Well, the basic idea of Hero Math is that you round at each step of the calculation.
So, in that case, Steve's right. And yeah, that's how I've always done it.
It turns out in this case, that the problem lies against the character, instead of in favor, like it does with Active Point/Real Point Calculations and the like.
It's consistant. And because it hurts as much as helps, that makes it fair.
If I buy 30 Str (1/2 End) + 30 Str (1/2 End, OIF) then my total Endurance cost is 2 not 3. (30 makes 3 End, but Half End makes it 1 End for each half. That's 2 pts total) So, in that case you're getting the benefit in your favor. Leaping rounds the other way.
From a practical standpoint, you can add 1 extra point to each of the powers so that it round up instead of down, and so comes out to the right power.
D
Nathan, after rolling his 6th consecutive 15+, crosses out the name on his character sheet, "I'm now Chris, the Gestalt of Incompetence."
Chris, sitting next to him, "Grrr."
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