Page 5 of 5 FirstFirst 12345
Results 61 to 69 of 69

Thread: Robotech HERO (spec. Invid Invasion)

  1. #61
    Join Date
    Feb 2003
    Location
    Glen Burnie, MD
    Age
    37
    Posts
    423
    Blog Entries
    2
    Rep Power
    20307

    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>VR-O41 Sabre Cyclone - Motorcycle</b></font>

    Player: Vehical

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>10"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 67

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">120&#160;&#160;</td><td><b><i>GR-103 Mini-Missile Launcher: </i></b>Multipower, 150-point reserve, all slots 12 Charges (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u&#160;&#160;</td><td>1) <b><i>Area Missile Strike: </i></b>Killing Attack - Ranged 5d6, Area Of Effect (8" Any Area; +1); Uses 2 charges per 1" of AOE (-1/2), Limited Range (375"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12u&#160;&#160;</td><td>2) <b><i>Missile Strike: </i></b>Killing Attack - Ranged 5d6, Autofire (10 shots; +1); Limited Range (375"; -1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Headlights: </i></b>Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td><b><i>Heavily Armored Motorcycle: </i></b>+13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Radio: </i></b>High Range Radio Perception (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Short Ranged Radar: </i></b>Radar (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">84&#160;&#160;</td><td><b><i>Transform into Cyclone Armor: </i></b>Multiform (498 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Turbo Boost: </i></b>Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Two Wheeled: </i></b>Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 332






    <b>Total Character Cost:</b> 399

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 5

    <b>Base Points:</b> 394
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  2. #62
    Join Date
    Feb 2003
    Location
    Glen Burnie, MD
    Age
    37
    Posts
    423
    Blog Entries
    2
    Rep Power
    20307

    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>VR-O52 Battler Cyclone - Armor</b></font>

    Player: Vehical

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>20"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 75

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td><b><i>Computer / Laser Targeting System: </i></b>+2 with Ranged Combat <b>plus</b> Penalty Skill Levels: +4 vs. Range Modifier with All Cyclone Weapons <b>plus</b> Absolute Range Sense&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td><b><i>Heavily Armored Battle Armor: </i></b>+13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>IR Detection System: </i></b>Infrared Perception (Sight Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Light Amplification System: </i></b>Nightvision&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Overlapping Armor: </i></b>+4 DEF, Hardened (+1/4); Only Covers where CVR-3 and Cyclone armor overlaps. (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Radio: </i></b>High Range Radio Perception (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Short Ranged Radar: </i></b>Radar (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Thruster Assisted Leaping: </i></b>Leaping +20" (20" forward, 10" upward)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">42&#160;&#160;</td><td><b><i>Thrusters: </i></b>Flight 12", Full Reverse (+1/4), Sideways Maneuverability full velocity (+1/2)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Two Legged Mobility: </i></b>No Turn Mode (+1/4) applied to Ground Movement&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>UV Sight System: </i></b>Ultraviolet Perception (Sight Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Weapons System [<b>Notes:</b> RL-6, EP-40, EP-37, GR-97]&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 166






    <b>Total Character Cost:</b> 241

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Physical Limitation: Takes Two Phases to Return to Motorcycle Mode (Infrequently, Slightly Impairing)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 5

    <b>Base Points:</b> 236
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  3. #63
    Join Date
    Feb 2003
    Location
    Glen Burnie, MD
    Age
    37
    Posts
    423
    Blog Entries
    2
    Rep Power
    20307

    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>VR-O52 Battler Cyclone - Motorcycle</b></font>

    Player: Vehical

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>21&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>25"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>10"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 67

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td><b><i>Headlights: </i></b>Hearing Group Images Increased Size (4" radius; +1/2) (8" Line; +0), +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td><b><i>Heavily Armored Motorcycle: </i></b>+13 DEF; Does not protect occupants (-1/2) (Modifiers affect Base Characteristic)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Radio: </i></b>High Range Radio Perception (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Short Ranged Radar: </i></b>Radar (Radio Group)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">64&#160;&#160;</td><td><b><i>Transform into Cyclone Armor: </i></b>Multiform (375 Character Points in the most expensive form) (Instant Change); Rider Must Be Wearing CVR-3 To Transform (-1/4)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Turbo Boost: </i></b>Leaping +10" (10" forward, 5" upward); Requires A Combat Driving Roll (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Two Wheeled: </i></b>Ground Movement +19" (25" total), x8 Noncombat; Only On Appropriate Terrain (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Weapons System [<b>Notes:</b> RL-6, EP-40, EP-37, GR-97]&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 171






    <b>Total Character Cost:</b> 238

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Physical Limitation: Two Wheeled (Infrequently, Slightly Impairing)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 5

    <b>Base Points:</b> 233
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  4. #64
    Join Date
    Feb 2003
    Location
    Glen Burnie, MD
    Age
    37
    Posts
    423
    Blog Entries
    2
    Rep Power
    20307

