Not bad at all, Nogroth. It does simulate the way Jordan seems to have lain out his structure of Magic in the WoT. With women being weak in Earth and Fire, are limited to low points (rating 1-3) in those but unlimited in the others. Vice, versa with Males. Good system!
The way I was planning on dealing with a circle, is the most powerful is usualy chosen as leader of the circle (i.e. the other members of the circle, feed her their portion of the One Power) or the one with the most Skill with the necesary weaves. The Leader uses her full VPP. The other members of a circle must roll their skill with spirit (with a penalty based on how much of the One Power they intend to lend to the circle) to join the circle. The others in the circle add the amount of their VPP they wish to add to the circle together then divide by 5. Thus, a circle of 13 average full Aes Sedai (average VPP of 30pts) can combine to a total VPP of 102pts! ([12x30]/5+30) which means a circle of 13 average Aes Sedai barely exceeds Rands level of power by himself (VPP:90) which goes in line with about the power level represented in the books. (a circle of 11 exactly matches Rands VPP of 90)
The End is shared between all members of the circle evenly. Thus, because the End is so inexpensive, the increased End limitation is often applied to weaves created in a circle to use less of the One Power so that some Power is left in case the circle needs emergency defenses or counter magick. Example: a circle of 11 Aes Sedai (total VPP:90) are attempting to fight Lanfear (VPP:75) and have decided to erase her from reality and create Balefire. They configure their VPP to 1D6RKA(15) AVLD/body(+2.5) Autofire-5(+1/2) Transdimensional(+1/2) AE-1hex(+1/2) Continuous(+1) For a total of 90 active points: [note: the transdimensional is through time. The AVLD is vs Force Field]
Limitations they put on the Balefire blast is X2end(-1/2) no kb(-1/4) for a real cost of 51pts. Which leaves the circle with 39 points to configure into a defense if necesary. Lanfear dodges the initial blast of Balefire and recognizing it for what it is, decides enough is enough and uses all of her ability with the one power to psychicaly assualt the leader of the circle (70active points of Ego Blast!) One of the circle recognizes the weaves that Lanfear is creating and lets their leader know she is preparing a mind assualt using spirit. The leader decides to configure the 39 points of VPP left into 40pts of Mental Defens, AE-Radius Selective (to cover all the circle) which is 90 active, but with the limitations of Cost End(-1/2) and X4End(-1.5) for 30 real points (which leaves 9 pts of the pool free). Lanfear attacks with her 7D6 Ego blast, causing 28 pts of stun damage, but the Spirit shield weaved by the circle deflects it easily. The circle has spent 90 end on the Balefire and 36 end for the Mental Defense for a total of 126 end divided by 11 equals 11.4 end each (round down to 11, what the hell). The leader takes any fractions so she takes 15 end. Lanfear decides it not worth the trouble its going to take to fight a circle that large, so she travells 25km to the north and escapes.
The leader may pass control of a circle to someone else. She must make a Spirit skill roll in order to do so (-1/10pts in the pool) but may take extra time to do so, in order to gain a bonus. The person recieving the pool must also make a Spirit skill roll to gain control of the pool, but at a +1 bonus provided the previous leader succeeds in her Spirit skill roll (or +2 if her roll was a critical success) if either fail their skill roll, control fails to shift. If either criticaly fails their skill roll, bad, bad things happen (the circle crumbles, and must once again be established, and each memeber of the circle takes a 1D6 End drain per 10pts in the VPP!)
After a circle ends, each member of the circle must make an Ego check with a penalty equal to how much of the power they put into the circle (-1/10 as usual) if they fail this, they take a 1D6 end drain per 10pts of their pool that they put into the circle. Entering a circle can be tiring, but is necesary sometimes!
Remember, members of the same sex cannot make a circle that exceeds 13 members. in order to have more than 13 members, there must be at least one person of the opposite sex present to stand in as a link to the other half of the Source. This goes for every multiple of 13 achieved. With mixed, male/female circles, some truely impressive feats of the One Power can be achieved...though because of the animosity between Ashaman and Aes Sedai, this will almost never happen (however, the Forsaken, Black Ajah and Dark Friends don't have this predjudice!).
Just to scare the Bejeezus outta you, a mixed circle of 39 average users of the One Power can generate a VPP of 258 pts!!! ([30X38]/5+30).
Hmm...thats a bit much...do you think its too high?
Lets try this: First 13 is ([VppX12]/5+VPP)
The Second 13 are ([VppX13]/10)
The Third 13 are ([VppX13]/20)
and so on.
using that method, the aforementioned circle of 39 average users of the Power would achieve a VPP of 160.5pts. Thats a bit better.
Which method do you think is more representative of the Power increase of a Circle?
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