Ah, you're missing it.
There've been examples of this in the comics and elsewhere, none that I recall, of course, but I'll try a vague sense of what I'm talking about here.
If you want to have a sport where super-powers (of whatever variety) are allowed (indeed, expected), you just need some basic ground-rules to keep the competition interesting.
For instance, say the game is a pumped-up version of sooccer. Positions and normal rules don't matter that much -- just the basics: ball, goals, other team.
So, say the rules are:
1. No powers can be used on the ball itself. This means that players have to pick it up, or kick it, or whatever, to make a goal.
2. No permanent or invasive harm to the other players. So, dazing your opponent with an ego-whammy is ok, but mind controlling him to make a goal for you isn't.
3. No use of powers can harm the audience.
4. No permanent property damage.
That still allows a lot of leeway in terms of what powers can be used, and consequently what kind of supers would be on these teams. Over time, certain strategies would give rise to standard positions on the team. There'd probably be a speedster on every team just to cover they other guys use of one. Think Quidditch.
There'd even be room on the teams for very talented "normals", much as there are on super-hero teams, because of the skills and abilities they have. Especially team captains.
I could really see a major-league sport made out of that, if there's a large enough super-powered population.
Heck, most campains seem to be set in a world where super-heroes are relatively recent things -- but what would such a world look like in 20 or 30 years? When super-heroes become so well accepted into society that they're just another brand of celebrity (but more akin to heroes than pop-stars).
Last edited by BlackCobra; Apr 7th, '03 at 11:49 AM.
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"I'm sick of chasing my dreams, man; I'm just gonna ask where they're going and hook up with them later." _Mitch Hedberg
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