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Thread: What's wrong with Palladium?

  1. #106
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    Re: What's wrong with Palladium?

    Quote Originally Posted by Toadmaster View Post
    I've always been amazed that Palladium could come up with so many neat ideas, and get ahold of so many licenses but completely fail in their implementation. I tried several of thier games over the years but never found one that worked for me.

    It really disturbed me to see what they did to Recon, buy out a game about the Vietnam war, then completely sanitize the background into some sort of Hollywood version of the war. I keep hoping that with Paladiums troubles that game will escape their clutches, and get to someone who will treat it right.
    Well, hopefully, someday Kevin will go nuts, sell out, or otherwise sell off the rights, then someone can go in, sift through the mounds of material, keep the decent books and background, rip out that pathetic joke of a system and replace it with anything else. Part of me would laugh if Palladium games were 'upgraded' to the d20 system.
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    Re: What's wrong with Palladium?

    With the level system that Palladium is, it is almost already there...
    With your shield or on it.

    Avatar courtesy John T.

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    Re: What's wrong with Palladium?

    D20 would sadly be an upgrade...

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    Re: What's wrong with Palladium?

    whats sad about it?
    FRUSTRATED ACTION MOVIE HERO

  5. #110
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    Re: What's wrong with Palladium?

    This place isn't exactly a stronghold of D20 love.

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    Re: What's wrong with Palladium?

    We're a bastion for healthy role playing, this is true, but the inherent class-based design and inability to draft new, functional things against any kind of tool kit (metrics? Yes. Tool kit? No.) leads to frustration among HERO gamers. Palladium is built on a grossly modified d20 model from the AD&D days, and never improved on it. Hence, d20 would (sadly) be an improvement.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

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  7. #112
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    Re: What's wrong with Palladium?

    Quote Originally Posted by incrdbil View Post
    Well, hopefully, someday Kevin will go nuts, sell out, or otherwise sell off the rights,
    Kevin has said that if Palladium went down, he would never sell rights. He would keep them no matter what.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

  8. #113
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    Re: What's wrong with Palladium?

    He's a tenacious little S.O.B. I'll give him that. Unfortunately his manner of stubbornness is very similar to a spoiled 2 year old.
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  9. #114
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    Re: What's wrong with Palladium?

    Quote Originally Posted by Lord Mhoram View Post
    Kevin has said that if Palladium went down, he would never sell rights. He would keep them no matter what.
    Ah yes, the 'better to let something die off and not be available to others if I can't control it all' school of thought. How do peop[el trot out the 'he's looking out for the players' argument with that attitude on the books?
    What a sad little man.
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    Re: What's wrong with Palladium?

    What I wish that he could realize is that since he based his rules off of D&D no one would think less of him if he at least went to D20.


    If anything he'll probably get some praise (hardcore fans notwithstanding).


    I seriously don't see a downside for him to convert to D20 (assuming that it's not a half-ass job) since it is still a supported system in the wake of D&D 4th edition.

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    Re: What's wrong with Palladium?

    Quote Originally Posted by Lord Mhoram View Post
    Kevin has said that if Palladium went down, he would never sell rights. He would keep them no matter what.
    If he got hungry, I suspect he would change his mind. If not, it would be a self-correcting issue.
    Zombies allow GMs to give players practice in outsmarting things. Start with mindless things like zombies - if the players succeed in outwitting them, start working your way up.


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    Re: What's wrong with Palladium?

    Quote Originally Posted by mirage View Post
    Actually it would be brilliant for him to do so.

    Then he could sell what is essentially the same material, twice.
    And this time it might even be useable.

  13. #118
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  14. #119
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    Re: What's wrong with Palladium?

    Quote Originally Posted by Thia Halmades View Post
    We're a bastion for healthy role playing, this is true, but the inherent class-based design and inability to draft new, functional things against any kind of tool kit (metrics? Yes. Tool kit? No.) leads to frustration among HERO gamers. Palladium is built on a grossly modified d20 model from the AD&D days, and never improved on it. Hence, d20 would (sadly) be an improvement.
    thanks thia
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  15. #120
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    Re: What's wrong with Palladium?

    Keep in mind that Palladium was my first RPG exposure but I have moved quite beyond that since I was 14.

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