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Thread: What's wrong with Palladium?

  1. #166
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    Re: What's wrong with Palladium?

    Quote Originally Posted by Vondy View Post
    Not all Palladium games were created equal. TMNT was heads above the rest. And players do make the difference.
    You know that was the one Palladium game that lasted more than one or two sessions (many barely made it past char gen) when I was in high school. The thing that really hurt TMNT for me was the complete lack of balance. Turtles completely outclassed everything else. If you picked anything other than a turtle it was like playing Melvin in the Superfriends.
    There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.

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    Re: What's wrong with Palladium?

    Heck yeah the animals were not balanced well at all.

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    Re: What's wrong with Palladium?

    Quote Originally Posted by Toadmaster View Post
    You know that was the one Palladium game that lasted more than one or two sessions (many barely made it past char gen) when I was in high school. The thing that really hurt TMNT for me was the complete lack of balance. Turtles completely outclassed everything else. If you picked anything other than a turtle it was like playing Melvin in the Superfriends.
    I dunno ... I played a Polar Bear that was pretty cool. I still use him in my supers game today


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    Re: What's wrong with Palladium?

    Quote Originally Posted by Narratio View Post
    A lot of this goes back to the Hero system having guns do normal damage, likewise leaping from buildings. The house rules we used to play with make guns RKA's, which brings about a slightly different effect. Jump from a multistory building and whether it's a normal or a KA damage depends upon what you land on and the hieght you jumped from.
    I'm pretty sure that firearms are RKAs in HERO.


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  5. #170
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    Re: What's wrong with Palladium?

    Quote Originally Posted by Sketchpad View Post
    I dunno ... I played a Polar Bear that was pretty cool. I still use him in my supers game today
    I still miss my camel that I based loosely on Hannibal from A-Team. Cigar and everything.
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    Re: What's wrong with Palladium?

    Quote Originally Posted by Toadmaster View Post
    You know that was the one Palladium game that lasted more than one or two sessions (many barely made it past char gen) when I was in high school. The thing that really hurt TMNT for me was the complete lack of balance. Turtles completely outclassed everything else. If you picked anything other than a turtle it was like playing Melvin in the Superfriends.
    Well, the turtle *is* the most viscious predator in the animal kingdom...
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: What's wrong with Palladium?

    Quote Originally Posted by Supreme Serpent View Post
    viscious predator
    I don't think that means what you think it means.

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    Re: What's wrong with Palladium?

    Stop being so viscous! Keep it up and I'll have to deport your pots!
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: What's wrong with Palladium?

    sigh

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    Re: What's wrong with Palladium?

    Quote Originally Posted by Vondy View Post
    Not all Palladium games were created equal. TMNT was heads above the rest. And players do make the difference.
    Yes, I loved TMNT and its spinoffs/supplements.
    All cruel people describe themselves as paragons of frankness. —Tennessee Williams

  11. #176
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    Re: What's wrong with Palladium?

    I still have a copy of the original TMNT. Back before they had the skill trees, and you had to buy each and every skill individually. Depending on how you rolled on the Education table, you had to take a certain number of "College" skills, "Hobby" skills, and "Professional" skills. If you took, say, Computer Programming as a Hobby Skill, you would have a 20% + 2% per level chance of success. But if you took it as a Professional Skill, you would have it at 28% + 3% per level. And Computer Use and Computer Programming were two seperate skills, and you had to take Use before you could get Programming.

    Character generation was a true charlie-fox back in them days.

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    Re: What's wrong with Palladium?

    I too have a copy of TMNT and other strangeness the RPG. I have a few of the expansions too like Mutants Down Under, etc. Palladium's problem isn't that it's settings suck, some of them are 'quite' engaging, it's the mechanics that are rather behind the times.

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    Re: What's wrong with Palladium?

    Quote Originally Posted by Sketchpad View Post
    I dunno ... I played a Polar Bear that was pretty cool. I still use him in my supers game today
    I'm sure some of the large predators were an exception, but the misc dogs, cats, frogs, hamsters, weasels etc we tried were totally outclassed by turtles. I hate games were there are definate classes that you have to play if you don't want to be a second or third line red shirt in the party.
    There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.

    John Steinbeck, Cannery Row

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    Re: What's wrong with Palladium?

    I started role playing with the palladium games. Mainly the robotech(which i have almost every book of).

    Honestly I didn't find much wrong with Palladium other then the skills. I understand it was trying to replicate you would need training to do things like ride a motorcycle or mecha. My point of view on that is that if you were trained to pilot something you should have to make a percent role to be able to turn your mecha while flying. But hey, thats just me.

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