This may sound odd, but I'm just doing this for fun right now. If I ran a game it would probably be set when Mars Division makes its assault on earth.
John
This may sound odd, but I'm just doing this for fun right now. If I ran a game it would probably be set when Mars Division makes its assault on earth.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
Mars Divison?
I think that is the setting for the new vidoe game. You play a cyclone rider. And believe me, I won't being doing this if I didn't enjoy it. Yes, there are times where I just walk away for a time.
On a different subject, any thoughts to skill packages? I put my own version in the group files. Yeah, they kinda repeat themselves real quick, since my only source are the RPG game books.
Oh, thanks. I enjoy being able to bounce thoughts back & forth.
Maybe we can talk Steve into some kind of sourcebook at the rate we are going.![]()
wylie
I made up some rudimentary package deals and a chart for how much membership for what, and this seems like a good time to post 'em.
Veritech Pilot
Combat Piloting, KS: Invid 8-, KS: REF 11-, Navigation: Air and Space, PS: Veritech Pilot, Systems Operations, TF:Alpha, TF:Cyclone, WF: Cyclone Weapons, WF: Gallant H-90, Subject to Orders(Infreq, Greatly)
Cyclone Rider/Infantry
Combat Driving, KS: Invid 8-, KS: REF 11-, Navagation: Land, PS: Infantry, Systems Operation, TF: Cyclone, WF: Cyclone Weapons, WF: Gallant H-90,
WF: Small Arms, Subject to Orders(Infreq, Greatly)
Bio-Maintanence Engineer
Analyze: Mecha, Electronics, KS: Invid 8-, KS: REF 11-, Mechanics, PS: Mechanic, SS: Veritech Mechanics, Systems Operation, WF: Gallant H-90
Subject to Orders(Infreq, Greatly)
That's all I made up, I don't really see a need for the Intelligence Officer(Military Specialist from the Palladium RPG), if someone made up something like that I would just make sure they have the appropriate skills.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
Membership Perk:
Cyclone Rider(Infantry)
Cost/Rank/Division/Gear
8/Major/Marines/Any Cyclone, with any weapons
7 /1st Lieutenant/ Marines/ Any Cyclone, with any weapons
6 /3rd or 2nd Lieutenant/ Marines/ Any Cyclone, with any weapons
5 /Master Sergeant or SergeantMajor/ Marines/ Cyclone-Battler, upgraded armament
4 /Staff or Gunnery Sergeant/ Marines/ Cyclone-Battler, upgraded armament
3 /Sergeant/ Marines/ Cyclone-Battler, standard armament
2 /Corporal/ Marines/ Possible Cyclone 1 /Private First Class/ Marines/ CVR-3, Gallant H-90
Veritech Pilot(Naval)
Cost/ Rank/ Division/ Gear
11/ Lieutenant Commander/ Naval/ Any Veritech with any weapons
10/ 1st Lieutenant/ Naval/ Any Veritech with possible upgraded weapon
9/ 2nd Lieutenant/ Naval/ Alpha with EU-13 or two EP-13s
8/ Flight Officer/ Naval/ Alpha with EP-13
Veritech Pilot(Marines)
Cost/ Rank/ Division/ Gear
10/ Major/ Marines/ Any Veritech with possible upgraded weapon
9/ 1st Lieutenant/ Marines/ Alpha with EU-13 or two EP-13s
8/ 3rd/2nd Lieutenant/ Marines Alpha with EP-13
Non-Combatant
Cost/ Rank/ Division/ Gear
