View Poll Results: Is Steve's ruling the correct way to handle it?

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Thread: Steve's Latest ruling

  1. #1
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    Steve's Latest ruling

    Okay, recently Steve was asked a couple of questions (Cross posting don't you love it?) about how to round leaping based on Strength from multiple sources.

    Some people feel that it should be based on total strength, while others feel that it should be based on each incurment of Str.

    To give an example for those not following the rules thread

    12 Str +13 Str OIF should be 5" of leaping based on 25 Str

    or 12 Str + 13 Str OIF should be 4" of leaping based on 2 +2 =4"

    Steve has agreed with the latter, siting complexity, but says go ahead if you don't mind the complexity.

    So the question is this: Who thinks Steve's ruling is poor (Can't be wrong do to his postion) and who agrees with it
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  2. #2
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    I don't SEE any complexity.
    Osprey.

    Trying to soar, but only gliding

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    Steve is always right. That was too easy.

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    Yes, yes, but did you ever do it the way he is saying before, will you now, and do you think that if you were in his postion you would have done the same thing?
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    Darren Watts takes his Miracle Pill, and for 1 hour becomes HEROMAN.
    8 STR +42 STR OIF (pill) 1 charge continuing 1 hour
    HEROMAN has a 50 STR but can only leap 9.5”.

    Steve Long puts on his battlesuit and becomes DARKNIGHT.
    18 STR + 32 STR OIF (battlesuit)
    DARKNIGHT has a 50 STR but can only leap 9.5”.

    Ben “CRUSHER” Seeman is a brick with 50 STR, but grows tired very quickly when using it.
    10 STR +8 STR 2x END, +8 STR 3xEND, +8 STR 4xEND, +8 STR 5x END, +8 STR 6x END.
    CRUSHER has a 50 STR but can only leap 9.5”

    Monolith is a brick with 50 STR.
    MONOLITH can leap 10”.

    HEROMAN, DARKNIGHT, and CRUSHER should not lose any leaping when they have the same STR as MONOLITH.
    Monolith, the Living Titan
    "The HERO System is not designed to represent real life. The game is designed to represent heroic fiction as presented in comics, novels, television, and movies."

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    I'm with Monolith on this one.
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  7. #7
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    I guess I would have a counter question. If you think leaping should be done at each item/sources of str increase, what about HTH damage and other figured numbers?

    While in a perfect world, it would make more sense to calc each one seperately, I'm not about to do that. So the reason I said Steve was right has little to with it correctness, rather if I make a exception with leaping, I should make an exception for all devrived and figured values from str. Not something I'm fond of doing.

  8. #8
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    Although I think it should be done as the total STR then divided (in other words, the first example of 12 STR + 13 OIF STR = 5"), I don't really care much. It's the kind of thing I wouldn't think to look at (and never did in HD) but if a player corrected me while I was GMing I'd just say "oh, okay, whatever" regardless of what the rules say.

    I think Steve's ruling was more in the context of the programming. I would say THEORETICALLY that this isn't acceptable but practically speaking if this minor glitch remained in HD a long time I wouldn't care. If a player needs that extra inch so vitally they will typically push, if they don't have enough END or STUN left to push, well, that's rare enough, and at that point they'll probably be scouring their character sheet and if they know enough notice it, if they don't know enough and it "really matters" in the context of the game drama and fun, then a good GM would probably allow a CON or EGO roll or just fudge it ("owe me an XP to offset it later) and be done with it.

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    My but the view is nice, sittin on this fence.

    It looks like a rounding issue to me. And it looks like a minor one at that, quibbling over .5" one way or the other. Myself, I'd go with the simpler answer, that being the idea that Strength is strength regardless of how the final value is tallied.

    Do what you want in your campaign. The extra .5" doesn't really make a difference, so long as all the characters are consisitent with one another.
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  10. #10
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    If I understand the latest question: then yes I do, I think a character should not be penalised because they put a couple of more points in there body str instead on giving it to the battlesuit (at a points savings).

    Here is the non sense part of it

    Str 10 + 30 OIF =8" leaping, 30 points

    Str 28 + 12 OIF= 7.5" Leaping, 36 points. Now the character who spent more is getting penalised (ADMITINGLY with uot the suit they have more,)
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  11. #11
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    Maybe I missed something, but since when does the leaping from a 13 STR round down to 2"?

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    I'm going to reply before I read what others have to say.

    I think the poll should be shut down. Is Steve right or wrong? The man pretty much made 5th Ed. So whatever ruleing he makes is right.

    A far as which way the leaping should be calculated. I say any Strength that can be used for leaping should be added together to figure out how far a character can leap.

    Now I'll go see what others say.

  13. #13
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    Re: Steve's Latest ruling

    Originally posted by JmOz

    To give an example for those not following the rules thread

    12 Str +13 Str OIF should be 5" of leaping based on 25 Str

    or 12 Str + 13 Str OIF should be 4" of leaping based on 2 +2 =4"

    Steve has agreed with the latter, siting complexity, but says go ahead if you don't mind the complexity.

    So the question is this: Who thinks Steve's ruling is poor (Can't be wrong do to his postion) and who agrees with it
    As stated, it is the 'official' ruling but individual house rules apply. I personally wouldn't use the ruling as is. If such breakdowns are considered, then shouldn't the character's base HTH damage be 4.5 dice instead of 5? Then you would have to look into the other stats that are added onto and do similiar items. Should CV's now be determined by Dex breakdowns?

    I would say for ease of gameplay and removal of confusion that the overall value should be considered as if it was a single value. But the reply was more of a programming issue than a pen and paper issue, from what I read at least.

    I will also admit that having this poll does have a slight feeling of "Mommy, Dad said no, can you say yes?" to it...

    But why would someone have only a 12 Str? That doesn't even go over the hump for a Str Roll.
    Last edited by MarkusDark; Apr 3rd, '03 at 01:27 PM.
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  14. #14
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    Well, the basic idea of Hero Math is that you round at each step of the calculation.

    So, in that case, Steve's right. And yeah, that's how I've always done it.

    It turns out in this case, that the problem lies against the character, instead of in favor, like it does with Active Point/Real Point Calculations and the like.

    It's consistant. And because it hurts as much as helps, that makes it fair.

    If I buy 30 Str (1/2 End) + 30 Str (1/2 End, OIF) then my total Endurance cost is 2 not 3. (30 makes 3 End, but Half End makes it 1 End for each half. That's 2 pts total) So, in that case you're getting the benefit in your favor. Leaping rounds the other way.

    From a practical standpoint, you can add 1 extra point to each of the powers so that it round up instead of down, and so comes out to the right power.

    D
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  15. #15
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    Re: Re: Steve's Latest ruling

    whoops
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