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Thread: Robotech HERO (spec. Invid Invasion)

  1. #16
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    Re: Robotech HERO (spec. Invid Invasion)

    Specifics!?! All I got is bits and pieces. I figure if I get enough bits and pieces togeather it'll all fall into place. I will definatly share when I get something done.

    John Spencer
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  2. #17
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    Re: Robotech HERO (spec. Invid Invasion)

    Here's an Invid Armored Scout. If you see anything I missed, please let me know.

    <font size=+1><b>Invid Armored Scout</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 86

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Manuverability: </i></b>+2 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">145**</td><td><b><i>Plasma Pulse Cannons: </i></b>Multipower, 97-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u**</td><td>1) <b><i>Area Saturation Pulses: </i></b>Energy Blast 10d6, Explosion (+1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u**</td><td>2) <b><i>Rapid -Fire Pulse: </i></b>Killing Attack - Ranged 4d6+1, Autofire (5 shots; +1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u**</td><td>3) <b><i>Single Pulse: </i></b>Killing Attack - Ranged 4d6+1*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic (+2 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70**</td><td><b><i>Scout Thrusters: </i></b>Flight 30", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Visual Protoculture Sensor: </i></b>Detect Protoculture 9- (Sight Group), Telescopic (+4 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 329






    <b>Total Character Cost:</b> 415


    <b>Base Points:</b> 415
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  3. #18
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    Re: Robotech HERO (spec. Invid Invasion)

    Hmm...looks pretty good so far. Keep em coming.

    The only thing I'd probably do a little differently is I think I'd give them a 25 STR instead of STR 20. They are quite a bit larger than human sized.

  4. #19
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    Re: Robotech HERO (spec. Invid Invasion)

    I was actually thinking about that. I will probably raise it to about 25, they're only about 8' tall or so. I also forgot to give it life support. I actually have most of the invid mecha done, and I will post them as I get the chance.

    John Spencer
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  5. #20
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    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Invid Armored Scout</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 91

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Manuverability: </i></b>+2 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">145**</td><td><b><i>Plasma Pulse Cannons: </i></b>Multipower, 97-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u**</td><td>1) <b><i>Area Saturation Pulses: </i></b>Energy Blast 10d6, Explosion (+1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u**</td><td>2) <b><i>Rapid -Fire Pulse: </i></b>Killing Attack - Ranged 4d6+1, Autofire (5 shots; +1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u**</td><td>3) <b><i>Single Pulse: </i></b>Killing Attack - Ranged 4d6+1*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic (+2 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70**</td><td><b><i>Scout Thrusters: </i></b>Flight 30", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9**</td><td><b><i>Visual Protoculture Sensor: </i></b>Detect Protoculture 11- (Sight Group), Telescopic (+4 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 356






    <b>Total Character Cost:</b> 447

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
    <b>Disadvantage Points:</b> 10

    <b>Base Points:</b> 437
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  6. #21
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    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Invid Enforcer / Pincer Command Unit</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 154

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (5d6+1 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">58**</td><td><b><i>Enforcer Thrusters: </i></b>Flight 24", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">270**</td><td><b><i>Laser Cannons: </i></b>Multipower, 180-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u**</td><td>1) <b><i>Normal Blast: </i></b>Killing Attack - Ranged 6d6*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">14u**</td><td>2) <b><i>Sustained Blast: </i></b>Killing Attack - Ranged 6d6, Continuous (+1); Only Continuous for a Maximum of 3 Phases, and is Escaped by Dodging (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 458






    <b>Total Character Cost:</b> 612

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
    <b>Disadvantage Points:</b> 10

    <b>Base Points:</b> 602
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  7. #22
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    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Invid Hive Guard</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>20</font></td></tr></table><b>Characteristics Cost:</b> 101

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">93**</td><td><b><i>Anti-Personnel Laser: </i></b>Multipower, 62-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u**</td><td>1) <b><i>High Power Mode: </i></b>Killing Attack - Ranged 3d6+1, Autofire (2 shots; +1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u**</td><td>2) <b><i>Low Power Mode: </i></b>Killing Attack - Ranged 2 1/2d6, Autofire (5 shots; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25**</td><td><b><i>Thruster Pack: </i></b>Flight 10", x4 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Optional Equipment*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) <b><i>Energy Shield: </i></b>Force Field (5 PD/5 ED), Reduced Endurance (0 END; +1/2); OAF (-1), Must Block to use at more than 11- Activation (-3/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40**</td><td>2) <b><i>Plasma Rifle: </i></b>Killing Attack - Ranged 4d6, Reduced Endurance (0 END; +1/2); OAF (-1), Rapidly Expends Protoculture Cell (-1/4)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 222






    <b>Total Character Cost:</b> 323

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
    <b>Disadvantage Points:</b> 10

    <b>Base Points:</b> 313
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  8. #23
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    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Invid Royal Command Battloid</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 181

