Character: Bad Luck Chuck, Poker Playing P.I.
Charles "Bad Luck Chuck" McClusky
Player:
Val Char Cost
16 STR 6
18 DEX 24
12 CON 4
15 BODY 10
18 INT 8
16 EGO 12
20 PRE 10
12 COM 1
3/12 PD 0
2/11 ED 0
3 SPD 2
5 REC 0
24 END 0
29 STUN 0
6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 77
Cost Power
Super-Skills
12 1) Flop the Nuts: Luck 5d6 (25 Active Points); Requires A Gambling (Poker) Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -1)
6 2) Reading Tells: Telepathy 7d6 (35 Active Points); Extra Time 1 Minute (-1 1/2), Requires A Gambling (Poker) Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points, RSR Skill is subject to Skill vs. Skill contests -1 1/4), Must Closely Observe Subject During Entire Minute Power does not work in Common Circumstances (-1/2), Receive Only (-1/2), Can Only Read Surface Thoughts Power loses about a third of its effectiveness (-1/2), Does Not Provide Mental Awareness (-1/4), Concentration 1/2 DCV (-1/4)
Powers Cost: 18
Cost Skill
6 +2 with Pistols
7 Acting 15-
5 Combat Driving 14-
3 Concealment 13-
7 Conversation 15-
3 Criminology 13-
5 Deduction 14-
5 Gambling (Poker) 15-
2 CK: Los Angeles 11-
2 KS: Law Enforcement World 11-
4 KS: Poker World (INT-based) 14-
5 Persuasion 14-
5 Shadowing 14-
3 Stealth 13-
3 Streetwise 13-
2 WF: Small Arms
Skills Cost: 67
Cost Perk
4 Fringe Benefit: Concealed Weapon Permit (where appropriate), Private Investigator License
5 Money: Well Off
12 Contact (Contact has: useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points) 11-
1 Money: Wealthy (10 Active Points); Extra Time 1 Week (-4 1/2), Only for playing poker (-1)
2 Reputation (Los Angeles-area residents; 11-) +2/+2d6
3 Reputation (Los Angeles-area residents; 8-) +3/+3d6
Perks Cost: 27
Cost Talent
5 Eidetic Memory
3 Lightning Calculator
3 Lightsleep
Talents Cost: 11
Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)
10 Colt M1911A1 .45 ACP: Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 9 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
16 Thompson M1928 .45 ACP Submachine Gun: Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 50 Charges (+1/2) (56 Active Points); STR Minimum 14 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4)
6 Level III-A Armored Vest: Armor (9 PD/9 ED) (27 Active Points); Hit Locations 10-13 Only Power loses about two-thirds of its effectiveness (-1 1/2), Armor Weight Normal Mass (-1), Activation Roll 14- (-1/2), Real Armor (-1/4)
Total Character Cost: 200
Pts. Disadvantage
5 Dependence: Caffeine Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 6 Hours)
15 Physical Limitation: Overweight (All the Time; Slightly Impairing)
25 Psychological Limitation: Poker Player's Code of Honor (be ruthless yet honorable to everyone; do your lying at the poker table; keep a mindful eye on everything at all times) (Very Common; Total)
5 Psychological Limitation: Code VS. Killing (Uncommon; Moderate)
15 Social Limitation: Famous L.A. Poker Player (Frequently; Major)
15 Social Limitation: Former Mob "Employee" (Occasionally; Severe)
20 Floating Hunted: any Italian Mafia organization 8- (Mo Pow; Kill; Extensive Non-Combat Influence)
0 Normal Characteristic Maxima
Disadvantage Points: 100
Base Points: 100
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Last edited by Game Show Man; Sep 15th, '04 at 04:30 PM.
"Game Show Man" Joe Van Ginkel
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