Joe - If you'd stop feeling sorry for yourself and listen to what I've been telling you, you'd find a perfectly workable solution.
Read the documentation on editing templates. You can edit the way that Skill Enhancers work within the template. You can change what abilities they affect within the template. You can change the display value for them. You can change the cost for them. You can change the point savings for them.
The only thing that you cannot do is add in additional Skill Enhancers. For this you would simply create a list and assign a Custom Adder to each ability in that list that you want to be affected by your "custom enhancer". As has been suggested, you can then save this as a prefab and have your players use that prefab when creating characters.
If you edit the template, you would have your players use that template when creating characters.
If you'd stop complaining about what the application "can't do", you'd realize that there's very little that cannot be done with the application.
Are some house rules more difficult to accomplish? Absolutely. This is not a "generic character generator". The primary intention of the application is to allow people who are not intimately familiar with the rules to create characters as easily as possible. Within the rules. The customization and support for "house rules" is secondary, but still fully possible. The application is extremely customizable.
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