3/ Chief or Master Technical Sgt/ Naval/ Possible Cyclone, in addtion to below
2/ (Senior) Technical Sgt/ Naval/ CVR-3, Gallant H-90
1/ Technical Specialist or Technician 1st Class/ Naval/ CVR-3, Gallant H-90
3/ Master Sergeant or Sergeant Major/ Marines/ Possible Cyclone, in addtion to below
2/ Staff or Gunnery Sergeant/ Marines/ CVR-3, Gallant H-90
1/ Sergeant or Corporal/ Marines/ CVR-3, Gallant H-90
Note that I used some other peoples works to make a somewhat plausable rank structure.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
REF SKILL PACKAGES
NOTE: all the same disads unless otherwise noted
DF: REF or SC, conceal, major 15
WATCHED: REF or SC, more, NCI 10
Veritech Pilot: REF Destroid Pilot: REF Cyclone rider:
3 combat piloting 2 mecha MA 2 Mecha MA
3 KS: veritech fighters 3 combat piloting 3 combat piloting
1 TF: jets 4 WF: heavy, small arms 4 WF:heavy, small arms
3 system operation 3 system operation 12 commando MA
4 WF: heavy, small arms 3 combat driving 2 TF:ground
3 combat driving 2 TF: ground 3 KS: cyclones
3 KS: cyclone(battler) 3 KS: destroids 3 stealth
3 navigation 12 commando MA 3 system operation
2 mecha MA: (only with mecha)
martial strike, martial block, martial dodge
12 commando MA:
martial strike, martial dodge, martial block
cost: 37/ 12 cost:32/ 7 cost: 32/ 7
Zentraedi REF Warrior REF Military Specialist REF Bio-Maintence
3 combat piloting 3 combat piloting Engineer
3 KS: Zentraedi mecha 3 combat driving 3 mechanics
3 navigation 2 mecha MA 3 electronics
4 WF: heavy, small arms 4 WF: heavy, small arms 3 PS: mecha engineer
2 mecha MA 3 KS: cyclone(saber) 3 KS: veritech mechanics
12 commando MA 3 disguise 3 KS: mecha mechanics
3 system operation 12 commando MA or another 3 KS:mecha electronics
3 interrogation 4 WF: heavy, small arms
3 system operation 3 computer programming
3 analyze( intelligence) 12 commando MA
cost: 30/5 cost: 39/ 14 cost: 40/ 15
REF Communications REF Field Scientist REF Intelligence Agent
Engineer 3 computer programming 3 combat driving
3 system operation 3 KS: computers 3 KS: cyclones
3 computer programming 3 paramedic 3 KS: cyclone repair
2 WF: small arms 3 science: math 2 mecha MA
3 security systems 2 WF: small arms 2 TF: ground
3 KS: basic radio 2 TF: ground 4 WF: heavy, small arms
3 KS: scrambler 3 combat driving 3 security systems
3 KS: satellite relay 12 commando MA 3 KS: photo/video equipment
3 cryptography 3 KS: alien tech 12 commando MA
12 commando MA
cost: 35/10 cost 34/ 9 cost: 35/10
don't know why, but it scrambled up. but there are my packages.
interesting that you noted naval & marine versions of the veritech pilot.
do you plan on letting Bio mechanics to have mecha combat skills?
I have no problems letting Bio-maintanance Engineers having mecha piloting skills.
I used the Marine/Naval setup to try and make sense out of the crazy ranks in Robotech. In the end it means nothing.
I also noticed that your players start with 100 point characters, while mine would start with 200(100+100, though it's hard to fill the disads.)