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30**</td><td><b><i>Armored Punch: </i></b>Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Enhanced Armor: </i></b>Hardened (+1/4) applied to DEF*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Manuverability: </i></b>+4 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">225**</td><td><b><i>Misfit Missile Pods: </i></b>Multipower, 150-point reserve, 64 Charges (+1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>1) <b><i>Misfit Anti-Missile Barrage: </i></b>Missile Deflection (Any Ranged Attack), Extra OCV +4; Only vs Missiles (-1), Requires 1/2 the number of missiles in defelected barrage (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10u**</td><td>2) <b><i>Misfit Missile Area Barrage: </i></b>Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2)*</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">15u**</td><td>3) <b><i>Misfit Missile Burst: </i></b>Killing Attack - Ranged 5d6, Autofire (10 shots; +1)*</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">7u**</td><td>4) <b><i>Misfit Missiles: </i></b>Killing Attack - Ranged 5d6*</td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">315**</td><td><b><i>Mixer Missile Pods: </i></b>Multipower, 210-point reserve, 42 Charges (+1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14u**</td><td>1) <b><i>Mixer Missile Area Barrage: </i></b>Killing Attack - Ranged 7d6, Area Of Effect (11" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2)*</td><td valign="top" align="right">21</td></tr><tr><td align="right" valign="top">16u**</td><td>2) <b><i>Mixer Missile Burst: </i></b>Killing Attack - Ranged 7d6, Autofire (5 shots; +1/2)*</td><td valign="top" align="right">16</td></tr><tr><td align="right" valign="top">10u**</td><td>3) <b><i>Mixer Missile: </i></b>Killing Attack - Ranged 7d6*</td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">270**</td><td><b><i>Plasma Cannon: </i></b>Multipower, 180-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u**</td><td>1) <b><i>Area Saturation: </i></b>Energy Blast 12d6, Explosion (+1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u**</td><td>2) <b><i>Normal Blast: </i></b>Killing Attack - Ranged 6d6*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18u**</td><td>3) <b><i>Plasma Burst: </i></b>Killing Attack - Ranged 6d6, Autofire (10 shots; +1)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">172**</td><td><b><i>Royal Command Battloid Thrusters: </i></b>Flight 38", x8 Noncombat, Full Reverse (+1/4), No Turn Mode (+1/4), Sideways Maneuverability full velocity (+1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 1190






    <b>Total Character Cost:</b> 1371


    <b>Base Points:</b> 1371
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  9. #24
    Join Date
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    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Invid Scout</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 91

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">60**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Manuverability: </i></b>+3 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 11- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Telescopic (+2 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70**</td><td><b><i>Scout Thrusters: </i></b>Flight 30", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 11- (Sight Group), Telescopic (+4 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 193






    <b>Total Character Cost:</b> 284

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
    <b>Disadvantage Points:</b> 10

    <b>Base Points:</b> 274
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  10. #25
    Join Date
    Feb 2003
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    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Invid Shock Trooper</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 112

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">82**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 3 1/2d6 (5 1/2d6 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">168**</td><td><b><i>Plasma Pulse Cannons: </i></b>Multipower, 112-point reserve, all slots Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u**</td><td>1) <b><i>Area Saturation Pulses: </i></b>Energy Blast 12d6, Explosion (+1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u**</td><td>2) <b><i>Rapid Fire Pulses: </i></b>Killing Attack - Ranged 5d6, Autofire (5 shots; +1/2); Requires Both Cannons Functional (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7u**</td><td>3) <b><i>Single Pulse: </i></b>Killing Attack - Ranged 5d6*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41**</td><td><b><i>Trooper Thrusters: </i></b>Flight 18", x4 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 361






    <b>Total Character Cost:</b> 473

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
    <b>Disadvantage Points:</b> 10

    <b>Base Points:</b> 463
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  11. #26
    Join Date
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    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Invid Trooper</b></font>

    Player: NPC Enemy

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 112

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">82**</td><td><b><i>Claws: </i></b>Killing Attack - Hand-To-Hand 3 1/2d6 (5 1/2d6 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4); Limited Manipulation (-1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>Protoculture Sense: </i></b>Detect Protoculture 9- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>Protoculture Targeting: </i></b>+3 with Ranged Combat; Only vs Protoculure-Powered Mecha (-1/2), Only 1 Level per 'Level' of Mecha (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41**</td><td><b><i>Trooper Thrusters: </i></b>Flight 18", x4 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Visual Protoculture Sense: </i></b>Detect Protoculture 9- (Sight Group)*</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 170






    <b>Total Character Cost:</b> 282

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>Physical Limitation: Bad Resolution on Visual Sensors(Except Protoculture) (Frequently, Slightly Impairing)*</td></tr></table>
    <b>Disadvantage Points:</b> 10

    <b>Base Points:</b> 272
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  12. #27
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    Re: Robotech HERO (spec. Invid Invasion)

    Well, there you go. What do you think?

    John Spencer
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  13. #28
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    Re: Robotech HERO (spec. Invid Invasion)

    Wow! you've been busy.

    Looks good so far.

    I might use these for a future Mospeada campaign...

  14. #29
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    Re: Robotech HERO (spec. Invid Invasion)

    I've added some manuverability enhancements to their flight and ground movement. I've also stopped buying missile deflection for them and am just going to make it a special rule.

    John
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  15. #30
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    Re: Robotech HERO (spec. Invid Invasion)

    I've also added +4 DEF arm shields to the Trooper/Shock Trooper and RCB.
    I've give all the Invid Mecha to Aroooo to post on Star Hero Fandom.
    But I'll continue to post them here.

    John
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

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