Hola Gang,
I've been working on my campaign and thought, after making a character in both Hero and M&M (I use both in the same world), I'd share the character for anyone who'd like to use him, esepcially since he's Horror/Halloween themed ...
The Harvester
Player:
40.......STR....30
14.......DEX....12
25.......CON....30
15.......BODY...10
11.......INT.....01
12.......EGO.....04
25/45...PRE.....15
8.........COM.....-1
10/18...PD.......02
8/16.....ED.......03
5.........SPD......26
15.......REC.......04
60.......END.......05
45.......STUN.....-3
RUN.....2"
SWIM...8"
LEAP....0
Characteristics Cost:138
50.....Even Death Can't Stop Him: Healing (Simplified) 5d6, Can Heal Limbs, Resurrection; Self Only (-1/2)[7]
31.....He Can Smell Your Fear: Detect Living Beings 12- (Unusual Group), Range, Targeting, Tracking
39.....He's Not Human!: LS (Eating Character does not eat; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Longevity Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping Character does not sleep)[0]
50.....Inhuman Adrenaline Surge: Aid Strength 5d6 [0]
18.....Pure Rage: Mental Defense (20 points total) [0]
10.....That Boy Ain't Right!: +20 PRE; Only for PRE Attacks (-1)
60.....Unstoppable: Energy Damage Reduction, Resistant, 50% plus Physical Damage Reduction, Resistant, 50% [0]
24.....Why Aren't My Bullets Hurting Him?!: Armor (8 PD/8 ED)[0] 26.....Indestructable Sickle: HKA 2d6+1 (4d6 w/STR), Armor Piercing (+1/2); OAF: Sickle, Unbreakable (-1) [5]
33.....Soulreaver Scythe: HKA 2d6+1 (4 1/2d6 w/STR) ; OAF: Scythe Unbreakable (-1) plus Drain EGO 2d6; OAF: Scythe Unbreakable (-1), Linked (HKA; -1/2) plus Drain PRE 2d6; OAF: Scythe Unbreakable (-1), Linked (HKA; -1/2) [7]
Powers Cost: 341
25.....+5 with HTH Combat
09.....+3 with Sickle or Scythe
07.....Fast Draw 14-
07.....Shadowing 13-
07.....Stealth 14-
09.....Survival (Mountain, Temperate/Subtropical Forests) 14-
09.....Tracking 14-
02.....WF: Common Melee Weapons
Skills Cost: 75
Total Character Cost: 554
Disadvantages
20.....Distinctive Features: Dead Guy Walking (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
25.....Enraged: In Combat (Common), go 11-, recover 8-*
15.....Hunted: Hero Group 8- (As Pow, NCI, Harshly Punish)
20.....Hunted: Primus 8- (Mo Pow, NCI, Harshly Punish)
15.....Physical Limitation: Mute (All the Time, Slightly Impairing)
15.....Psychological Limitation: Sociopathic (Common, Strong)
15.....Psychological Limitation: Vengeful (Common, Strong)
10.....Reputation: Urban Myth, 11-
20.....Reputation: Campfire Boogeyman, 14- (Extreme)
199...Super-Psychopathic Bonus
Disadvantage Points: 354
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Background: You hear a lot of things around the campfire. Remember the one about the hitchhiking ghost? Or how about the guy with a hook for a hand? Hey ... remember the one about The Harvester? No? Well, pull up a log and listen carefully...
Rumor has it that back in the 1800s in upstate New York, there was a settlement of farmers that had some problems with practitioners of the black arts. Witches? I dunno about that ... all I know is that these people had killed livestock in some kind of rituals ... something that made the farmers quite upset.
Having had their fill, the farmers decided to take care of the problem and hunted almost all of the dark worshippers, killing them on the spot. But, what the farmers didn't know is that these cultists had made a pact involving a young boy who also happened to be their only surviving member. As the farmers returned to their lives, the boy grew in age, living off the land until he had grown into adulthood and was presented with a magical scythe and sickle. By who? I dunno ... they never say. I€™d guess it was the dark spirit that the pact was made with.
Anyway, the tale goes on to tell how the boy, now called The Harvester, killed all the farmers and their families, sending their spirits to his master who, in turn, grants The Harvester eternal life. That way he can continue his killing spree and supplying souls for his master. They say he still wanders the woods around here ... waiting for people to wander ...huh?
Hey, what's that noise? Where are you guys going? Guys? Oh crud! Run! Ruuuun! Ruu >splutch<
Alternate Identity: Unknown
Identity: Unknown
Occupation: Psychopathic Killer
Group Affiliation: None
Base of Operations: Upstate NY, Mobile
First Appearance: House of Haunts #18 (1981)
Sex: Male
Age: 100+?
Height: 6' 5"
Weight: 332 lbs.
Eyes: Black
Hair: Grey-Brown
Description: A tall and muscular man, the Harvester dresses in a tattered cloak of sewn leather patches (or is that skin?) and a tattered tunic with pants. In recent years, he's been seen wearing some knee padding and laced up, military-styled boots, as well as a leather belt with a sewn seam and short workers gloves. Though a hood covers his head, the tarnished silver mask that covers his face is distinctively plain with only his pitch colored eyes being apparent from behind it. In each hand he carries a weapon: a tarnished silver sickle and a scythe made of wood and tarnished silver.
Personality: The Harvester is only interested in killing anything living ... whether it is the deer in the woods or the people on the streets of a nearby town. He doesn't seem to care for anything or anyone except for those that he seems to home in on for his killing needs. Once wronged by someone (whether they avoid his blade or save someone from being killed), The Harvester doesn't stop until the meddler gets his vengeance on him or her.
Powers and Abilities: An unstoppable killing machine, The Harvester can be hurt, but is hard to keep down due to his incredible healing rate. Though many have tried in the past, the brutal killer has survived drowning, fire and even dismemberment. Armed with an unbreakable sickle and magical scythe, The Harvester stalks his prey with an uncanny sense ... almost as if he can tell where they€™re going to be.
in combat, he doesn't seem to use any tactics ... rather he swings his weapons at his targets and attempts to batter them down. He shows no fear of his opponent, no matter how powerful they may be, and has been able to avoid capture on many occasions.

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