They look something like this:
<font size=+1><b>Micheal Goldwing</b></font>
Player: John Spencer
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>7**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>8**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>38**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 81
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Hotshot Pilot: </i></b>+5 DEX; No Figured Characteristics (-1/2), Only in Aircraft/Flying Mecha (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Hotshot Pilot: </i></b>+1 SPD; Only in Aircraft/Flying Mecha (-1/2)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 14
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">**</td><td>Boxing*</td></tr><tr><td valign="top" align="right">4**</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*</td></tr><tr><td valign="top" align="right">3**</td><td>2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 10 STR for holding on*</td></tr><tr><td valign="top" align="right">4**</td><td>3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 2d6 Strike*</td></tr><tr><td valign="top" align="right">5**</td><td>4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 4d6 Strike*</td></tr></table><b>Martial Arts Cost:</b> 16
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">8**</td><td>+1 with All Combat*</td></tr><tr><td valign="top" align="right">5**</td><td>+1 with Alpha Fighter*</td></tr><tr><td valign="top" align="right">3**</td><td>+1 with Boxing*</td></tr><tr><td valign="top" align="right">3**</td><td>+1 with Combat Piloting, Navigation, and PS:Veritech Pilot*</td></tr><tr><td valign="top" align="right">5**</td><td>+2 with DCV; Only to negate size penalties (-1/2), Only in Aircraft/Flying Mecha (-1/2)*</td></tr><tr><td valign="top" align="right">5**</td><td>Combat Piloting 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Boxing 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>KS: Invid 8-*</td></tr><tr><td valign="top" align="right">2**</td><td>KS: Robotech Expeditionary Force 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>Mechanics 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Navigation (Air, Space) 12-*</td></tr><tr><td valign="top" align="right">1**</td><td>PS: Officer 8-*</td></tr><tr><td valign="top" align="right">2**</td><td>PS: REF Veritech Pilot 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Paramedics 12-*</td></tr><tr><td valign="top" align="right">1**</td><td>SS: Veritech Mechanics 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Systems Operation 12-*</td></tr><tr><td valign="top" align="right">4**</td><td>TF: Alpha Veritech Fighter, Beta Veritech Fighter, Combat Aircraft, Cyclone Veritech Cycle, Valkyire Veritech Fighter*</td></tr><tr><td valign="top" align="right">3**</td><td>WF: Cyclone Weapons, Gallant H-90*</td></tr></table><b>Skills Cost: </b>55
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">8**</td><td>Fringe Benefit: Membership: REF Naval Flight Officer-Veritech Pilot*</td></tr></table><b>Perks Cost:</b> 8
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6**</td><td>Combat Luck (3 PD/3 ED)*</td></tr></table><b>Talents Cost:</b> 6
<b>Total Character Cost:</b> 180
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5**</td><td>Hunted: REF (Mo Pow, NCI, Limited Geographical Area, 8-, Watching)*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Few tradable items. Poor*</td></tr><tr><td valign="top" align="right">0**</td><td>Normal Characteristic Maxima*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Fearless(Reckless) (Common, Moderate)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Naive (Common, Strong)*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Trying to live up to his family name (Common, Moderate)*</td></tr><tr><td valign="top" align="right">5**</td><td>Reputation: Son of Veritech Ace, Grandson of Global Cival War Ace, 11- (Known Only To A Small Group)*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry, Rivalry Desc., Many Rivals*</td></tr><tr><td valign="top" align="right">10**</td><td>Social Limitation: Subject to REF Orders (Occasionally, Major)*</td></tr><tr><td valign="top" align="right">10**</td><td>Social Limitation: Unfamiliar with Earth (Frequently, Minor)*</td></tr></table>
<b>Disadvantage Points:</b> 80
<b>Base Points:</b> 100
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
This write up assumes starting as part of the Mars Division after it's disasterous assault on earth.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
Funny, I never thought about hotshot pilot perks.
as far as rank goes, enlisted cost 3 pts each
warrant officer costs 4 pts each
officer 5 pts each
even though I had one player thought he had to buy each rank, you don't. When the player wants to move up in rank, say an officer, then he only has to pay the 5 pts for 2nd Lt.
Skills like bueacrutics (can't remember how to spell the word right now) and disads: responsible for people beneath him
Since I would do an New Generation/Invid Invasion campaign, I wanted ranks to be kinda cheap, but then came up with the idea to tie it in with starting equipment.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
rank as part of equipment? I haven't thought of that.
Now in a Invasion, I would have thought rank won't be a big thing, if it mattered at all.
That's why I tied it into starting equipment. Rank has some effect if you were to meet other military survivors.
I'll have cylcones up probably Sat.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
John,
Don't forget to email me the HD files so i can post them on the Star Hero Fandom site
Aroooo
Don't worry, you'll get em first.
