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Thread: Robotech HERO (spec. Invid Invasion)

  1. #31
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    Re: Robotech HERO (spec. Invid Invasion)

    Beautiful stuff, John. Would you mind if I add this thread to my "Game Conversions" topic over on the "Other Software & Online Resources" forum?
    "It's the Hero boards, ask for a crayon, we build a crayola factory."

    -- RexMundi

  2. #32
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    Re: Robotech HERO (spec. Invid Invasion)

    Feel free.

    John
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  3. #33
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    Re: Robotech HERO (spec. Invid Invasion)

    Just an FYI, I've created a RoboTech page at StarHeroFandom for John's work:

    http://www.starherofandom.com/h_robotech/index.php

    John, send me more when you're ready.

    Aroooo

  4. #34
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    Re: Robotech HERO (spec. Invid Invasion)

    Funny thought, what if someone else had the same idea and decided to convert robotech to hero system?

    well, I did.

    http://games.groups.yahoo.com/group/champians_Robotech/

    As part of a game I am trying to run for the 2nd time. Looking over what you did, I see I was conservtive on my own versions. Still got several to go, since I started at Macross and working my way forward.

    Hope a different view helps you, as yours did mine. Most are unchanged, but you have given me food for thought when I get back to converting mecha.

    enjoy
    wylie

  5. #35
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    Re: Robotech HERO (spec. Invid Invasion)

    Quote Originally Posted by wyliepalmer
    Funny thought, what if someone else had the same idea and decided to convert robotech to hero system?

    well, I did.

    http://games.groups.yahoo.com/group/champians_Robotech/
    Hope you don't mind, but I added your site the the Star Hero Links page at starherofandom.

    Aroooo

  6. #36
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    Re: Robotech HERO (spec. Invid Invasion)

    Wylie: I took a look and your stuff seems good. I just went for a more 'realistic' approach. I went to the Robotech Reference guide and used that as my basis. Making sure that certain weapons would have certain effects on certain things, ie. Most missiles should kill or cripple a human in CVR-3 armor. Your stuff seems a bit more nonlethal than mine.

    Arooo: I should have some stuff for you soon.

    John
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  7. #37
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    Alpha Fighter

    <font size=+1><b>VAF-6C Alpha Fighter</b></font>

    Player: Vehicle

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 155

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">393**</td><td><b><i>Alpha Integral Multiple Missile System(AIMMS): </i></b>Multipower, 262-point reserve, all slots 60 Charges (+1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15u**</td><td>1) <b><i>Hammerhead Missile Area Barrage: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21u**</td><td>2) <b><i>Hammerhead Missile Spread: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">56**</td><td><b><i>GRL-4 Rocket Launcher: </i></b>Killing Attack - Ranged 6d6, Autofire (2 shots; +1/4); 4 Charges (-1)*</td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">322**</td><td><b><i>Guardian and Battloid Transformation: </i></b>Multiform (1558 Character Points in the most expensive form) (Instant Change, x2 Number Of Forms)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Laser Range Finder: </i></b>Absolute Range Sense*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45**</td><td><b><i>Long Range Radar: </i></b>Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12**</td><td><b><i>Long Range Radio: </i></b>High Range Radio Perception (Radio Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Manuverability: </i></b>+3 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42**</td><td><b><i>Sensor Suite: </i></b>Infrared Perception (Sight Group) <b>plus</b> Nightvision <b>plus</b> Ultraviolet Perception (Sight Group) <b>plus</b> +6 versus Range Modifier for Sight Group and Hearing Group*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>State of the Art Armor: </i></b>Hardened (+1/4) applied to DEF*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15**</td><td><b><i>Targeting System: </i></b>+3 with Ranged Combat*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">86**</td><td><b><i>Thrusters: </i></b>Multipower, 86-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>1) <b><i>Mach Flight Speed: </i></b>Flight 2", MegaScale (1" = 1 km; +3/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u**</td><td>2) <b><i>Standard Flight: </i></b>Flight 38", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Gun Pod [<b>Notes:</b> An Alpha can carry two EP-13s or GU-13s, or one EU-13. Standard armament is one EP-13.]*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 1058





