Superman
<font size=+1><b>AJL Superman</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25/75**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20/26**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/60**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/20**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>4/6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10/20**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>55/80**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>9</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"/15"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 150
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">**</td><td>Kryptonion Powers, all slots Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50**</td><td>1) <b><i>Superstrength: </i></b>+50 STR, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">24**</td><td>2) <b><i>Superspeed: </i></b>Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">14**</td><td>3) <b><i>Superspeed: </i></b>+6 DEX (18 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16**</td><td>4) <b><i>Superspeed: </i></b>+2 SPD (20 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td>5) <b><i>Invulnerability: </i></b>+10 ED (10 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16**</td><td>6) <b><i>Invulnerability: </i></b>Damage Resistance (20 PD/20 ED) (20 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21**</td><td>7) <b><i>Invulnerability: </i></b>Armor (20 PD/0 ED), Hardened (+1/4) (37 Active Points); Not vs magic-based attacks (-1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">29**</td><td>8) <b><i>Invulnerability: </i></b>Force Field (20 PD), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (65 Active Points); Only vs attacks that cannot do body damage at their theoretical maximum without regard to this increased defense (-1/2), Not vs magic-based attacks (-1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10**</td><td>9) <b><i>Invulnerability: </i></b>Life Support (Extended Breathing: 1 END per 5 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (12 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20**</td><td>10) <b><i>Kryptonion Resiliency: </i></b>+20 REC (40 Active Points); Only for Recoveries taken as a full-phase action and for long-term healing (-3/4), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10**</td><td>11) <b><i>Super Senses: </i></b>+4 PER with all Sense Groups (12 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td>12) <b><i>Telescopic Vision: </i></b>+4 versus Range Modifier for Sight Group (6 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12**</td><td>13) <b><i>Microscopic Vision: </i></b>Microscopic (x1,000) with Sight Group (15 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6**</td><td>14) <b><i>X-Ray Vision: </i></b>N-Ray Perception (Sight Group) (10 Active Points); Costs Endurance (-1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5**</td><td>15) <b><i>Telescopic Hearing: </i></b>+4 versus Range Modifier for Hearing Group (6 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2**</td><td>16) <b><i>Ultrasonic Hearing: </i></b>Ultrasonic Perception (Hearing Group) (3 Active Points); Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">37**</td><td><b><i>Kryptonion Power Tricks: </i></b>Multipower, 75-point reserve, (75 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4), Concentration (1/2 DCV; -1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u**</td><td>1) <b><i>Heat Vision: </i></b>Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2) (75 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4), No Knockback (-1/4), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">14</td></tr><tr><td align="right" valign="top">2u**</td><td>2) <b><i>Super Breath: </i></b>Energy Blast 6d6, Does x1 1/2 Knockback (+1/2), Area Of Effect (10" Cone; +1) (75 Active Points); No Range (-1/2), Increased Endurance Cost (x2 END; -1/2), Reduced Penetration (-1/4), Incantations (-1/4), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4), Concentration (1/2 DCV; -1/4)*</td><td valign="top" align="right">14</td></tr><tr><td align="right" valign="top">4u**</td><td>3) <b><i>Super Drilling: </i></b>Tunneling 10" through 18 DEF material (74 Active Points); Increased Endurance Cost (x2 END; -1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4), Concentration (1/2 DCV; -1/4)*</td><td valign="top" align="right">14</td></tr><tr><td align="right" valign="top">2u**</td><td>4) <b><i>Too Fast To See: </i></b>Invisibility to Sight, Hearing, Radio and Smell/Taste Groups, Danger Sense, Combat Sense and Spatial Awareness , No Fringe (56 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Increased Endurance Cost (x2 END; -1/2), Linked to Flight (Superspeed; -1/4), Not when attacking (-1/4), Others with superspeed are immune (-1/4), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)*</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>JL Communicator: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); IIF Durable Expendable (Easy to obtain new Focus; Earpiece Transceiver; -1/4)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 304
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3**</td><td>Deduction 12-*</td></tr><tr><td valign="top" align="right">1**</td><td>Streetwise 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>PS: Reporter (INT-based) 12-*</td></tr><tr><td valign="top" align="right">2**</td><td>CK: Metropolis 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Bureaucratics 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>Conversation 13-*</td></tr><tr><td valign="top" align="right">1**</td><td>PS: Farmer 8-*</td></tr><tr><td valign="top" align="right">2**</td><td>AK: Rural Kansas 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>TF: JL "Javelins" and related craft*</td></tr><tr><td valign="top" align="right">10**</td><td>+1 Overall*</td></tr><tr><td valign="top" align="right">2**</td><td>Penalty Skill Levels: +1 vs. Range Modifier with Heat Vision*</td></tr></table><b>Skills Cost: </b>31
