Sight, +7 to PER); Focus: Obvious Inaccessible, -½
    6 Microscopic Vision (×1000); Focus: Obvious Inaccessible, -½
    5 Enhanced Perception:Low Light Vision (Normal Sight, +4 to PER); Focus: Obvious Inaccessible, -½; Limited Power:Only to offset darkness penalties: Slightly, -¼
    3 Ultraviolet Vision; Focus: Obvious Inaccessible, -½
    3 Flash Defense (Sight, 5 pts); Focus: Obvious Inaccessible, -½
    7 High Range Radio Hearing; Focus: Obvious Inaccessible, -½
    2 Ultrasonic Hearing; Focus: Obvious Inaccessible, -½
    3 Flash Defense (Hearing, 5 pts); Focus: Obvious Inaccessible, -½

    Cost Skills, Talents, Perks Roll
    15 Money (Filthy Rich)
    10 Renown
    3 Common Sense
    10 Eidetic Memory
    3 Lightning Calculator
    3 Speed Reading
    3 Time Sense
    8 Education 17-
    19 Computer Programming 21-
    19 Cryptography 21-
    19 Electronics 19-
    19 Hacking 21-
    23 Inventor 23-
    9 +3 level w/Ranged Weapons
    23 Research 23-
    17 Systems Operation (Radar) 20-
    19 Systems Operation:Computer Networks 21-
    19 Systems Operation:Satellite Relay Communications 21-
    5 Pilot 14-
    10 Physics 19-
    5 Dimensional Physics 14-
    4 Temporal Physics 13-
    8 Molecular Chemistry 17-
    8 Metallurgy 17-
    8 Robotics 17-
    8 Nuclear Physics 17-
    8 Molecular Physics 17-
    8 Nanotechnolgy 17-
    8 Electrical Engineer 17-
    5 Areonautics 14-
    8 Quantum Physics 17-
    5 Biochemistry 14-

    100+ Disadvantages
    20 Enemy:Viper (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
    20 Normal Characteristic Maxima
    15 Code vs Killing (Common, Strong); Situation: Common, +10; Intensity: Strong, +5
    10 Public Identity
    20 Protective of Casey/Jane (Common, Total); Situation: Common, +10; Intensity: Total, +10
    5 Generic Complication:Dislikes Magic (Uncommon, Moderate); Situation: Uncommon, +5; Intensity: Moderate, +0
    10 Phobia:Claustrophobia (Common, Moderate); Situation: Common, +10; Intensity: Moderate, +0

    OCV: 6; DCV: 6; ECV: 6; Mental Def.: 0; Phases: 4, 8, 12
    PD/rPD: 20/10; ED/rED: 20/10

    COSTS: Char.: 97 Disad.: 100
    Powers: + 494 Base: + 100
    Total: = 591 Total: = 200

    Background: Matt Stone has had a adventurous career and two superheroic ids in his life. Born a naturally gifted inventor and scientists, he was one of youngest men ever to earn a place on the fortune 500, shortly the one of the wealthiest men in the Northern Hemisphere and a widely regarded genius in the fields of physics and quantum mechanics. He was working on his greatest experiment ever, a functional teleportation device was a tragic accident fused his body with a several tons of high grade iron alloy. Rather than being killed outright, Stone was transformed in a mighty giant of living metal.

    Taking his transformation well, Matt decided to use his new powers for the good of his fellow man along with his undiminished intellect. In the wake of the Proprietor War, there was no small need for Heroes after all. As Monolith, Stone became one of Bay City’s champions; defending it from such menaces are the Demon Invasion and the maniacal machine God from space, Hybrid. He also earned the animosity of quite a few costumed villains with his strength of character and unfaltering resolve in the face of evil.