    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">**</td><td><b><i>EP-13 Gun Pod: </i></b>Killing Attack - Ranged 6d6, Autofire (5 shots; +1/2), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td><b><i>EU-13 Destabilizer: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Limited Range (500"; -1/4) plus Drain Force Fields 10d6, Limited Range(500") (+1/4), Reduced Endurance (0 END; +1/2); Linked (Killing Attack - Ranged; -1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td><b><i>GU-13 Gun Pod: </i></b>Killing Attack - Ranged 5d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)*</td><td valign="top" align="right">0</td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

    <b>Total Character Cost:</b> 1213


    <b>Base Points:</b> 1213
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  8. #38
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    Alpha Guardian

    <font size=+1><b>VAF-6C Alpha Guardian</b></font>

    Player: Vehicle

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 163

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">393**</td><td><b><i>Alpha Integral Multiple Missile System(AIMMS): </i></b>Multipower, 262-point reserve, all slots 60 Charges (+1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15u**</td><td>1) <b><i>Hammerhead Missile Area Barrage: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21u**</td><td>2) <b><i>Hammerhead Missile Spread: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">56**</td><td><b><i>GRL-4 Rocket Launcher: </i></b>Killing Attack - Ranged 6d6, Autofire (2 shots; +1/4); 4 Charges (-1)*</td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">37**</td><td><b><i>Guardian Hand to Hand: </i></b>Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Laser Range Finder: </i></b>Absolute Range Sense*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45**</td><td><b><i>Long Range Radar: </i></b>Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12**</td><td><b><i>Long Range Radio: </i></b>High Range Radio Perception (Radio Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6**</td><td><b><i>Manuverability: </i></b>+3 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42**</td><td><b><i>Sensor Suite: </i></b>Infrared Perception (Sight Group) <b>plus</b> Nightvision <b>plus</b> Ultraviolet Perception (Sight Group) <b>plus</b> +6 versus Range Modifier for Sight Group and Hearing Group*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13**</td><td><b><i>State of the Art Armor: </i></b>Hardened (+1/4) applied to DEF*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15**</td><td><b><i>Targeting System: </i></b>+3 with Ranged Combat*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">100**</td><td><b><i>Thrusters: </i></b>Flight 20", x8 Noncombat, No Turn Mode (+1/4), Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Gun Pod [<b>Notes:</b> An Alpha can carry two EP-13s or GU-13s, or one EU-13 Destabilizer. Standard armament is one EP-13.]*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 782





    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">**</td><td><b><i>EP-13 Gun Pod: </i></b>Killing Attack - Ranged 6d6, Autofire (5 shots; +1/2), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); OAF (-1), Limited Range (500"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td><b><i>EU-13 Destabilizer: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); OAF (-1), Limited Range (500"; -1/4) plus Drain Force Fields 10d6, Limited Range(500") (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), Linked (Killing Attack - Ranged; -1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td><b><i>GU-13 Gun Pod: </i></b>Killing Attack - Ranged 5d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), Reduced Endurance (0 END; +1); OAF (-1), Limited Range (500"; -1/4)*</td><td valign="top" align="right">0</td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

    <b>Total Character Cost:</b> 945


    <b>Base Points:</b> 945
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  9. #39
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    Alpha Battloid

