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Thread: Happy Halloween Herophiles! (2008)

  1. #16
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    Re: Happy Halloween Herophiles!

    New pic up at The Superhero Images thread


    Sketchpad @ Deviant Art.
    GM, Midnight Legion Gaming Club

  2. #17
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    Re: Happy Halloween Herophiles!

    Quote Originally Posted by Sketchpad View Post
    Hola Gang,
    I've been working on my campaign and thought, after making a character in both Hero and M&M (I use both in the same world), I'd share the character for anyone who'd like to use him, esepcially since he's Horror/Halloween themed ...

    The Harvester

    Player:

    40.......STR....30
    14.......DEX....12
    25.......CON....30
    15.......BODY...10
    11.......INT.....01
    12.......EGO.....04
    25/45...PRE.....15
    8.........COM.....-1
    10/18...PD.......02
    8/16.....ED.......03
    5.........SPD......26
    15.......REC.......04
    60.......END.......05
    45.......STUN.....-3
    RUN.....2"
    SWIM...8"
    LEAP....0
    Characteristics Cost:138

    50.....Even Death Can't Stop Him: Healing (Simplified) 5d6, Can Heal Limbs, Resurrection; Self Only (-1/2)[7]
    31.....He Can Smell Your Fear: Detect Living Beings 12- (Unusual Group), Range, Targeting, Tracking
    39.....He's Not Human!: LS (Eating Character does not eat; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Longevity Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping Character does not sleep)[0]
    50.....Inhuman Adrenaline Surge: Aid Strength 5d6 [0]
    18.....Pure Rage: Mental Defense (20 points total) [0]
    10.....That Boy Ain't Right!: +20 PRE; Only for PRE Attacks (-1)
    60.....Unstoppable: Energy Damage Reduction, Resistant, 50% plus Physical Damage Reduction, Resistant, 50% [0]
    24.....Why Aren't My Bullets Hurting Him?!: Armor (8 PD/8 ED)[0] 26.....Indestructable Sickle: HKA 2d6+1 (4d6 w/STR), Armor Piercing (+1/2); OAF: Sickle, Unbreakable (-1) [5]
    33.....Soulreaver Scythe: HKA 2d6+1 (4 1/2d6 w/STR) ; OAF: Scythe Unbreakable (-1) plus Drain EGO 2d6; OAF: Scythe Unbreakable (-1), Linked (HKA; -1/2) plus Drain PRE 2d6; OAF: Scythe Unbreakable (-1), Linked (HKA; -1/2) [7]
    Powers Cost: 341


    25.....+5 with HTH Combat
    09.....+3 with Sickle or Scythe
    07.....Fast Draw 14-
    07.....Shadowing 13-
    07.....Stealth 14-
    09.....Survival (Mountain, Temperate/Subtropical Forests) 14-
    09.....Tracking 14-
    02.....WF: Common Melee Weapons
    Skills Cost: 75

    Total Character Cost: 554

    Disadvantages
    20.....Distinctive Features: Dead Guy Walking (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
    25.....Enraged: In Combat (Common), go 11-, recover 8-*
    15.....Hunted: Hero Group 8- (As Pow, NCI, Harshly Punish)
    20.....Hunted: Primus 8- (Mo Pow, NCI, Harshly Punish)
    15.....Physical Limitation: Mute (All the Time, Slightly Impairing)
    15.....Psychological Limitation: Sociopathic (Common, Strong)
    15.....Psychological Limitation: Vengeful (Common, Strong)
    10.....Reputation: Urban Myth, 11-
    20.....Reputation: Campfire Boogeyman, 14- (Extreme)
    199...Super-Psychopathic Bonus
    Disadvantage Points: 354

    Base Points: 200
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0

    Background: You hear a lot of things around the campfire. Remember the one about the hitchhiking ghost? Or how about the guy with a hook for a hand? Hey ... remember the one about The Harvester? No? Well, pull up a log and listen carefully...
    Rumor has it that back in the 1800s in upstate New York, there was a settlement of farmers that had some problems with practitioners of the black arts. Witches? I dunno about that ... all I know is that these people had killed livestock in some kind of rituals ... something that made the farmers quite upset.
    Having had their fill, the farmers decided to take care of the problem and hunted almost all of the dark worshippers, killing them on the spot. But, what the farmers didn't know is that these cultists had made a pact involving a young boy who also happened to be their only surviving member. As the farmers returned to their lives, the boy grew in age, living off the land until he had grown into adulthood and was presented with a magical scythe and sickle. By who? I dunno ... they never say. I’d guess it was the dark spirit that the pact was made with.
    Anyway, the tale goes on to tell how the boy, now called The Harvester, killed all the farmers and their families, sending their spirits to his master who, in turn, grants The Harvester eternal life. That way he can continue his killing spree and supplying souls for his master. They say he still wanders the woods around here ... waiting for people to wander ...huh?
    Hey, what's that noise? Where are you guys going? Guys? Oh crud! Run! Ruuuun! Ruu >splutch<

    Alternate Identity: Unknown
    Identity: Unknown
    Occupation: Psychopathic Killer
    Group Affiliation: None
    Base of Operations: Upstate NY, Mobile
    First Appearance: House of Haunts #18 (1981)
    Sex: Male
    Age: 100+?
    Height: 6' 5"
    Weight: 332 lbs.
    Eyes: Black
    Hair: Grey-Brown

    Description: A tall and muscular man, the Harvester dresses in a tattered cloak of sewn leather patches (or is that skin?) and a tattered tunic with pants. In recent years, he's been seen wearing some knee padding and laced up, military-styled boots, as well as a leather belt with a sewn seam and short workers gloves. Though a hood covers his head, the tarnished silver mask that covers his face is distinctively plain with only his pitch colored eyes being apparent from behind it. In each hand he carries a weapon: a tarnished silver sickle and a scythe made of wood and tarnished silver.

