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Thread: Anyone have Tomb of Horrors?

  1. #61
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    Re: Anyone have Tomb of Horrors?

    Our group got wiiped out in Tomb of Horrors in 1979. Only a couple died as a result of the traps. The reat of us (7 or 8) got to feed the Demi Liche our souls. That was not a high point in our D & D memory banks. (And let me just thank paigeoliver for openniong up that wound again. )
    “War is an ugly thing, but not the ugliest of things,” observed the British philosopher John Stuart Mill. “The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse.”

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    Re: Anyone have Tomb of Horrors?

    Quote Originally Posted by keithcurtis
    Anyway,I almost never used a module or gamed in someone else's world. Can someone who went through them tell me what was the big attraction? What made them cool for you?

    Keith "???" Curtis
    I think it is the same thing that makes defeating Retro and The Machine cool in Dark Champions. I rarely have the gumption to run a module but when you can take a module and use it to outline an entire campaign with all of the proper literary elements...beginning, middle, end etc..it can really sing. I played in two long term module campaigns and both rank as my favorite campaigns ever - The Lich Lords and Hudson City Blues. Both of these games lasted 3-4 years of weekly playing so you know there was as much brought in from the DM and other sources as there was included in the module.

    In later days when reflecting on your glory days of gaming - you can say well in so & so we did this. You provide an instant frame of reference to the person that you are speaking to and then need only cover the really cool aspects of your particular adventure.

    PS - some people suck at running games and need to read more modules or run more modules. I have played with more than a few GMs who want to do things organically and they just can not muster up to the job.

  3. #63
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    Re: Anyone have Tomb of Horrors?

    Quote Originally Posted by paigeoliver
    Btw, is anyone going to be interested in my hero conversion of this, if so I will make it more than just scribbled notes.
    I would be interested
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  4. #64
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    Re: Anyone have Tomb of Horrors?

    To be true to the original it must be converted to HackMaster, the one True game. :ducks:

    Seriously, I would be very interested to see your conversion of Tomb, but if it is a true conversion I seriously doubt I could unleash it on my existing campaign. It would be a separate game in and of itself.

    Have you looked at the HackMaster version (http://www.kenzerco.com/images/rpg/h...ter/TombUH.jpg)? Often these are old school rehashes that are very well done. The depth of them is frightening at times (Little Keep is pretty amazing). While not 100% of the original, the impression is surely there, with many subtle jokes. We are currently playing Temple of Existential Evil and Quest for the Unknown. Quest is pretty much as I remember In Search of, but Temple is just uncanny, especially since I've been playing the Temple of Elemental Evil PC game. In the original you have the Village of Hommlet, kind of a play on the word Hammlet. In the HM version you have the Hammlet of Tharpe, a play on the word Thorpe. Lot's of that. HM is like watching a very cheesy sci-fi movie that takes itself 100% seriously (e.g. Riddick). If you analyze it it is rediculous, but if you take it at face value, with the intensity it is presented with, it's pretty enjoyable.

    Back on topic, the HM modules provide a source for these older adventures with a modern RPG facelift that is still old school (i.e. not White Plume Mountain to FUDGE).
    Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for the Hero System.
    ... plus a pretty good Fallout conversion as well.

  5. #65
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    Re: Anyone have Tomb of Horrors?

    Thanks to this thread, I dropped about $250 over the past week on E-bay and Amazon buying up all the old modules I remember from my youth. Sigh...

    I think I might try to get some people together and run some of the these. I'm thinking I'll start the with Scourge of the Slavelords series and see how it goes. Or maybe the Sinister Secret of Saltmarsh series. Enough time has passed that most players won't remember the details too well, right?

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    Re: Anyone have Tomb of Horrors?

    Quote Originally Posted by sbarron
    Thanks to this thread, I dropped about $250 over the past week on E-bay and Amazon buying up all the old modules I remember from my youth. Sigh...

    I think I might try to get some people together and run some of the these. I'm thinking I'll start the with Scourge of the Slavelords series and see how it goes. Or maybe the Sinister Secret of Saltmarsh series. Enough time has passed that most players won't remember the details too well, right?
    Switch the game system to Hero and staart with saltmarsh. I doubt anyone would remember enough to cause problems and the Hero conversion should throw them off even if they do. The only 'secret' i can remember is the premise of module A-4 and all that would lead me to do would be to make sure i can use a dagger or a club.
    Last edited by PoorWandering 1; Oct 1st, '04 at 12:32 PM.

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    Re: Anyone have Tomb of Horrors?

    Quote Originally Posted by sbarron

    I think I might try to get some people together and run some of the these. I'm thinking I'll start the with Scourge of the Slavelords series and see how it goes. Or maybe the Sinister Secret of Saltmarsh series. Enough time has passed that most players won't remember the details too well, right?
    I'd be willing to sell you "Slavers" for $10. It's a followup source book for the Slavers series.
    ...and that's when the destruction began.

  8. #68
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    Re: Anyone have Tomb of Horrors?

    Quote Originally Posted by mudpyr8
    Back on topic, the HM modules provide a source for these older adventures with a modern RPG facelift that is still old school (i.e. not White Plume Mountain to FUDGE).
    Ah, White Plume Mountain. I actually love that adventure and ran it, Return to White Plume Mountain AND the legacy of Keraptis. I am seriously thinking of importing it almost wholecloth into my FH world.
    "There's a DUDE. He's got the THING. You need to KILL HIM, you need to KILL THE DUDE WITH THE THING, and subsequently, TAKE THE THING!" - via Dave M.

  9. #69
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    Re: Anyone have Tomb of Horrors?

    Quote Originally Posted by proditor
    Ah, White Plume Mountain. I actually love that adventure and ran it, Return to White Plume Mountain AND the legacy of Keraptis. I am seriously thinking of importing it almost wholecloth into my FH world.
    Return to WPM? Legacy?!? I didn't know they did sequels to WPM. Are they any good?

  10. #70
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    Re: Anyone have Tomb of Horrors?

    Quote Originally Posted by PoorWandering 1
    Return to WPM? Legacy?!? I didn't know they did sequels to WPM. Are they any good?
    RtWPM is pretty good. The interior of the mountain has undergone renovations but the fun stuff is still there.
    ...and that's when the destruction began.

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