    <font size=+1><b>VAF-6C Alpha Battloid</b></font>

    Player: Vehical

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 179

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">393&#160;&#160;</td><td><b><i>Alpha Integral Multiple Missile System(AIMMS): </i></b>Multipower, 262-point reserve, all slots 60 Charges (+1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15u&#160;&#160;</td><td>1) <b><i>Hammerhead Missile Area Barrage: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21u&#160;&#160;</td><td>2) <b><i>Hammerhead Missile Spread: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td><b><i>Battloid Hand to Hand: </i></b>Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Battloid Manuverablity: </i></b>No Turn Mode (+1/4) applied to Ground Movement&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">56&#160;&#160;</td><td><b><i>GRL-4 Rocket Launcher: </i></b>Killing Attack - Ranged 6d6, Autofire (2 shots; +1/4); 4 Charges (-1)&#160;</td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Laser Range Finder: </i></b>Absolute Range Sense&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td><b><i>Long Range Radar: </i></b>Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Long Range Radio: </i></b>High Range Radio Perception (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Manuverability: </i></b>+3 with Flight&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Mecha Limbs: </i></b>Extra Limbs(Two Arms, Two Legs) (4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19&#160;&#160;</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42&#160;&#160;</td><td><b><i>Sensor Suite: </i></b>Infrared Perception (Sight Group) <b>plus</b> Nightvision <b>plus</b> Ultraviolet Perception (Sight Group) <b>plus</b> +6 versus Range Modifier for Sight Group and Hearing Group&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>State of the Art Armor: </i></b>Hardened (+1/4) applied to DEF&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Targeting System: </i></b>+3 with Ranged Combat&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70&#160;&#160;</td><td><b><i>Thrusters: </i></b>Flight 15", x4 Noncombat, No Turn Mode (+1/4), Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Gun Pod [<b>Notes:</b> An Alpha can carry two EP-13s or GU-13s, or one EU-13. Standard armament is one EP-13.]&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 769





    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td><b><i>EP-13 Gun Pod: </i></b>Killing Attack - Ranged 6d6, Autofire (5 shots; +1/2), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); OAF (-1), Limited Range (500"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td><b><i>EU-13 Destabilizer: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); OAF (-1), Limited Range (500"; -1/4) plus Drain Force Fields 10d6, Limited Range(500") (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), Linked (Killing Attack - Ranged; -1/2)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td><b><i>GU-13 Gun Pod: </i></b>Killing Attack - Ranged 5d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), Reduced Endurance (0 END; +1); OAF (-1), Limited Range (500"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

    <b>Total Character Cost:</b> 948


    <b>Base Points:</b> 948
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  10. #40
    Join Date
    Feb 2003
    Location
    Glen Burnie, MD
    Age
    37
    Posts
    423
    Blog Entries
    2
    Rep Power
    20307

    Beta Fighter

    <font size=+1><b>VF-12A Beta Fighter</b></font>

    Player: Vehicle

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>12</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 170

