+ Reply to Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 31 to 45 of 56

Thread: Chronology, Continuity, Comics and Champions

  1. #31
    Agent X's Avatar
    Agent X is offline Quintuple Millennial Master Senior Member Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute Agent X has a reputation beyond repute
    Join Date
    Feb 2003
    Location
    Oklahoma
    Posts
    5,001
    Rep Power
    8953
    A good way to set up a calendar in a campaign that is not anchored to our Real Time is to just start at "Year One" and go from there.
    † The wicked watcheth the righteous, and seeketh to slay him. (Ps. 37:32) †

    "If we do not maintain Justice, Justice will not maintain us." Francis Bacon

    "Criticism may not be agreeable, but it is necessary. It fulfils the same function as pain in the human body. It calls attention to an unhealthy state of things." Winston Churchill

  2. #32
    Join Date
    Feb 2003
    Location
    Burning at the Center of Time
    Age
    45
    Posts
    964
    Blog Entries
    3
    Rep Power
    48474
    Originally posted by Agent X
    A good way to set up a calendar in a campaign that is not anchored to our Real Time is to just start at "Year One" and go from there.
    I've tried this and it does work well. One thing I did in previous games was to set the campaign in an OBVIOUSLY divergent Earth (No Revolutionary War, or World War 1 lasted 20 years, etc)... This, of course, prevented such problems as "I know it's May in the game, but we are at war with Saddam in real time, can we go to Bagdad and kick his butt?"
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )

  3. #33
    Join Date
    Feb 2003
    Location
    Chased over the Burnt Tundra
    Posts
    5,227
    Blog Entries
    1
    Rep Power
    268322
    Originally posted by MisterVimes
    What I wouldn't give for a copy of that module.( Wings of the Valkyrie ) I saw it ONCE at Lou Zocci's booth at Dragon*Con in the late 80's... I should've grabbed it.
    Ebay. Though I didn't see one up at this time. Should cost you less than $20 for a still shrink-wrapped version.

    It's not that great of a module, but somewhat entertaining.

  4. #34
    Join Date
    Feb 2003
    Location
    Burning at the Center of Time
    Age
    45
    Posts
    964
    Blog Entries
    3
    Rep Power
    48474
    Originally posted by lemming
    Ebay. Though I didn't see one up at this time. Should cost you less than $20 for a still shrink-wrapped version.

    It's not that great of a module, but somewhat entertaining.
    Nah... but it's a piece of Gaming History
    $20??? That's a deal. I'll keep an eye out
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )

  5. #35
    Join Date
    Feb 2003
    Location
    Valley of the Wild Hunt
    Posts
    566
    Blog Entries
    20
    Rep Power
    38377
    My campaign has been running since 1982 and my primary character, Ghost Archer began at the same point thru another GM. Since then many, many characters have come and gone but thru it all I have maintained a more or less real time history. Now, 21 years have passed and my bowman, an immortal, is seeing friends and enemies age dramatically. Friends he went to school with, friends he has known since kindergarten are now, apparently, 20 years older then he is. The fact he also travels in time, means he has aged chronologically over 200 years in twenty making it even more difficult for him. Teammates have retired and are raising their children and a new generation is coming up, leading to a certain amount of conflict between the 'old man' and the 'kids'. Now he's become much more of a loner, letting the younger team fend for themselves unless they find themselves in truly dire straights.
    I prefer the richness an aging campaign provides and detest rewrites of history.
    Ghost Archer of The Wild Hunt - HERO 5th curmudgeon


    "Lead me, follow me but get out of my way!" GSP
    "Imagination is more important than intelligence!" AE
    "If the people fear the government you have tyranny. If the government fears the people you have liberty." TJ
    "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." BF
    "Consistency is the last bastion of the closed mind." RPG

  6. #36
    Join Date
    Feb 2003
    Location
    Indianapolis
    Posts
    54
    Rep Power
    85
    We're continuity freaks as well. We started our campaign waaaayy back in '82 and played for about 4 years. Two of those PCs, and a couple of the villains, are still active. We had about an 5-year layoff and then picked up again in 1991. We retrofitted only the year of our origin, moving it up from 1982 to 1986. We've been keeping track of game time on Frederick's calendars from the appropriate years. All the characters age appropriately, and we incorporate real-world events into our scenarios. Right now in game time we're in June of 1993, so in the past 10 or so years of gaming, our game universe has only seen 3 years pass, and since the campaign's inception in 1982 only seven game years have transpired. But it's been an amazingly eventful 7 years!