    While adventuring with Myriad and the others, Stone was believed to be killed while repelling extra dimensional invaders. Instead of dying his, organic form was separated from his metallic components restoring him to humanity, but stripping his of his Monolith form forever. At first overjoyed, Matt found himself depressed after awhile. He’d grown someone addicted to the thrills of costumed adventuring during his brief but exciting career. So, like all other problems in his life, he turned his formidable to coming up with a solution

    Powers: Matt has created a high tech arsenal for himself, one which is constantly improving and expanding. His variable setting force gun is a flexible weapon and his clothing is reinforced with a skin tight force field that provides amply protection in battle. Anti gravity units add mobility and he has small array of backup defensive measures. Still, his most potent weapons are his keen intellect and optimistic outlook.
    Last edited by nexus; Sep 4th, '04 at 01:47 PM.

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    Re: Bay City Blues Champions

    I meant to ask you this before, Nexus, but who does your art? I really love that Resplendent Swan drawing on your site. And really like how whoever it is draws faces.

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    Re: Bay City Blues Champions

    Quote Originally Posted by bblackmoor
    I meant to ask you this before, Nexus, but who does your art? I really love that Resplendent Swan drawing on your site. And really like how whoever it is draws faces.
    His name's Chris Bayliss. He's been a player of mine for quite awhile and does some really good pics. If you'd like his email its:

    phoenix240@bigplanet.com

    He lurks on the hero boards every now and again as well.

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    Re: Bay City Blues Champions

    <font size=+1><b>Nexus</b></font>

    Player: Chris Bayliss

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>42</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>28</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/23&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5/17&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>48&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>33"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 156

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Enhanced Legs: </i></b> +3" Running (9" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>High Range Radio Perception (12 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>Infrared Perception (5 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>Microscopic x100 (Sight Group) (10 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>Ultrasonic Perception (3 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Self Repair System: </i></b>Healing 2 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32&#160;&#160;</td><td><b><i>Armored Carapace: </i></b>Armor (15 PD/12 ED) (41 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Keen Senses: </i></b>Enhanced Perception (+5 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48&#160;&#160;</td><td><b><i>Kinetic Manipulation: </i></b>Multipower, 60-point reserve, all slots: (60 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>1) <b><i>Kinetically boosted Leap: </i></b>Leaping +25" (33" forward, 16 1/2" upward) (25 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <b><i>Force Limb: </i></b>Swinging 10" (10 Active Points)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Kinetically Charged Object: </i></b>Energy Blast 10d6 (vs. PD), Required Hands One-Handed (+0) (50 Active Points); OIF (Focus "Object of opportunity"; -1/2)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>4) <b><i>Kinetic Force Manipulation: </i></b>Telekinesis (33 STR) (50 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>5) <b><i>Kinetic Leeching: </i></b>Entangle 4d6, 4 DEF, Takes No Damage From Attacks Limited Group (+1/4) (50 Active Points); Costs Endurance like a constant power Power loses about a third of its effectiveness (-1/2)&#160;</td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 156

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Hand To Hand Experience&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Basic Punch: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Brawling Defense: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Hitting the Floor: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Brawling Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>5) Boxer's Jab: 1/2 Phase, +1 OCV, +3 DCV, STR Strike&#160;</td></tr></table><b>Martial Arts Cost:</b> 21

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Acrobatics 20-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>KS: History 15-&#160;</td></tr><tr><td valign="top" align="right">11&#160;&#160;</td><td>Lockpicking 18-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Mechanics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>PS: Graphic Artist 13-&#160;</td></tr><tr><td valign="top" align="right">11&#160;&#160;</td><td>Persuasion 17-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Streetwise 15-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with any three maneuvers (Multipower)&#160;</td></tr></table><b>Skills Cost: </b>73


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Ambidexterity (Eliminate Off Hand Penalty entirely)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Eidetic Memory&#160;</td></tr></table><b>Talents Cost:</b> 14


    <b>Total Character Cost:</b> 420

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: The Project 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of Innocents (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Impulsive (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: In Love with Pandora Jinx (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Stubborn and Headstrong (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Jennifer ("sister") 8- (Normal)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">110&#160;&#160;</td><td>Experience&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 220

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

    Background: The young man known as Alex is the product of the same mysterious government project that created Myriad from scavanged alien biotechnology. Where Myriad was developed from the combat and defensives "organs" of the alien vessel, Alex (Or Nexus) as he has come to call himself was grown from the propulsion systems merged with human genetic material. Unlike Myriad, Alex's memories are totally implanted. His true "parents" that is the source of his human DNA is known only to the heads of the project which he fled from a young age and headed to Bay City, following his implanted memories.