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">327**</td><td><b><i>Battloid Transformation: </i></b>Multiform (1609 Character Points in the most expensive form) (Instant Change)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">375**</td><td><b><i>Beta Integral Multiple Missile System(BIMMS): Coralsnake: </i></b>Multipower, 300-point reserve, all slots 4 clips of 16 Charges (Only 2 'clips'; +1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17u**</td><td>1) <b><i>Coralsnake Missile Area Barrage: </i></b>Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Area Of Effect (18" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (900"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24u**</td><td>2) <b><i>Coralsnake Missile Spread: </i></b>Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Autofire (10 shots; Only 8 shot autofire.; +1); Limited Range (900"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">393**</td><td><b><i>Beta Integral Multiple Missile System(BIMMS): Hammerheads: </i></b>Multipower, 262-point reserve, all slots 4 clips of 20 Charges (Only 2 'clips'; +1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15u**</td><td>1) <b><i>Hammerhead Missile Area Barrage: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21u**</td><td>2) <b><i>Hammerhead Missile Spread: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">123**</td><td><b><i>Derringer Long Range Missiles: </i></b>Killing Attack - Ranged 11d6, Armor Piercing (+1/2); 4 Charges (-1) [<b>Notes:</b> These can be replaced with bombs: 4000kg payload.]*</td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">187**</td><td><b><i>EP-14 80mm Internal Gun Pod: </i></b>Killing Attack - Ranged 5 1/2d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">144**</td><td><b><i>EP-4 Particle Beam Cannon: </i></b>Killing Attack - Ranged 6d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Limited Range (500"; -1/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>EP-4 Particle Beam Cannon: </i></b>Second EP-4 Particle Beam Cannon*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3**</td><td><b><i>Laser Range Finder: </i></b>Absolute Range Sense*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45**</td><td><b><i>Long Range Radar: </i></b>Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12**</td><td><b><i>Long Range Radio: </i></b>High Range Radio Perception (Radio Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4**</td><td><b><i>Manuverability: </i></b>+2 with Flight*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19**</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42**</td><td><b><i>Sensor Suite: </i></b>Infrared Perception (Sight Group) <b>plus</b> Nightvision <b>plus</b> Ultraviolet Perception (Sight Group) <b>plus</b> +6 versus Range Modifier for Sight Group and Hearing Group*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15**</td><td><b><i>State of the Art Armor: </i></b>Hardened (+1/4) applied to DEF*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15**</td><td><b><i>Targeting System: </i></b>+3 with Ranged Combat*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">86**</td><td><b><i>Thrusters: </i></b>Multipower, 86-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u**</td><td>1) <b><i>Mach Flight Speed: </i></b>Flight 9", MegaScale (1" = 1 km; +3/4)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u**</td><td>2) <b><i>Standard Flight: </i></b>Flight 35", x8 Noncombat*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Wing Ordanance Hardpoints [<b>Notes:</b> Each wing has three hardpoints. Each hardpoint can carry either one Angel of Death 2, one Firebird, one CBM-200 Missile or multiple Diamondbacks on a rack. Diamondbacks are 8 if on the inner hardpoint, 7 on the middle, or 6 on the outer, the middle hardpoint precludes mounting diamondbacks on the outer or inner hardpoints. Note that all missiles must be expended or jetisoned to transform or enter atmosphere. Typical load is one Firebird and 14 diamondbacks per wing(2 and 28 total).]*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 1883






    <b>Total Character Cost:</b> 2053


    <b>Base Points:</b> 2087
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  11. #41
    Join Date
    Feb 2003
    Location
    Glen Burnie, MD
    Age
    37
    Posts
    423
    Blog Entries
    2
    Rep Power
    20307

    Beta Battloid

    <font size=+1><b>VF-12A Beta Battloid</b></font>

    Player: Vehicle

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>12</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 194

