Re: Chronology, Continuity, Comics and Champions
The only long-term game I've played in was one back in Virginia. It started my freshman year in college (1977-78) and the campaign is still active. I played thru it until I moved away in 1991. It began as a "Traveller" universe game with bits and pieces of Gamma World, Metamorphosis Alpha and Starguard (SF minis game) background and continued to mutate over the years into a 100% homebrew system.
The GM kept track of passing in-game time. Years and decades accumulated (especially early on, when we were using Jump Drives--one week/jump--constantly. Players have retired characters and played their kids or grandkids on a number of occasions.

Originally Posted by
Supreme
Anyone ever been tempted to play out a retcon? Do a Crisis on Infinite Earths game?
I've played thru several. The campaign described above has undergone constant change over the years. Sometimes minor changes, sometimes major. Changes of game system, changes of combat rules, background changes, etc. Once or twice the entire campaign was essentially "rebooted" with a whole new background, though recurring NPCs and many PCs usually got transplanted, sometimes rewritten from the ground up and sometimes not.
At one point, the GM decided to switch to an entirely swords & sorcery campaign; he ran a series of linked adventures that culminated in a complete transition to a single world campaign with swords and sorcery. Some PCs were translated into fantasy version of themselves and never knew anything had changed. Others remembered the previous campaign universe. (It became traditional, when such characters thought they're met a fellow refugee to throw a term into the conversation that only a fellow rememberer would understand, like sign and countersign.)
"Sure wish I had a microwave oven."
"Yeah, and some frozen pizza...."
Now in its third decade, the campaign continues. Most of the NPCs from early on have long since retired or died; the campaign is full of their descendants. Most of the adventures these days are based on relationships--good, bad or indifferent--between NPCs and PCs. One Fu Manchu-like immortal bad guy is still around...sort of. The native version of him was murdered by his more ruthless "evil twin" from another universe, who is currently causing most of hte trouble in the campaign world....
God is my co-pilot, but Satan is my door gunner!
Brock Samson: I'm gonna go outside and get some of that action.
Doctor Venture: Do you want to change first?
Brock Samson: Nah, I like wearing a tux when I'm killin' guys. It makes me feel like James Bond.
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