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1**</td><td>Fringe Benefit: Press Pass*</td></tr><tr><td valign="top" align="right">5**</td><td>Fringe Benefit: Membership in the JL*</td></tr><tr><td valign="top" align="right">9**</td><td>Reputation (A large group) 14-, +3/+3d6*</td></tr><tr><td valign="top" align="right">10**</td><td>Base (50 Base, 50 Disad)*</td></tr><tr><td valign="top" align="right">3**</td><td>Well-Connected*</td></tr><tr><td valign="top" align="right">3**</td><td>1) Contact: Metropolis PD (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>2) Contact: Star Labs (Contact has useful Skills or resources) (2 Active Points) 8-*</td></tr><tr><td valign="top" align="right">4**</td><td>3) Contact: United Nations (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 11-*</td></tr><tr><td valign="top" align="right">4**</td><td>4) Contact: White House (Contact has significant Contacts of his own, Very Good relationship with Contact) (5 Active Points) 11-*</td></tr></table><b>Perks Cost:</b> 40
<b>Total Character Cost:</b> 525
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15**</td><td>Dependent NPC: Lois Lane 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)*</td></tr><tr><td valign="top" align="right">15**</td><td>Dependent NPC: Jimmy Olsen 8- (Normal; Unaware of character's adventuring career/Secret ID)*</td></tr><tr><td valign="top" align="right">15**</td><td>Hunted: Lex Luthor 11- (Less Pow, NCI, Harshly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: Darkseid 8- (Mo Pow, NCI, Harshly Punish)*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Superman Rogue Gallery 8- (As Pow, Harshly Punish)*</td></tr><tr><td valign="top" align="right">5**</td><td>Physical Limitation: Invulnerability makes such things as surgery and hypodermic injections difficult (Infrequently, Slightly Impairing)*</td></tr><tr><td valign="top" align="right">20**</td><td>Psychological Limitation: Code Versus Killing (Common, Total)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Protective of Innocents (Common, Strong)*</td></tr><tr><td valign="top" align="right">10**</td><td>Reputation: The Big Blue Boyscout, 11-*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret Identity (Frequently, Major)*</td></tr><tr><td valign="top" align="right">25**</td><td>Susceptibility: Presence of Kryptonite (4"), 3d6 damage per Phase (Uncommon)*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 2 x Effect Magic-based Attacks vs Power Defense (Uncommon)*</td></tr></table>
<b>Disadvantage Points:</b> 175
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 150
<b>Experience Unspent:</b> 0
My Notes:
1- This is my take on Superman as represented in the animated Justice League, with major cues from JmOz. My goal was to represent him as closely as possible rather than to demonstrate the ability to build him with 350 points. Some of the character's stats and abilities are based on the earlier Superman animated adventures by the same production group.
2- The Kryptonion Resiliency bonus is my attempt to represent Superman healing very quickly without resorting to an overt regeneration power. He also seems to bounce back from stunning damage pretty quickly and this is the way I chose to represent that.
3- I'm sure many people who read this will object to the 60 PD. It's important to read his Invulnerability (8) power carefully as it will not apply against larger attacks. One of the things I insisted on with this build was to make Superman really invulnerable to goons with guns and dorks with baseball bats, as well as resistant to most types of NND attacks (the latter led to him buying his PD as Damage Resistance, Armor, and Force Field). The extra 20 PD takes effect only when his other defenses would prevent him from taking Body damage from an attack; if an attack can – at its theoretical maximum – do Body damage to him through his other defenses, regardless of whether it actually does do Body damage in that particular instance, he does not get the benefit of the extra 20 PD. Therefore, he will often have only 40 PD which, while large, is not outrageous. His ED remains 20 regardless, and physical magic-based attacks only have to deal with a 20 PD.
4- I balked at first about applying a -1/4 Limitation to his Red Sun Radiation and Kryptonite power-loss issues. I mean, how common is either on Earth? But on the show, every other villain - and Batman, too! – seems to have a lump of Kryptonite handy and every megavillain and organization, from STAR Labs to the Thanagarians, seems to have no trouble generating red solar rays. On the other hand, if this is worth -1/4, is Hawkgirl's mace at -1 and Green Lantern's ring at -1/2 (and another -1/4 for the recharge and yellow issues) too much? Should they be reduced?
5- Superman seems to lose his powers immediately when bathed in red solar radiation, and to then regain them gradually when the red solar radiation is removed (they seem to return faster if he is outdoors and in sunlight). Conversely, his powers seem to fade gradually when exposed to Kryptonite (the rate of fade inversely proportional to the distance to the Kryptonite) but appear to return almost immediately when he is no longer exposed to the Kryptonite. This is something the GM should adjudicate as needed for good story-telling purposes.
Last edited by JMHammer; Sep 20th, '04 at 01:34 PM.
The medium is not the message; the message is the message.
Bookmarks