    Alex has been living by his wits for years, working as street artist, hustler and occasional vigilante superhero. He met up with his "sister" just a few months ago and she's helped forge a false ID for him as a student at Bay City University. She has no idea why she was programmed into the replicant as his siblings, but suspects it has something to do with her estranged father. She's grown to love the headstrong clone like a brother. His relationship with her best friend, Pandora Jinx has only strengthend their connection. Now Alex seeks his past and true origins. He has no idea of connection with Myriad though he does feel strangely drawn to him. The fact that the msyterious alien Techno organic "Toy" was able to interface with them both so easily also raises questions.

    Powers: Nexus was engineered from the drive of a living starship, a reactionless propulsion system that manipulated pure kinetic force. He retais those abilites and can control an objects motion and inertia in several discrete ways. He has not mastered this ability to the extent of true flight but that is only a matter of time. Alex also has some of the keen sensors of the ship/beast that shares his genetic make up and his extremely well developed and acute senses.

  8. #8
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    Icon29 Re: Bay City Blues Champions

    Excellent stuff. Keep it coming.

    QM
    Hero Adaptations, Conversions, & Resources
    http://www.herogames.com/forums/showthread.php?t=63848

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    http://www.herogames.com/forums/show...Party-Products

  9. #9
    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
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    Re: Bay City Blues Champions

    Name: Willow (Human form) (Wilakakenlow is her True Name)


    Val Char Cost
    18 STR 8
    21 DEX 33
    18 CON 16
    16 BODY 12
    24 INT 14
    24 EGO 28
    21 PRE 11
    10 COM 0
    12 PD 8
    12 ED 8
    4 SPD 9
    8 REC 0
    36 END 0
    34 STUN 0


    Characteristic Rolls: STR: 13-, DEX: 13-, CON: 13-, INT: 14-, EGO: 14-, PER: 16-
    Run: 6/9", Swim: 2", Jump: 4", Lift: 303kg


    Cost Powers END/Roll
    6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Has Turn Mode:
    No, +0 1
    5 Infrared Vision
    5 Power Defense (5 pts)
    10 Shrinking: Child size-1 (DCV +2);
    Knockback Increase: 3; PER Bonus: -2; Always On: -1/2; Reduced END: Zero, 1/2 0
    18 Multiform
    80 Variable Power Pool (60-pt Pool); Control Cost: 30; Limiter: -1/2
    30 Armor (10 PD/10 ED)
    5 Discriminatory Sense (Smell)
    0 Variable Power Pool Powers
    6 Enhanced Perception (all) (+2 to PER)
    40 Regeneration (3 BODY/Turn); Regenerate: Lost Limbs and Organs, +10
    3 Immune to Aging (ages forwards, backwards, or not at all as desired)
    12 Mental defense (-0 Can't reduce volentarily, no effect vs. mentalist familier with Lizard minds).


    Cost Skills, Talents, Perks Roll
    20 +4 level w/HTH Combat
    3 Double-Jointed
    20 +4 level w/Variable Power Pool
    2 Education 11-
    5 Luck (1d6)
    3 Lightsleep
    9 Animal Handler 14-
    5 Climbing 14-
    5 Concealment 15-
    3 Knowledge Skill: Theology of Marsoon 12-
    3 Knowledge Skill: Herbalism 12-
    5 Knowledge Skill: Woods Lore 14-
    5 Knowledge Skill: Fauna 14-
    2 AK: Forests 11-
    5 Navigation 12-
    6 Professional: Woodland Shaman 15-
    5 Shadowing 12-
    5 Stealth 14-
    5 Tracking 15-
    5 +1 level w/Common Melee Weapons