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Arm Shields: </i></b>+4 DEF, Hardened (+1/4); Only Covers Arms (-3/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">375&#160;&#160;</td><td><b><i>Beta Integral Multiple Missile System(BIMMS): Coralsnake: </i></b>Multipower, 300-point reserve, all slots 4 clips of 16 Charges (Only 2 'clips'; +1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17u&#160;&#160;</td><td>1) <b><i>Coralsnake Missile Area Barrage: </i></b>Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Area Of Effect (18" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (900"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24u&#160;&#160;</td><td>2) <b><i>Coralsnake Missile Spread: </i></b>Killing Attack - Ranged 8d6, Armor Piercing (+1/2), Autofire (10 shots; Only 8 shot autofire.; +1); Limited Range (900"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">393&#160;&#160;</td><td><b><i>Beta Integral Multiple Missile System(BIMMS): Hammerheads: </i></b>Multipower, 262-point reserve, all slots 4 clips of 20 Charges (Only 2 'clips'; +1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15u&#160;&#160;</td><td>1) <b><i>Hammerhead Missile Area Barrage: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Area Of Effect (16" Any Area; +1); Requires One Missile per 1" AOE (-1/2), Limited Range (750"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21u&#160;&#160;</td><td>2) <b><i>Hammerhead Missile Spread: </i></b>Killing Attack - Ranged 7d6, Armor Piercing (+1/2), Autofire (10 shots; +1); Limited Range (750"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">165&#160;&#160;</td><td><b><i>EU-35 Triple Barreled Ion Pulse Cannons: </i></b>Multipower, 206-point reserve, all slots Limited Range (500"; -1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16u&#160;&#160;</td><td>1) <b><i>High Power: </i></b>Killing Attack - Ranged 6 1/2d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); Limited Range (500"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16u&#160;&#160;</td><td>2) <b><i>Low Power: </i></b>Killing Attack - Ranged 4d6+1, Armor Piercing (+1/2), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16u&#160;&#160;</td><td>3) <b><i>Mid Power: </i></b>Killing Attack - Ranged 5d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); Limited Range (500"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>EU-35 Triple Barreled Ion Pulse Cannons: </i></b>Second EU-35&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Laser Range Finder: </i></b>Absolute Range Sense&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td><b><i>Long Range Radar: </i></b>Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Long Range Radio: </i></b>High Range Radio Perception (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Manuverability: </i></b>+2 with Flight&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Mecha Legs: </i></b>No Turn Mode (+1/4) applied to Ground Movement&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19&#160;&#160;</td><td><b><i>Sealed Systems: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42&#160;&#160;</td><td><b><i>Sensor Suite: </i></b>Infrared Perception (Sight Group) <b>plus</b> Nightvision <b>plus</b> Ultraviolet Perception (Sight Group) <b>plus</b> +6 versus Range Modifier for Sight Group and Hearing Group&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>State of the Art Armor: </i></b>Hardened (+1/4) applied to DEF&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Targeting System: </i></b>+3 with Ranged Combat&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">82&#160;&#160;</td><td><b><i>Thrusters: </i></b>Flight 18", x4 Noncombat, Full Reverse (+1/4), No Turn Mode (+1/4), Sideways Maneuverability full velocity (+1/2)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 1317






    <b>Total Character Cost:</b> 1511


    <b>Base Points:</b> 1511
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  12. #42
    Join Date
    Feb 2003
    Location
    Glen Burnie, MD
    Age
    37
    Posts
    423
    Blog Entries
    2
    Rep Power
    20307

    Re: Robotech HERO (spec. Invid Invasion)

    Any comments on the Alpha and Beta?

    Here's the hit location charts and additional effects of damage for all the mecha I've made. It's a zip of an Excel file.
    I'm definatly looking for comments on it.

    John
    Attached Files Attached Files
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

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    Re: Robotech HERO (spec. Invid Invasion)

    Sounds good & thanks.

    Mostof my info is based on the Palladium books and some surfing of the different websites out there.

    http://www.artemisgames.com/robotech/Mecha/mecha.html

    http://www.robotech.com/

    http://www.steelfalcon.com/macrossmecha.html

    http://www.kent.net/robotech/

    http://www.globalstarsoftware.com/robotechinvasion/

    http://unspacy.com/m2051/

    http://www.robotechresearch.com/

    hope those help you some. I also enjoy the Macross side of the house, and am working on intergrating the 2 groups into a possible one history.

    Now, on Steelfalcon, he has several good reasons on how Macross & Robotech can be intertwinned.

    Oh, I been wondering what color you ink you been using, since the only way I can read what you have posted is to highlight it.

    wylie

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    Re: Robotech HERO (spec. Invid Invasion)

    I pretty much just used the Robotech Reference Guide(www.atemisgames.com/robotech/).

    I just chose a more deadly path.
    I have no idea why you have to highlight my posts to read them. Are you set up to view posts as HTML?

    John Spencer
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

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    Re: Robotech HERO (spec. Invid Invasion)

    Honestly, not sure what I set on right as far html goes.

    Think I wanted/ went for a dramaic/ cinmanic feel.

    either way works, just depends on the type of game you're trying to run.

    as mad as it sounds, given any idea on settings?

    Mine is during 2022, right after SDF 3 leaves.

    wylie

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