  7. #37
    Join Date
    Feb 2003
    Location
    Sunny California
    Age
    41
    Posts
    226
    Rep Power
    159
    We try not to put too much thought into stuff like that. I'm playing to get a little break from reality, so what if it doesn't make sence that the character I've been playing for 6 years hasn't aged a day.
    When order fails and anarchy riegns, I shall rise and rule supreme...
    ChaosLiege

  8. #38
    Join Date
    Feb 2003
    Location
    SF Bay Area, California
    Posts
    265
    Rep Power
    5206
    Peter Christian, probably the best CHAMPIONS GM I've ever played under (sadly, he games much less these days, he's MAKed), ran his campaigns under some simple principals. As a GM myself, I've tried to uphold the tradition-

    *One game session (more or less) is a single "real time" month.
    *Almost as a rule, a character starts out new, levels up to a level of power pretty quickly, then doesn't change very much, and EP totals should reflect this.
    *Supers tend to have (reasonably) a super-career life of about 10-12 years, then they burn out, get cynical, get very badly injured/killed... Most players should understand this in ther character creation.

    There's some more, but it's mostly deep rules stuff.

    (Ed note-the term MAKed means "Married and Kids". Hey, happens to the best of us.)

  9. #39
    Join Date
    Feb 2003
    Location
    New Galapagos
    Posts
    11,258
    Blog Entries
    182
    Rep Power
    68277
    I haven't had and don't expect to have campaigns running more than a few years. The last one and the current one started in a real-world date and time with generally very similar world events and such, and as the games do go slower than real life I've let them just lag. Sometimes, as storylines permit, I'll let several weeks or even 2 months pass between and/or during sessions. In the current campaign 9/11 just occurred though with campaign-consistent (one hopes) differences. This was actually handy as if we had run in real-time I would have probably ignored or skipped that due to the emotional immediacy. However, I think now that the event has occurred it will be a trigger event for the degree to which the world has already diverged to diverge much more dramatically and quickly than it has.

    In general I prefer the idea of a campaign running its course and continuing on rather than resetting the clock or changing things, if I'm running it. If others are running a campaign, I don't care so long as I have fun.

  10. #40
    Join Date
    Feb 2003
    Location
    Pasadena, CA
    Posts
    118
    Rep Power
    1337
    Yes, I have a well worked out continuity for my campaign setting. Part of this was a response to the retconning in the comics I had been reading. I wanted stability and some reliability that was cut and dried from the outset that was fading from the comics because of lazy writers.

    Also, there are two aspects extremely popularly used in comics that are either not included in my setting or is nearly nonexistant. Dimensional Travel and Time Travel.

    Dimensional travel was tossed out, because it takes the character's attention off the real world around them and actually making a difference noticeably in the actual setting. Dimensional travel causes characters to have to go off on tangents that have no real significance.

    Time Travel is a slippery slope I just don't care to deal with. It's a threat to continuity and story credibility.

  11. #41
    Join Date
    Feb 2003
    Location
    I am revived!!!
    Age
    39
    Posts
    653
    Rep Power
    273
    Originally posted by Shiva13
    Yes, I have a well worked out continuity for my campaign setting. Part of this was a response to the retconning in the comics I had been reading. I wanted stability and some reliability that was cut and dried from the outset that was fading from the comics because of lazy writers.

    Also, there are two aspects extremely popularly used in comics that are either not included in my setting or is nearly nonexistant. Dimensional Travel and Time Travel.

    Dimensional travel was tossed out, because it takes the character's attention off the real world around them and actually making a difference noticeably in the actual setting. Dimensional travel causes characters to have to go off on tangents that have no real significance.

    Time Travel is a slippery slope I just don't care to deal with. It's a threat to continuity and story credibility.
    Hmmm. Well, to be honest, I love the time and dimension travel stuff. My only rule of thumb so far is that time travel should be done TO the PCs but don't let the little beggars have any real say in keeping such plot-shattering stuff on tap.
    That kinda mischief is staying in my personal bag of tricks where I can whap them in the head with it, smile knowingly as they speculate for hours on the ramifications, then ignore their half-assed theories and keep on with what I already worked out for travel rules.
    Mostly though, it's used by me as an excuse to have Nazis available. they make great villains/fodder/punching bags for our heroes.

