I have noticed something common in Modern games (particularly in Champions as I will address further) that seems to be absent in other RPGs and I am looking for your solutions.
Comics have attempted to keep there magazines cohesive to the story, while keeping the topics as current as possible (Dazzler and the Hypno-Hustler not withstanding). But this has led to huge continuity issues and 'necessary' retroactive continuity (or retconning). As an example. Spider-man was created in the eraly 1960's. He was a high school student about 16 years old. Today Peter Parker should be about 57 years old. He and the Fantastic Four had adventures that mention the new groups "The Beatles". Superboy went on a 'Mission' for JFK, finally pinning him down to a time and place (and despite supermans WW2 adventures, made him about the same age as Spider-Man after that tale.)
The point I am making is that because the comics come out at a rate of once per month, in comic book time, that means that only a few days may have passed in 12 issues, but to keep things current, the back story has to continually be bumped up. This is NOT a problem for comics like Conan and the majority of the CrossGen comics which do not take place during the real world timeline.
As it relates to gaming, games set on different worlds and in the distant past or future (or even the recent past or future for that matter) rarely suffer the same problem. The few exceptions would be regularly updated settings like MechWarrior (with its yearly line of new Mechs) and Cyberpunk games (with their annual catalogs on new technology).
Because combat in Champions may take an Hour (or so) of real time when only seconds pass in the game, weeks of game play may only take up a day or so of game time.
The question (you knew I'd get around to it) is how do YOU keep the Chronology straight? Do the Characters age a year each year? Do you keep a calendar at all? And how do you keep the players looking at time from the Game perspective when the real world spins by?


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I keep it fairly fluid.

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