John
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>VR-O38 Lite Cyclone - Armor</b></font>
Player: Vehical
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>0"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 72
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21**</td><td><b><i>Computer / Laser Targeting System: </i></b>+2 with Ranged Combat <b>plus</b> Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons <b>plus</b> Absolute Range Sense*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">22**</td><td><b><i>Heavily Armored Battle Armor: </i></b>+11 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>IR Detection System: </i></b>Infrared Perception (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Light Amplification System: </i></b>Nightvision*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Overlapping Armor: </i></b>+3 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12**</td><td><b><i>Radio: </i></b>High Range Radio Perception (Radio Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15**</td><td><b><i>Short Ranged Radar: </i></b>Radar (Radio Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20**</td><td><b><i>Thruster Assisted Leaping: </i></b>Leaping +20" (20" forward, 10" upward)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">42**</td><td><b><i>Thrusters: </i></b>Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5**</td><td><b><i>Two Legged Mobility: </i></b>No Turn Mode (+1/4) applied to Ground Movement*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td><b><i>UV Sight System: </i></b>Ultraviolet Perception (Sight Group)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">**</td><td>Weapons System [<b>Notes:</b> RL-6, EP-40, EP-37, GR-97]*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 159
<b>Total Character Cost:</b> 231
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5**</td><td>Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing)*</td></tr></table>
<b>Disadvantage Points:</b> 5
<b>Base Points:</b> 226
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>VR-O38 Lite Cyclone - Motorcycle</b></font>
Player: Vehical
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 64
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Headlights: </i></b>Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Heavily Armored Motorcycle: </i></b>+11 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Radio: </i></b>High Range Radio Perception (Radio Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Short Ranged Radar: </i></b>Radar (Radio Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">62  </td><td><b><i>Transform into Cyclone Armor: </i></b>Multiform (367 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Turbo Boost: </i></b>Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36  </td><td><b><i>Two Wheeled: </i></b>Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Weapons System [<b>Notes:</b> RL-6, EP-40, EP-37, GR-97] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 165
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td><b><i>Missile Launcher Sidecar: </i></b>Killing Attack - Ranged 6d6, Autofire (10 shots; +1); 9 Charges (-1/4) </td><td valign="top" align="right">[9]</td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
<b>Total Character Cost:</b> 229
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing) </td></tr></table>
<b>Disadvantage Points:</b> 5
<b>Base Points:</b> 224
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
<font size=+1><b>VR-O41 Sabre Cyclone - Armor</b></font>
Player: Vehical
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 75
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">100  </td><td><b><i>CADS-1 Variable Frequency Blades: </i></b>Multipower, 67-point reserve, all slots Reduced Endurance (0 END; +1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>1) <b><i>Powered Mode: </i></b>Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Armor Piercing (+1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Unpowered Mode: </i></b>Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Computer / Laser Targeting System: </i></b>+2 with Ranged Combat <b>plus</b> Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons <b>plus</b> Absolute Range Sense </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">120  </td><td><b><i>GR-103 Mini-Missile Launcher: </i></b>Multipower, 150-point reserve, all slots 12 Charges (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u  </td><td>1) <b><i>Area Missile Strike: </i></b>Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12u  </td><td>2) <b><i>Missile Strike: </i></b>Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26  </td><td><b><i>Heavily Armored Battle Armor: </i></b>+13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>IR Detection System: </i></b>Infrared Perception (Sight Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Light Amplification System: </i></b>Nightvision </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Overlapping Armor: </i></b>+4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Radio: </i></b>High Range Radio Perception (Radio Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Short Ranged Radar: </i></b>Radar (Radio Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Thruster Assisted Leaping: </i></b>Leaping +20" (20" forward, 10" upward) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">42  </td><td><b><i>Thrusters: </i></b>Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Two Legged Mobility: </i></b>No Turn Mode (+1/4) applied to Ground Movement </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>UV Sight System: </i></b>Ultraviolet Perception (Sight Group) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 416
<b>Total Character Cost:</b> 491
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing) </td></tr></table>
<b>Disadvantage Points:</b> 5
<b>Base Points:</b> 486
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
"You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel
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