Re: Modern campaign power limits

Originally Posted by
Storn
I guess to me that the difference between being K.O.'d and gagging and puking on the ground is pretty small to the situation... they are out of the combat. Hero models nicely someone puking and gagging OR is K.O.'d but can who can recover and come back to the combat (between 0 and -10 stun) or the completely looped! (after -20 stun). Recovery then takes a long while. Especially in Hero combat time terms.
{Realistically, I always thought that one's Recovery should go down as one got hurt more and more... and this would more accurately reflect what a boxer goes through. Fatigue and bruising is going to slow him up, allowing for a punch that early in the fight was easily absorbed... note absorbed, not blocked, not make miss...can now be the coup de grace. Less END/STUN Recovery ability as blows land could reflect this model}
I agree with this, its one of the things I really think HERO got right, breaking up Stun and Body, who cares if the target is on the ground moaning, seeing stars or is dead, the main point is they are not continuing the fight the rest is description.
For the second that seems easy enough, pick some break points say 1/2 and 1/4 stun / end, then knock off a point of REC, so lets give a REC of 6, after fighting awhile the Characters END drops to 1/2 so REC drops to 5, then his Stun gets down to 1/2 so REC drops to 4 etc, by the time END and STUN are at 1/4 the characters REC would be 2. Might be worth trying out sometime but it would have a big impact on combat.
There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.
John Steinbeck, Cannery Row
Bookmarks