Re: Re: When GMs go....good?
Originally posted by allen
I had a similar problem with a D&D 3e game -- my peasant potato-farmer was a 4th level Fighter faster than you can say "Weapon Specialization". I really felt the character didn't have time to develop, and the group missed out on the all-important "we're 1st level and death is just a goblin's sword away" bonding experience...
That being said, I think it's the nature of the beast when it comes to 3e... experience progression is more similar to a video game than previous incarnations of D&D. A character "levels up" frequently and consistently, and that's the way the designers want it.
Of course, I did mention my concerns; my method of dealing with it wasn't exactly direct. At the end of games, I would say such things as: "Boy, I sure don't feel like a 4th lvl fighter." "Gee, 1st level sure went by fast." "Golly, I can't believe how bad@$$ my 17-year-old potato-farmer is in only 3 months of adventuring." "Wow, that sure is alot of experience points."
I can't recommend my method; I think I would've been better served being more direct.
That's exactly what's going on in 3e. You're supposedto gain a level every 13 encounters. Apparently, negotiating with the armorer is 1, talking to the hooker is 2, making nice with the ork pirate is 3, etc.
One or two good combats and voila, you're next level.
And, most people like it that way. D&D is set up for Epic Fantasy, where the characters are far and away powerful heroes. But, they start out so wimpy, that in order to make them useful, you stack on xps, and levels, very fast. Of cource, then after 6 months of real time, the characters are all 18th level, and the players are bored. But they love that feeling of accomplishment when they get a level.
My wife cuts the xp in half when she passes it out. Slows things down considerably. Still fast enough to see progress, but you spend time at each level figuring out what works.
I think the system could be improved by making starting characters less wimpy. More skills and feats. Adding levels is counterproductive, because then all of a sudden you can survive direct attacks that you shouldn't.
Ah, well, that's a different thread.
D
Nathan, after rolling his 6th consecutive 15+, crosses out the name on his character sheet, "I'm now Chris, the Gestalt of Incompetence."
Chris, sitting next to him, "Grrr."
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