    75+ Disadvantages
    15 Distinctive Features: 10 year old girl with bizzare accent;
    Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5
    15 Phys. Lim.: Child (Common, Strong); Situation: Common, +10; Intensity:
    Strong, +5
    5 Accidental Change: Drake Form when in extreme emotion/pain (8-)
    15 Psych. Lim.: Follower of Marsoon (Common, Strong); Situation: Common,
    +10; Intensity: Strong, +5
    15 Psych. Lim.: Curious (Common, Strong); Situation: Common, +10; Intensity:
    Strong, +5
    15 Phys. Lim.: Unfamilar with "culture", illeterate and uneducated (Common,
    Strong); Situation: Common, +10; Intensity: Strong, +5
    15 Psych. Lim.: Protective of plants (Common, Strong); Situation: Common,
    +10; Intensity: Strong, +5


    OCV: 7; DCV: 7 / 9; ECV: 8; Mental Def.: 17; Phases: 3, 6, 9, 12
    PD/rPD: 22/10; ED/rED: 22/10


    COSTS: Char.: 147 Disad.: 95
    Powers: + 341 Base: + 75
    Total: = 488 Total: = 170


    Exp: 31



    Name: Willow (Dragon form)


    Val Char Cost
    21/41 STR 11
    18 DEX 24
    24 CON 28
    20/24 BODY 20
    24 INT 14
    24 EGO 28
    21 PRE 11
    10 COM 0
    12 PD 8
    12 ED 7
    3 SPD 2
    9 REC 0
    48 END 0
    43/47 STUN 0


    Characteristic Rolls: STR: 13/17-, DEX: 13-, CON: 14-, INT: 14-, EGO: 14-,
    PER: 16-
    Run: 6/12", Swim: 2", Jump: 8", Lift: 4591/2kg/7 ton


    Cost Powers END/Roll
    12 Running (+6", 12", NC: 24"); Non-Combat Multiplier: ×2, +0; Has Turn
    Mode: No, +0 2
    20 Growth-4 (×16 mass, ×21/2 height); Mass: 0 kg/0.00 lbs; Height: 0 cm/0";
    Extra STR: 20; Knockback Reduction: -4; Extra BODY: 4; Extra STUN: 4; DCV
    Penalty: -3; PER Penalty: +3; Always On: -1/2; Reduced END: Zero, 1/2 0
    5 Extra Limbs (1); Number: 1
    5 Power Defense (5 pts)
    5 Discriminatory Sense (Smell)
    6 Enhanced Perception (all) (+2 to PER)
    36 Armor (12 PD/12 ED)
    5 Infrared Vision
    50 Multipower (50-pt reserve)
    u-3 11/2d6 HKA: Claws (Total 3d6+1); Limited Power:Restrainable: Slightly, -¼;
    Reduced Penetration: -¼; Range: 0; Reduced END: Zero, 1/2 0
    u-3 10d6 Energy Blast:Fire Breath; No Knockback: -¼; Limited Power:Not
    underwater/vaccuum: Slightly, -¼; Range: 250; Versus: ED 5
    u-3 5d6 Cone Area Attack:Fire Breath Blast Wide angle; No Range: -1/2; Limited
    Power:No Underwater/Vaccuum: Slightly, -¼; Range: 0; Versus: ED; Area Effect
    (Cone): 5" long, +1 5
    17 12" Flight:Wings (NC: 48"); Non-Combat Multiplier: ×4, +5; Limited
    Power:Restrainable/Prodigous Wing Span: Seriously, -1/2; Limited Power:Can't
    Hover/Stall Speed:6" inches: Slightly, -¼ 2
    40 Regeneration (3 BODY/Turn); Regenerate: Lost Limbs and Organs, +10
    3 Immune to Aging (just keeps getting bigger)
    12 Mental defense (-0 Can't reduce volentarily, no effect vs. mentalist familier with Lizard minds).


