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Thread: Social Limitations Help

  1. #1
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    Social Limitations Help

    I'm trying to add the following to the Master List of Social Limitations, but to tell you the truth I am so burned out coming up with these things that my brain has turned to tapioca. So I'm asking for help.

    I need descriptions and point values for the following limitations. Any help anyone could give me would be greatly appreciated. These will be posted as entries in the Master List of Social Limitations.

    Easy to Read
    Mundane Background
    Nerd
    Object of a Stereotype

    Again, any help anyone can give will be greatly appreciated.


    Jack Butler

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    Easy to read:

    Verry Common, Major (20)

    Stereotype (Incledes Nerd): Common, Mild-Major (10-15)

    Don't understand what you mean by the other one
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    Originally posted by JmOz
    Easy to read:

    Verry Common, Major (20)

    Stereotype (Incledes Nerd): Common, Mild-Major (10-15)

    Don't understand what you mean by the other one
    That's good, but I also need a paragraph or two of description regarding the effects of the Limitations. I made Nerd separate for the same reasons I made Code vs. Killing separate from "Code of Conduct" in the Psych List: its too well-known an option.

    Mundane Background would be someone who was born and raised in mundania. No big city lights, no fancy schmancy anything.

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    While we're on on the subject of Social Limitations, how about this as an addition to the list:

    Kidnap Prone (Frequently, Major) 11- 15 pts

    The definative disadvantage of damsels in distress (and DNPCs in general), this represents some factor that makes the character an especially attractive target for kidnappers. Anytime a senerio involves a villain's plot to kidnap someone, this character will likely be the intended target or will get taken in addition to the intended victim just because they were in the wrong place at the wrong time. This disadvantage is generally intended for NPCs, a PC should not take it unless the player has been advised of the potential consequences and is willing to roleplay it for all it's worth.

    If anyone wishes to add to the above, feel free.
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    Good example of Mundane would be my cousin Kelly* (name changed). She's a great woman, really, but she lives in a world were she can believe what she reads in the newspapers and all those weird things happen to other families and other people. For comparison purposes I've seen a UFO (no probe jokes, please), been near-missed by lightning, and am fully aware of some of the "family skeletons" on her side (my mother) of the family. One of my fondest memories is the look on her face when she heard my mom telling one of them at a family reunion -- priceless
    >Sometimes, the knights are the monsters
    >Life would be a lot less confusing, if only we had smarter intellectuals
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    Confusion

    This might not be the right place, but I have to admit, 'Social LImitation' is something I don't quite ... grasp. Especially looking at the Master List page. Just on the first page (the As and Bs), I see things I'd call other kinds of Disads:

    Always Angry And Hostile: Psych Lim
    Amnesia: Phys or Psych Lim (depending on if it's due to injury or hysteria).
    Atavism: Distinctive Features
    Bigmouth/Braggart: Psych Lim
    Bounty: Hunted (the party is still responsible for hindering/harming the PC, even if it's through a third party).

    I've read the book, but I still don't get just what a social limitation is. It seems more like a responsiblity you accept, like it or not (Secret ID/Public ID, joining the military to become Subject To Orders). But I'm not sure where the 'line' is ...
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    Try and think of it like this.

    A physical limitation has to do with your body (IMO absurd "Unfamiliar with Earth culture" examples set aside as a rant for another day).

    A physchology limitation has to do with your mind/thought processes, or your beliefs.

    A social limitation has to do with how you react to and are treated by other people. Unlike the other two, it's more similar to Reputation in that it's "external".

    For example, Code Versus Killing is a psychological disadvantage. Pacifist (especially in a warlike culture) is a social disadvantage, because it means people treat you differently.

    Taking myself as an example, I'm noticeably eccentric. This is a social limitation, because for the most part the only problems it creates for me are social ones.
    >Sometimes, the knights are the monsters
    >Life would be a lot less confusing, if only we had smarter intellectuals
    >"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
    >theemerged.blogspot.com -- proof I have too much free time on my hands

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    The theoretical problem with assigning a disad to 'how other people treat you' is that's kind of forcing other people's actions on them. Distinctive Features are just 'there'. The Thing has 20 or 25, and people do tend to be very afraid of him because he's big and scary looking. Would he get a social limitation for it also? Besides, not everybody would react the same way, even ignoring blind people. Wouldn't that depend more on the Psych Lims/personality of the people around the character?

