For those gun nuts out there (As well as those better at creating things in hero then I am).
How would you built the new XM8 assualt rifle? Would you do it as a multi-power for the different modes or just a single RKA?
I built it as a multi-power but something feels "off" about it. Like I missed something.
This is what I've got so far:
XM8 Assualt Rifle: Multipower, 82-point reserve, all slots Extra Time (1 Turn (To change slots), Weapon reconfiguration; -1 1/4), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Real Weapon (-1/4)
u 1) Standard Mode: RKA 2d6 (vs. PD), 30 Charges (+1/4), Autofire (5 shots; +1/2); Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) [30]
u 2) SMG Mode: RKA 2d6 (vs. PD), 30 Charges (+1/4), Autofire (5 shots; +1/2); Beam (-1/4), Real Weapon (-1/4) [30]
u 3) Parasniper Mode: RKA 2d6 (vs. PD), Increased Maximum Range (925"; +1/4), 30 Charges (+1/4); Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) [30]
u 4) LMG/SAW Mode: RKA 2d6 (vs. PD), 100 Charges (+3/4), Autofire (10 shots; +1); OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) [100]
Increased Barrel Length: Penalty Skill Levels: +3 vs. Range Modifier with All Attacks, Only w/Parasniper Mode (+0); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
XM8 Construction: +1 w/XM8 Assualt Rifle; OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) plus Penalty Skill Levels: +1 vs. Range Modifier with XM8 Assualt Rifle; OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
Let me know of any improvements things I missed or what ever.
Thanks!



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