    Cost Skills, Talents, Perks Roll
    20 +4 level w/HTH Combat
    3 Double Jointed
    15 +3 level w/Attack Power:Multipower
    6 +2 level w/PER Rolls
    4 Education 13-
    3 Knowledge Skill: Theology of Marsoon 12-
    3 Knowledge Skill: Herbalism 12-
    3 Knowledge Skill: Woods Lore 12-
    3 Knowledge Skill: Fauna 12-
    3 AK: Forests 12-
    5 Navigation 12-
    3 Professional: Woodland Shaman 12-
    3 Tracking 14-
    3 Concealment 14-
    3 Lightsleep
    5 Luck (1d6)


    150+ Disadvantages
    15 Psych. Lim.: Follower of Marsoon (Common, Strong); Situation: Common,
    +10; Intensity: Strong, +5
    10 Psych. Lim.Protective of Plants (Uncommon, Strong)
    15 Phys. Lim.Unfamilar with Earth culture/Technology (Frequently, Greatly)
    15 Psych. Lim.: Curious (Common, Strong); Situation: Common, +10; Intensity:
    Strong, +5
    20 Distinctive Features: Drake; Concealability: Not Concealable, 15;
    Reaction: Always noticed & major reaction, +5
    15 Phys. Lim.: Great size (Common, Strong); Situation: Common, +10;
    Intensity: Strong, +5
    10 Vulnerability: necromantic magic (2× STUN); Attack: Uncommon, +5
    5 Reputation: "dragons" (8-)


    OCV: 6; DCV: 6 / 3; ECV: 8; Mental Def.: 17; Phases: 4, 8, 12
    PD/rPD: 24/12; ED/rED: 24/12


    COSTS: Char.: 153 Disad.: 105
    Powers: + 310 Base: + 150
    Total: = 463 Total: = 255

    Background: It was time for Wilakakenlow (Willow for short) to leave her mothers nest. While she had grown up in an isolated desolate place (alaska type climate), she loved trees, and was fascinated by humans. Her mother found(made?) a dimensional portal that they believed led to somewhere south in the same world. They were wrong. It actually opened up in an isolated area of Golden Gate park in Bay City. The view from the portal was in a forested area, with the occansional human. It looked like a good spot for Willow to go to make her fortune while she finished growing up to adulthood (I figure at least 100 years). Once there, she found things VERY different from what they appeared!


    Magic:
    Dragons are an inhearantly magical creature. Some have the natural ability to transform into humans. When they do so, their magical energies are concentrated, making them available to use to cast spells. The aspect of magic thus accessed varies from Dragon to Dragon. With Willow, her magic is plant aspected. A mature dragon eventualy learns to use magic even in Dragon form, making old Dragons truely something to fear!


    Thus Willow is able to cast magic much more easily than a human mage (from her home world at least), though she still needed to learn how to control and access this power, giving some relationship to Mages. It helps that Magical energy in this world seems easy to tap.

  10. #10
    nexus's Avatar
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    Re: Bay City Blues Champions

    <font size=+1><b>Masque</b></font>

    Player: mathew Elliot

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/18&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6/16&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 164

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Animal Senses&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>1) Ultraviolet Perception&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>2) <b><i>Keen Senses: </i></b>Discriminatory Sense (Smell/Taste Group; Additional Sense Group: Touch Group)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td>3) Enhanced Perception (+3 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>4) Enhanced Perception (+3 to PER Rolls for Touch)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Dermal Armor: </i></b>Armor (10 PD/10 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Utility Belt: </i></b>Multipower, 40-point reserve, all slots: (40 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Cable Gun: </i></b>Swinging 20" (20 Active Points); OAF (-1)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>2) <b><i>Flash Grenades: </i></b>Flash 2d6 (Sight Group), 12 Boostable Charges (+0), Explosion (+1/2) (15 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Gas Grenades: </i></b>Energy Blast 2d6 (vs. ED), 6 Boostable Continuing Charges lasting 1 Turn each (+0), No Normal Defense Standard (+1), Continuous (+1), Area Of Effect (3" Radius; +1) (40 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Bola: </i></b>Entangle 4d6, 4 DEF, 16 Charges (+0) (40 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>5) <b><i>Cutting Charges: </i></b>Killing Attack - Ranged 1d6 (vs. PD), 16 Charges (+0), Trigger (+1/2), Penetrating (x2; +1) (37 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Equipment&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>1) <b><i>Electronics Kit: </i></b>+3 with any three related Skills (Electronics, Computer Programming, Security Systems) (9 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>2) <b><i>B and E Kit: </i></b>+3 with any three related Skills:Lockpicking, Security Systems and Mechanics (9 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 103