  12. #42
    Join Date
    Feb 2003
    Location
    Burning at the Center of Time
    Age
    45
    Posts
    964
    Blog Entries
    3
    Rep Power
    48474
    Originally posted by Superskrull
    Hmmm. Well, to be honest, I love the time and dimension travel stuff. My only rule of thumb so far is that time travel should be done TO the PCs but don't let the little beggars have any real say in keeping such plot-shattering stuff on tap.
    That kinda mischief is staying in my personal bag of tricks where I can whap them in the head with it, smile knowingly as they speculate for hours on the ramifications, then ignore their half-assed theories and keep on with what I already worked out for travel rules.
    Mostly though, it's used by me as an excuse to have Nazis available. they make great villains/fodder/punching bags for our heroes.
    This is solid comic book fare as well. I mean, Dr. Doom had a time machine. Did he use it well? No.

    And any excuse to:

    1) Fight Nazis
    2) Fight Dinosaurs
    3) Meet the Legion of Future Heroes
    4) Team up with the Golden Agency to fight Hitler's Automen
    5) Have their travels create an implacable Lord of Time
    6) Have the Lord of Time create divergent versions of himself so the Heroes never know what's coming.

    Is good with me!
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )

  13. #43
    Join Date
    Feb 2003
    Location
    Ypsilanti, MI
    Age
    43
    Posts
    2,762
    Rep Power
    6824
    Originally posted by MisterVimes
    This is solid comic book fare as well. I mean, Dr. Doom had a time machine. Did he use it well? No.

    And any excuse to:

    1) Fight Nazis
    2) Fight Dinosaurs
    3) Meet the Legion of Future Heroes
    4) Team up with the Golden Agency to fight Hitler's Automen
    5) Have their travels create an implacable Lord of Time
    6) Have the Lord of Time create divergent versions of himself so the Heroes never know what's coming.

    Is good with me!
    Or even better...

    7) Have the Lord of Time actually be one of the PCs future selves!

    That subplot has been running through my campaign for years. One PC had it thrust upon him, and his whole character changed direction in order to avoid that possible future at all costs. The other came up with some ideas himself (his character is immortal already) and in a "time squall" scenario he began to have flashes of future events and people, including two different futures selves... and he really groks on it. He'd LOVE to become the Zen Master of Time at some point

    Just found that control issues aren't as bad as the fact that some players hate time travel stuff, and others like it. If a player hates the theme of a game, they aren't going to enjoy it, no matter how well it's run.
    Levels of RPG Development
    (With special thanks to Zornwil)
    Axioms: The sacrosanct core assumptions of the game.
    Mechanics: The basic functional building blocks derived from the axioms.
    Game Rules: The specific and variable application of Mechanics that define the play of the game.
    Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.

  14. #44
    Join Date
    Feb 2003
    Location
    Vanguard Base,Chicago
    Age
    41
    Posts
    525
    Rep Power
    62309

    Wink time travel

    When Team Vanguard first began, the team liked time and plane travel, but the current group isnt to keen on it.


    I think it makes for some of the best scenarios:

    Umm guys, Why is Dr. Destroyer wearing white armor????

    (normal from a crowd) Destroyer...no thats our guardian , Professor Preserver.

    Blink blink...I dont think were in Kansas any more

  15. #45
    Join Date
    Feb 2003
    Location
    Burning at the Center of Time
    Age
    45
    Posts
    964
    Blog Entries
    3
    Rep Power
    48474
    Originally posted by RDU Neil
    Or even better...

    7) Have the Lord of Time actually be one of the PCs future selves!

    That subplot has been running through my campaign for years. One PC had it thrust upon him, and his whole character changed direction in order to avoid that possible future at all costs. The other came up with some ideas himself (his character is immortal already) and in a "time squall" scenario he began to have flashes of future events and people, including two different futures selves... and he really groks on it. He'd LOVE to become the Zen Master of Time at some point

    Just found that control issues aren't as bad as the fact that some players hate time travel stuff, and others like it. If a player hates the theme of a game, they aren't going to enjoy it, no matter how well it's run.
    Hero framed as Future Villain is always nice (when done correctly: Hulk-Future Imperfect comes to mind... and then the disappointing Hank (Hawk) Hall/Monarch nonsense does as well.

    Well (QUIT READING JOE!) my team will be discovering the joys of Time Travel coming up very shortly... and as I have just read the entire Avengers: Kang Dynasty (as well as read up on my old Steve Englhart Kang stories) ... they are in for a doosie.
    Mister Vimes
    "No! Please! I'll tell you whatever you want!" the man yelled.
    "Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. Champions (Eclipse Comics)
    By SCUBA Hero in forum Champions
    Replies: 15
    Last Post: May 12th, '03, 12:53 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts