Specifics!?! All I got is bits and pieces. I figure if I get enough bits and pieces togeather it'll all fall into place. I will definatly share when I get something done.
John Spencer
Specifics!?! All I got is bits and pieces. I figure if I get enough bits and pieces togeather it'll all fall into place. I will definatly share when I get something done.
John Spencer
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
Here's an Invid Armored Scout. If you see anything I missed, please let me know.
<font size=+1><b>Invid Armored Scout</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 86
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Manuverability: </i></b>+2 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">145**</td><td><b><i>Plasma Pulse Cannons: </i></b>Multipower, 97-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u**</td><td>1) <b><i>Area Saturation Pulses: </i></b>Energy Blast 10d6, Explosion (+1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u**</td><td>2) <b><i>Rapid -Fire Pulse: </i></b>Killing Attack - Ranged 4d6+1, Autofire (5 shots; +1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u**</td><td>3) <b><i>Single Pulse: </i></b>Killing Attack - Ranged 4d6+1*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic (+2 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70**</td><td><b><i>Scout Thrusters: </i></b>Flight 30", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Visual Protoculture Sensor: </i></b>Detect Protoculture 9- (Sight Group), Telescopic (+4 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 329
<b>Total Character Cost:</b> 415
<b>Base Points:</b> 415
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
Hmm...looks pretty good so far. Keep em coming.
The only thing I'd probably do a little differently is I think I'd give them a 25 STR instead of STR 20. They are quite a bit larger than human sized.
I was actually thinking about that. I will probably raise it to about 25, they're only about 8' tall or so. I also forgot to give it life support. I actually have most of the invid mecha done, and I will post them as I get the chance.
John Spencer
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>Invid Armored Scout</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 91
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Manuverability: </i></b>+2 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">145**</td><td><b><i>Plasma Pulse Cannons: </i></b>Multipower, 97-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u**</td><td>1) <b><i>Area Saturation Pulses: </i></b>Energy Blast 10d6, Explosion (+1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u**</td><td>2) <b><i>Rapid -Fire Pulse: </i></b>Killing Attack - Ranged 4d6+1, Autofire (5 shots; +1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u**</td><td>3) <b><i>Single Pulse: </i></b>Killing Attack - Ranged 4d6+1*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic (+2 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70**</td><td><b><i>Scout Thrusters: </i></b>Flight 30", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9**</td><td><b><i>Visual Protoculture Sensor: </i></b>Detect Protoculture 11- (Sight Group), Telescopic (+4 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 356
<b>Total Character Cost:</b> 447
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 10
<b>Base Points:</b> 437
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>Invid Enforcer / Pincer Command Unit</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 154
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (5d6+1 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">58**</td><td><b><i>Enforcer Thrusters: </i></b>Flight 24", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">270**</td><td><b><i>Laser Cannons: </i></b>Multipower, 180-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u**</td><td>1) <b><i>Normal Blast: </i></b>Killing Attack - Ranged 6d6*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">14u**</td><td>2) <b><i>Sustained Blast: </i></b>Killing Attack - Ranged 6d6, Continuous (+1); Only Continuous for a Maximum of 3 Phases, and is Escaped by Dodging (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 458
<b>Total Character Cost:</b> 612
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 10
<b>Base Points:</b> 602
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>Invid Hive Guard</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>20</font></td></tr></table><b>Characteristics Cost:</b> 101
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">93**</td><td><b><i>Anti-Personnel Laser: </i></b>Multipower, 62-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u**</td><td>1) <b><i>High Power Mode: </i></b>Killing Attack - Ranged 3d6+1, Autofire (2 shots; +1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u**</td><td>2) <b><i>Low Power Mode: </i></b>Killing Attack - Ranged 2 1/2d6, Autofire (5 shots; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25**</td><td><b><i>Thruster Pack: </i></b>Flight 10", x4 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Optional Equipment*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) <b><i>Energy Shield: </i></b>Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2); OAF (-1), Must Block to use at more than 11- Activation (-3/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40**</td><td>2) <b><i>Plasma Rifle: </i></b>Killing Attack - Ranged 4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Rapidly Expends Protoculture Cell (-1/4)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 222
<b>Total Character Cost:</b> 323
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 10
<b>Base Points:</b> 313
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>Invid Royal Command Battloid</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 181
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30**</td><td><b><i>Armored Punch: </i></b>Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Enhanced Armor: </i></b>Hardened (+1/4) applied to DEF*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Manuverability: </i></b>+4 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">225**</td><td><b><i>Misfit Missile Pods: </i></b>Multipower, 150-point reserve, 64 Charges (+1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>1) <b><i>Misfit Anti-Missile Barrage: </i></b>Missile Deflection (Any Ranged Attack), Extra OCV +4; Only vs Missiles (-1), Requires 1/2 the number of missiles in defelected barrage (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10u**</td><td>2) <b><i>Misfit Missile Area Barrage: </i></b>Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2)*</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">15u**</td><td>3) <b><i>Misfit Missile Burst: </i></b>Killing Attack - Ranged 5d6, Autofire (10 shots; +1)*</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">7u**</td><td>4) <b><i>Misfit Missiles: </i></b>Killing Attack - Ranged 5d6*</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">315**</td><td><b><i>Mixer Missile Pods: </i></b>Multipower, 210-point reserve, 42 Charges (+1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14u**</td><td>1) <b><i>Mixer Missile Area Barrage: </i></b>Killing Attack - Ranged 7d6, Area Of Effect (11" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2)*</td><td valign="top" align="right">21</td></tr><tr><td align="right" valign="top">16u**</td><td>2) <b><i>Mixer Missile Burst: </i></b>Killing Attack - Ranged 7d6, Autofire (5 shots; +1/2)*</td><td valign="top" align="right">16</td></tr><tr><td align="right" valign="top">10u**</td><td>3) <b><i>Mixer Missile: </i></b>Killing Attack - Ranged 7d6*</td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">270**</td><td><b><i>Plasma Cannon: </i></b>Multipower, 180-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u**</td><td>1) <b><i>Area Saturation: </i></b>Energy Blast 12d6, Explosion (+1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u**</td><td>2) <b><i>Normal Blast: </i></b>Killing Attack - Ranged 6d6*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18u**</td><td>3) <b><i>Plasma Burst: </i></b>Killing Attack - Ranged 6d6, Autofire (10 shots; +1)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">172**</td><td><b><i>Royal Command Battloid Thrusters: </i></b>Flight 38", x8 Noncombat, Full Reverse (+1/4), No Turn Mode (+1/4), Sideways Maneuverability full velocity (+1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 1190
<b>Total Character Cost:</b> 1371
<b>Base Points:</b> 1371
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>Invid Scout</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 91
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Manuverability: </i></b>+3 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic (+2 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70**</td><td><b><i>Scout Thrusters: </i></b>Flight 30", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 11- (Sight Group), Telescopic (+4 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 193
<b>Total Character Cost:</b> 284
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 10
<b>Base Points:</b> 274
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>Invid Shock Trooper</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 112
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">82**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 3 1/2d6 (5 1/2d6 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">168**</td><td><b><i>Plasma Pulse Cannons: </i></b>Multipower, 112-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u**</td><td>1) <b><i>Area Saturation Pulses: </i></b>Energy Blast 12d6, Explosion (+1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u**</td><td>2) <b><i>Rapid Fire Pulses: </i></b>Killing Attack - Ranged 5d6, Autofire (5 shots; +1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7u**</td><td>3) <b><i>Single Pulse: </i></b>Killing Attack - Ranged 5d6*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41**</td><td><b><i>Trooper Thrusters: </i></b>Flight 18", x4 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 361
<b>Total Character Cost:</b> 473
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 10
<b>Base Points:</b> 463
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>Invid Trooper</b></font>
Player: NPC Enemy
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 112
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">82**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 3 1/2d6 (5 1/2d6 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41**</td><td><b><i>Trooper Thrusters: </i></b>Flight 18", x4 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 170
<b>Total Character Cost:</b> 282
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 10
<b>Base Points:</b> 272
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
Well, there you go. What do you think?
John Spencer
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
Wow! you've been busy.
Looks good so far.
I might use these for a future Mospeada campaign...
I've added some manuverability enhancements to their flight and ground movement. I've also stopped buying missile deflection for them and am just going to make it a special rule.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
I've also added +4 DEF arm shields to the Trooper/Shock Trooper and RCB.
I've give all the Invid Mecha to Aroooo to post on Star Hero Fandom.
But I'll continue to post them here.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
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