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Viper Commando Training&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Punch/Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Roundhouse Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs&#160;</td></tr></table><b>Martial Arts Cost:</b> 24

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Acrobatics 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Electronics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Computer Programming 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Concealment 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 13-&#160;</td></tr></table><b>Skills Cost: </b>38


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Environmental Movement (no penalties on/in Surpreme Balance)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Environmental Movement (no penalties on/in Climbing)&#160;</td></tr></table><b>Talents Cost:</b> 7


    <b>Total Character Cost:</b> 336

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Viper 8- (As Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Limited Knowledge of the real world (Frequently; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: No Legal ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x Effect Flask Attacks (Common)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Shy and uncertain of herself (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Code against killing (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Highly Curious (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">36&#160;&#160;</td><td>Experience&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 136

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0




    Name: Masque (Genome Project AZZ234873020347)
    Age: 4 months
    Sex: Female
    Race: Human/Raccoon hybrid
    Height: 5'1"
    Weight: 101 lbs
    Eye: Brown
    Hair: Grey

    Developed by Viper West Coast as the ultimate sneak theif and infiltration expert, Masque is a human/racoon hybrid. She wan engineered for speed and agility, her natural animal curisosity honed into a perfect theiving instinct and trained threw RNA implantation and virtual reality into the perfect intelligenct and accquisistions specalist. Unfortunately for Viper this particular project was and in exceptionally willfull and rejected her capativity, escaping the Nest lab and fleeing into the city with a file disk full of Viper secret research.

    Now, Masque is on the run from her creators and the law (she is an illegal genetic experiment after all). Breifly she fell in with the animal supremcist group lead by Primate Prime and met K-9. K-9 fell in love with racoon girl and subtly guided her away from Prime's grasp, feeling she was too soft for their criminal lifestyle. K-9 lead her Myriad's fledgling group of Superheroes. Masque is currently caught in the middle of the group's fight against a wave of cybernetically enhanced gangsters flooding the city with violence.

  11. #11
    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
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    Re: Bay City Blues Champions

    <font size=+1><b>Myriad</b></font>

    Player: Chris Bayliss

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>45</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/18&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5/17&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>46&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>43&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 152

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Hardened Carapace: </i></b>Armor (12 PD/12 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Adaptive Shapeshifting: </i></b>Power Defense (10 points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Adaptive Physiology: </i></b>Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in Intense Cold, Safe in Intense Heat&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">91&#160;&#160;</td><td><b><i>Morphing Powers: </i></b>Variable Power Pool, 50 base + 41 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (112 Active Points); Biological and Shape shifting based Powers only Limited (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 162

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Comic Book Martial Arts&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>2) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>3) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 20

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Demolitions 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Bay City Supervillains 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Famous Supervillains 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Super Powered Criminal Organizations (INT-based) 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Japanese (English is Native) (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Russian (completely fluent)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: Spanish (idiomatic)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Chef 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Systems Operation 12-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, Helicopters, Large Planes, Small Planes&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>+3 with HTH Combat&#160;</td></tr></table><b>Skills Cost: </b>77

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr></table><b>Perks Cost:</b> 5

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Custom Talent&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Combat Sense 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Double Jointed&#160;</td></tr></table><b>Talents Cost:</b> 22