    Rather than body/mind, I usually use the 4th Edition variant for Physical/Psychological LImitations:
    Physical is something you *can't* do.
    Psychological is something you *won't* do.
    So Social is ... something people do to you?
    Last edited by CrosshairCollie; Apr 4th, '03 at 11:35 PM.
    "See? That's how you have an adventure! Make a stupid decision and follow through!"
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    All of my questions are asked, and my answers provided, from the perspective of 5th Edition.

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    Originally posted by CrosshairCollie
    The theoretical problem with assigning a disad to 'how other people treat you' is that's kind of forcing other people's actions on them. Distinctive Features are just 'there'. The Thing has 20 or 25, and people do tend to be very afraid of him because he's big and scary looking. Would he get a social limitation for it also? Besides, not everybody would react the same way, even ignoring blind people. Wouldn't that depend more on the Psych Lims/personality of the people around the character?

    Rather than body/mind, I usually use the 4th Edition variant for Physical/Psychological LImitations:
    Physical is something you *can't* do.
    Psychological is something you *won't* do.
    So Social is ... something people do to you?

    I'd agree with this structure, since I think it more accurately reflects the nicely generic nature of these disads.

    Social disadvantages are ones that are entirely based on how other people, in general, treat you. Or will treat you.

    From FReD, page 221: "This Disadvantage means the character's ability to interact with other people is somehow limited, restricted, more difficult than usual, or dangerous to him."

    Based on that, you have to view these as externally imposed limitations, not internally as psychological limits would be.

    For instance, if the character has "Obeys Orders" the Psyche limit, it means he will (generally) always follow orders. If, on the other hand, he is "Subject to Orders" the Social limit, than he's part of some group (the military) that expects him to follow them. He doesn't have to, but then there'll be consequences. Much like if the Social limit was "Secret". Doesn't do much sitting there, but once someone learns it -- watch out!

    I think Worldmaker is also using Social to do things we used to (in 4th) used Distinctive Features for, like "Constant Prankster". Using Social limit for that is probably more appropriate in 5th.
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    Social Limitations are tricky because they are as open ended as Psychological or Physical Limits without the same clear context.

    Psych Limits reflect how your character will choose to behave. 'I choose not to kill people'
    Physical Limits reflect how your character can behave. 'I am incapable either through action or inaction to allow the death of a sentient being'
    Social limits reflect how the predominant campaign culture will react to your character or a group your character belongs to. 'Pacifier is a member of Save our Sentients, he won't kill you'

    What I don't understand is why reputation wasn't included under Social Limits.
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    Originally posted by Wormhole
    While we're on on the subject of Social Limitations, how about this as an addition to the list:

    Kidnap Prone (Frequently, Major) 11- 15 pts

    .
    Consider it added, thanks.

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    Phys Lim is something you can't do.
    Psych Lim is something you won't do.
    Soc Lim is something they won't let you do.

    There

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    Has Mundane Background been added yet?

    If not, I'll give it a try:

    Social Limitation
    Mundane Background (Common, Major, 10 - 15 Pts)
    Character easily believes things he never heard about, and/or has problems getting along with the modern world. Either he has been living under "unmodern" circumstances for most of his life, or he hasn't been in the "real" world for a long time (imagine someone waking up from a cryogenetic freezer a thousand years after he's been put to sleep).
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    Originally posted by Hitchhiker
    Has Mundane Background been added yet?

    If not, I'll give it a try:

    Social Limitation
    Mundane Background (Common, Major, 10 - 15 Pts)
    Character easily believes things he never heard about, and/or has problems getting along with the modern world. Either he has been living under "unmodern" circumstances for most of his life, or he hasn't been in the "real" world for a long time (imagine someone waking up from a cryogenetic freezer a thousand years after he's been put to sleep).
    Sounds like a good discription of "Out Of Touch With The Times" but I'm not sure it works for "Mundane Background" as Worldmaker is asking for. I'll dig out my GURPS books and get back to you guys on this one alittle later.
    "I Tried To Kidnap Sapphire And All I Got Was This Lousy T-Shirt."

    Stupid Lawyer Question From An Actual Court Case:
    Q: Do you recall approximately the time that you examined the body
    A: It was in the evening. The autopsy started about 8:30 pm.
    Q: And Mr. Edington was dead at the time, is that correct?
    A: No, you stupid idiot, he was sitting on the table wondering why I was doing an autopsy!

  15. #15
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    It's in "Compendium 1", Wormhole.
    >Sometimes, the knights are the monsters
    >Life would be a lot less confusing, if only we had smarter intellectuals
    >"Never offend someone with style when you can offend them with substance." Sam Brown, Washington Post
    >theemerged.blogspot.com -- proof I have too much free time on my hands

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