Autoduel Hero
I've been toying off and on with the idea of converting Car Wars vehicles and equipment over to Hero. This job was made much easier when The Ultimate Vehicle came out, but I didn't get around to making any sort of conversion until now.
Some design notes:
I wasn't particularly interested in recreating the exact mechanics of Car Wars. I wanted vehicles with a similar feel, but with Hero mechanics.
I didn't want to convert the CW vehicle design system, just the vehicles. To design new vehicles or figure out the effects of refitting existing vehicles, use the CW system, and then convert the result to Hero.
Armor the big way I diverged from CW. All plastic armor takes the Ablative Limitation, which keeps the feel of CW, but uses a Hero mechanic. (If you really want to keep the exact mechanic of CW armor, I suggest you buy all vehicles with no DEF and lots of extra BODY, which only affects certain facings.) All armor is bought with Limited Coverage to reflect that one DEF value only applies to attacks that hit one particular side of the vehicle, and they all ablate separately (so that all armor could be gone from one side, but still be untouched on another).
Weapons also use Limited Coverage. Sponson turrets and cycle turrets can fire 180 degrees, only on horizontal level. Turrets and cupolas can fire 360 degrees, only on horizontal level. Universal turrets and cupolas have no horizontal level limitation.
Anyway, here is the conversion system I used, and all the vehicles from the 2034 AADA Vehicle Guide, minus weapons and electronics. That stuff can mostly be swiped straight from TUV.
EDIT: okay, I'm having issues with the file upload. I'll get it up soon.
Images, only to point out the obvious...now with COSMIC POWER (©)
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