    <b>Total Character Cost:</b> 438

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Extremely beautiful Middle Eastern Woman (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hybrid 8- (Mo Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Dependent NPC: Paul, her fiancee 8- (Slightly Less Powerful than the PC)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Viper 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Secrey Governmental group 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: City Government 8- (As Pow; Watching; Limited Geographical Area; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Code against Killing (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Overconfidence (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Very Protective of Innocents (Common; Total)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Distrusts Robots and artificial life forms (Uncommon; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x BODY Corrosives (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">103&#160;&#160;</td><td>Experience&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 238

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

    Background: For most of her life, Samira remembered the following:

    Her parents were the children of immigrants from Persia, modern day Iran, and had set up their own small business in New York. She had a good childhood, her family was well off, she did well enough in school and dancing classes. Unfortunately, her father refused to pay protection money to the mafia. The local tough guy was something of a psycho, even by the standards of professional criminals. He came back a week later, during the night. S amira hid in the closet as he tortured and killed her parents.

    The police couldn't, or wouldn't do anything. She was bounced from foster home to foster home. So she decided to run away, and put an end to the thug herself. She followed him for months, waiting for the best time, learning his patterns, gathering evidence. She barely survived on the streets, but eventually the time came for her to make her move.

    She ambushed him, but she was only a young girl, and weak at that from living on the streets. He beat her easily, and would have killed her if her powers hadn't suddenly emerged. She managed to put him down, but couldn't bring herself to kill him. She was no murderer. Fortunately she had enough for the police to put him away.

    She worked as a solo hero for a time, before joining up with a team called the Knights. They became like a second family to her, and she met other people like her. And then a villain called Mastermind sealed the city from the outside world with a forcefield so he could hunt down the heros. He used his powers to dominate Samira's mind, trapping her inside her own body as he made her betray her friends and allies.

    After Mastemind's defeat, she left New York for Bay City...

    During her adventures in her new home, she discovered more about her origin. Her parents had worked as scientists at a government facility in the desert of the Southwest. Their experiments involved alien technology and dimensional travel. Unfortunately a plague was released, and the child Samira was infected and dying. Her parents transferred her consciousness to a new body of alien origin. They themselves either died during the plague, or in some later disaster, leaving Samira alone to be discovered by the recovery team. She's still not sure if her childhood memories occured when she was placed with a foster home pretending to be her parents, or if even that life was some kind of false memory.

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    Re: Bay City Blues Champions

    Quote Originally Posted by nexus
    <font size=+1><b>Myriad</b></font>
    I thought this (very cool) illustration went with a character named "Widow" (or something like that).

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    nexus is offline Septuple Millennial Master Senior Member
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    Re: Bay City Blues Champions

    Quote Originally Posted by bblackmoor
    I thought this (very cool) illustration went with a character named "Widow" (or something like that).
    She's an older character of Chris'. Originally, she was called Widow (as in Black Widow) and had more spider oriented powers. In Bay City, she's expanding her skills with her shape shifting and calls herself "Myriad" for her myriad forms.

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    Re: Bay City Blues Champions

    Fun Facts about Widow/Myriad:

    #1 She's actually naked in her heroic id. Her "Costume" is the result of her shapeshifting powers and is actually her skin. She tries not to think about it too much and was rather embarrased when the fact was "outed" in a recent article in a superhero fan magazine.

    #2 She's recently become a mother of sorts. She was "impregnated" by an alien biomechanical while she was merged with it to lend her regeneration powers to the vessel. The "child" named Jr is a black orb that can sprout manipulative tentacles at will. Mother and child are doing quite fine.

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    nexus is offline Septuple Millennial Master Senior Member
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    Re: Bay City Blues Champions

    <font size=+1><b>Dervish</b></font>

    Player: Mark Greene

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>36"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 174

