Re: What's wrong with Palladium?
I didn't read it until after I had found HERO, and HERO fits my playstyle perfectly, so I didn't think much of Palladium. The problems to me are that it is clunky and has many holes and inconsistancies, and the rules are spread through way too many book, as you mentioned.
Kevin is apparently going to do a stripped to the bones version of the system (well he announced it, whether it actually comes out is another matter) that seems to fix most of those problems. I wouldn't play it (I have HERO after all), but it would be closer to something I would.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
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