    Personality: The Harvester is only interested in killing anything living ... whether it is the deer in the woods or the people on the streets of a nearby town. He doesn't seem to care for anything or anyone except for those that he seems to home in on for his killing needs. Once wronged by someone (whether they avoid his blade or save someone from being killed), The Harvester doesn't stop until the meddler gets his vengeance on him or her.

    Powers and Abilities: An unstoppable killing machine, The Harvester can be hurt, but is hard to keep down due to his incredible healing rate. Though many have tried in the past, the brutal killer has survived drowning, fire and even dismemberment. Armed with an unbreakable sickle and magical scythe, The Harvester stalks his prey with an uncanny sense ... almost as if he can tell where they’re going to be.
    in combat, he doesn't seem to use any tactics ... rather he swings his weapons at his targets and attempts to batter them down. He shows no fear of his opponent, no matter how powerful they may be, and has been able to avoid capture on many occasions.
    sounds like jason became the harbinger of justice
    FRUSTRATED ACTION MOVIE HERO

  3. #18
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    Re: Happy Halloween Herophiles!

    Quote Originally Posted by bubba smith View Post
    sounds like jason became the harbinger of justice
    LOL ... nope. More like Jason becoming more like a true superhuman menace in a world of superheroes


    Sketchpad @ Deviant Art.
    GM, Midnight Legion Gaming Club

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    Re: Happy Halloween Herophiles!

    Here's a new Halloween goody for use in a Champions game:
    Alpha Male

    Once a powerful hero in his own right, Alpha Male has since became a twisted perversion of the world "Hero". Mutated into a monster by some unknown force, he now roves the world as a force of destruction, with no path to his violence.

    Height: 6'2"
    Weight: 227 lbs.
    Hair: Silver
    Eyes: Blue (one white)

    Code:
    VAL   CHA   Cost   Total   Roll      Notes
    75    STR     65   75      24-       HTH Damage 15d6  END [7]
    13    DEX     9   13      12-       OCV 4 DCV 4
    40    CON     60   40      17-
    25    BODY    30   25      14-
    13    INT     3   13      12-       PER Roll 12-
    15    EGO     10   15      12-       ECV: 5
    30    PRE     20   30      15-       PRE Attack: 6d6
    15    COM     3   15      12-
    15    PD      0   15/30             15/30 PD (15/30 rPD)
    15    ED      7   15/30             15/30 ED (15/30 rED)
    5    SPD     27   5                 Phases:  3, 5, 8, 10, 12
    23    REC     0   23
    100    END     10   100
    80    STUN    -3   80
    6    RUN      0   6"                END [1]
    2    SWIM     0   2"                END [1]
    15    LEAP     0   15"                15" forward, 7 1/2" upward
    
    CHA Cost: 241
    
    Cost   POWERS
    80     Damn He's Fast!: Flight 30", x32 Noncombat - END=8
    30     Tentacles: Extra Limbs  (3) plus Stretching 5" - END=2
    45     Uncanny Hide: Armor (15 PD/15 ED) - END=0
    15     Shrugs Off Damage: Damage Resistance (15 PD/15 ED) - END=0
    25     He Can Sense Something ..: Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 15- - END=
    10     Unrenlentless Searching: N-Ray Perception (Sight Group) - END=0
    5     How Can He See in the Dark?!: Ultraviolet Perception (Sight Group) - END=0
    
    POWERS Cost: 210
    
    
    Cost   SKILLS
    11      Acrobatics 16-
    11      Breakfall 16-
    
    SKILLS Cost: 22
    
    
    Cost   TALENTS
    3      Lightning Reflexes: +2 DEX to act first with All Actions
    
    TALENTS Cost: 3
    Value  DISADVANTAGES
    20     Distinctive Features:  Lovecraftian Mutations (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
    35     Enraged:  In Combat (Very Common), go 14-, recover 8-
    25     Hunted:  Mystic Group 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
    25     Hunted:  Villainous Mystics 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
    20     Psychological Limitation:  Psychopathic (Common, Total)
    20     Psychological Limitation:  Relentless Killer (Common, Total)
    5     Unluck: 1d6
    126     Twisted Monster Bonus
    
    DISADVANTAGES Points: 276
    
    Base Pts: 200
    Exp Required: 0
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 476


    Sketchpad @ Deviant Art.
    GM, Midnight Legion Gaming Club

  5. #20
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    Cool Re: Happy Halloween Herophiles! (2008)

    KNIGHT of AUTUMN GATE


    here's a cheap and quick halloween style villain...
    LINKY
    He can shape-shift and disappear into a natural setting,
    and it takes a trained botanist or wizard to find him.

    Or he can just gakk you with his big sword.
    =
    So you're talkin' about a thermonuclear explosion and Adis, Muchachos =
    =

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