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">75&#160;&#160;</td><td><b><i>Hyperspeed: </i></b>Multipower, 75-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u&#160;&#160;</td><td>1) <b><i>Hyperunning: </i></b> +30" Running (36" total), x16 Noncombat (75 Active Points)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>2) Flight 30", x16 Noncombat (75 Active Points); Only In Contact With A Surface (-1/4)&#160;</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) <b><i>Supersonic Running: </i></b>Flight 10", Megascale (1" = 10 km; +1/2), Can Be Scaled Down: 1" = 1km (+1/4) (35 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td><b><i>Never get a clear shot at her: </i></b>Physical Damage Reduction, Resistant, 50% (30 Active Points); Restrainable (-1/2), Limited Power: Not vs Area of effect attacks Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td><b><i>Never get a clear shot at her 2: </i></b>Energy Damage Reduction, Resistant, 50% (30 Active Points); Restrainable (-1/2), Limited Power: Not vs Area of effect attacks Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33&#160;&#160;</td><td><b><i>Incredible Fast Healing: </i></b>Healing 4 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Recovers Fast: </i></b>Power Defense (20 points) (20 Active Points); Kicks in a phase later, doesn't stop the receiving end of a Transfer Power loses about a third of its effectiveness (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Speed Tricks: </i></b>Multipower, 50-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Faster than the human eye: </i></b>Invisibility to Sight Group (20 Active Points); Must make at least a half move in Combat Power loses about a fourth of its effectiveness (-1/4), Limited Power:Not vs Rapid Sight Power loses about a fourth of its effectiveness (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>After Images: </i></b>Sight Group Images, +/-5 to PER Roll, Increases Size (16" radius; +1) (50 Active Points); Set Effect:Only to create images of herself (-1), Restrainable (-1/2)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>3) <b><i>Throwing knives: </i></b>Killing Attack - Ranged 2d6 (vs. PD), 8 Recoverable Charges (+0), Armor Piercing x1 (+1/2) (45 Active Points); OAF (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>4) <b><i>Throwing Stars: </i></b>Killing Attack - Ranged 1d6 (vs. PD), Autofire (3 shots; +1/4), 32 Charges (+1/4) (22 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 228


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 15-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Bureaucratics 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 15-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Conversation 15-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Defense Maneuver: I-IV &#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>AK: Bay City Area 15-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>AK: University District 13-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Gambling 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Seduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>+3 with throwing Weapons and Dodge&#160;</td></tr></table><b>Skills Cost: </b>52


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Combat Luck (6 PD/6 ED)&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Lightning Reflexes: +5 DEX to act first with All Actions&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Speed Reading (x100)&#160;</td></tr></table><b>Talents Cost:</b> 26


    <b>Total Character Cost:</b> 480

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Lovely, bubbly young girl with an infectious cheerful demeanor (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Viper 8- (As Pow; Harshly Punish; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Poor&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Constantly hungry (Frequently; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x STUN Temporal Alteration Attacks (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x BODY Temporal Alteration attacks (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Optimistic and overconfident (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Extremely extroverted (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Acts first, thinks later (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">175&#160;&#160;</td><td>Experience&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 280

    <b>Base Points:</b> 200
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0

    Background: Pandora Jinx, unlikely name for an unlikely girl. She was born with her mutant powers, living life a top speed and never looking back. She’s always been a high energy sort, endeavoring to spread cheer and good times in her wake, bouncing from event to event with a good natured optimism.

    Entering college with her good friend, June, Pandora took it into her mind to become a superhero after she used her powers to break up a hold up at the student union. June’s scientific expertise allowed her to craft suitably resistant clothing for her high speed friend. Pandora never wore a mask. She just thought it looked silly. Her career has been brief but flashy though she’s never fought and actual super villain until recently, Pandora, with her beauty, and outspoken ways has become something a local city celebrity. Her infamous television interview where she answered a fan question “What do you wear under the skirt” by mooning the audience and most of the Bay City still circulates on the internet. Her first superhuman conflicted with vile undead being The Glutton of Souls ended with her hospitalization for several days as it fed off of her metahuman life force.

    Dervish seems to have caught the eye of some powerful extra dimensional entities seeking to her use hyper accelerated womb to host their spawn. Several attempts have been made on her... dignity by the “Black Mesa” entities over the past few weeks. Most recently, she was kidnapped by the simian scientist Primate Prime for unknown reason. But knowing Pandora’s good fortune and never say die attitude, she’ll be fine.

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