Long-running (years) campaigns
So what's your thought on long-running (as in years) campaigns? Like 'em, love 'em, hate 'em? See the poll above...
Do you think some gaming systems are better suited or worse suited for this?
I love long campaigns, really long ones, there's a sense of accomplishment for me and I like the feeling of nuance one gets.
I don't know if systems make a difference, though I can say that Traveller seemed to become rather monochrome in characters over time while HERO has worked well for me in long-term campaigns (though I've not gone more than 4 years). Boot Hill worked well for about a year but after that it all started to seem the same. But I'm not convinced any of these were really system-related for sure. In fact I think it has more to do with thinking through the long-term issues. Still, I can see where character evolution can become less distinct in non-class-based systems (such as HERO) where characters start to overlap in abilities more or less "because they can". But in practice it seems to me that super-hero HERO character evolution depends really on the group and GM entirely, for better and for worse (i.e., the rules neither blunt nor sharpen character development over time); I can see where orthodox d20 systems with "hard" character classes sharpen character development in the mid-term and tend to at least combat player overlap long-term, though I've no personal experience with such in the long-term.
Anyway, curious what people think.
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