    Re: Robotech HERO (spec. Invid Invasion)

    <font size=+1><b>Cyclone Weapons</b></font>


    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">40**</td><td><b><i>GR-97 Forearm Missile Launcher: </i></b>Killing Attack - Ranged 5d6, Autofire (2 shots; +1/4), Armor Piercing (+1/2); 2 Charges (-1 1/2), OIF (-1/2), Limited Range (500"; -1/4) [<b>Notes:</b> Usually Used In Pairs +5 points for the second launcher. Takes up the forearm mounts.]*</td><td valign="top" align="right">[2]</td></tr><tr><td align="right" valign="top">80**</td><td><b><i>EP-40 40mm Pulse Particle Beam Gun: </i></b>Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2), 45 Charges (+1/2); OIF (-1/2), Limited Range (375"; -1/4) [<b>Notes:</b> Takes up one forearm plate. A single GR-97 could be mounted on the other, but this is unusual.]*</td><td valign="top" align="right">[45]</td></tr><tr><td align="right" valign="top">71**</td><td><b><i>EP-37 60mm Handheld Particle Beam Gun: </i></b>Multipower, 127-point reserve, 30 Charges (+1/4); all slots OAF (-1), Limited Range (375"; -1/4) [<b>Notes:</b> This weapon is hand held in armor mode and takes up the handlebar weapons slot in cycle mode.]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u**</td><td>1) <b><i>High Power Mode: </i></b>Killing Attack - Ranged 5 1/2d6, Armor Piercing (+1/2); OAF (-1), Uses Two Charges per Shot (-1/4), Limited Range (375"; -1/4)*</td><td valign="top" align="right">13</td></tr><tr><td align="right" valign="top">5u**</td><td>2) <b><i>Low Power Mode: </i></b>Killing Attack - Ranged 4 1/2d6, Armor Piercing (+1/2); OAF (-1), Limited Range (375"; -1/4)*</td><td valign="top" align="right">10</td></tr><tr><td align="right" valign="top">40**</td><td><b><i>RL-6 Rockit Launcher: </i></b>Killing Attack - Ranged 6d6; 6 Charges (-3/4), OIF (-1/2) [<b>Notes:</b> This weapon is hand held but attached to the inside of the right forearm plate in armor mode and takes up the handlebar weapon slot in cycle mode.]*</td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">65**</td><td><b><i>M-100 12.7mm Triple Barreled Gatling Gun: </i></b>Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), 200 Charges (+1); OAF (-1), Limited Range (250"; -1/4) [<b>Notes:</b> This weapon is hand held in armor mode and takes up the handlebar weapon slot in cycle mode.]*</td><td valign="top" align="right">[200]</td></tr></table><b>Powers Cost:</b> 306
    "You may be right, I may be crazy; but it just might be a lunatic you're looking for." -Billy Joel

  5. #65
    Join Date
    Feb 2003
    Location
    Washington, DC
    Age
    46
    Posts
    1,028
    Blog Entries
    2
    Rep Power
    1070

    Re: Robotech HERO (spec. Invid Invasion)

    Just updated the Robotech page with the latest info I have:

    http://www.starherofandom.com/h_robotech/index.php

    Aroooo

  6. #66
    Join Date
    May 2010
    Posts
    499
    Blog Entries
    1
    Rep Power
    176045

    Re: Robotech HERO (spec. Invid Invasion)

    I'd like to view some of the write-ups in this thread but the markup language must have changed. Is there any way to translate it so I can read it easily?

  7. #67
    Join Date
    Jul 2004
    Posts
    310
    Rep Power
    285047

    Re: Robotech HERO (spec. Invid Invasion)

    Quote Originally Posted by Mathew View Post
    I'd like to view some of the write-ups in this thread but the markup language must have changed. Is there any way to translate it so I can read it easily?
    The boards don't let you post HTML any more. If you really want, you can copy a post, paste it into a file and save it as an .htm file on your PC then look at that.
    Or you can see if any of the links are still up.
    F - is the Fire that rains from the Skies
    U - for Uranium Bomb!
    N - is for No Survivors...

  8. #68
    Join Date
    May 2010
    Posts
    499
    Blog Entries
    1
    Rep Power
    176045

    Re: Robotech HERO (spec. Invid Invasion)

    My own attempt at writing up an Invid Shock Trooper, in Hero 4th ed. Came to 350 points.

    http://home.comcast.net/~mathewignash/PDFs/ISHOCKTR.pdf

    The writeup is based on converting the characteristics from the Palladium RPG. Actual height, weight and lifting ability determined Growth, Density Increase and STR. Mental stats are based on the Invid pilot stats from the Palladium Robotech books.

  9. #69
    Join Date
    Jan 2011
    Posts
    41
    Rep Power
    0

    Re: Robotech HERO (spec. Invid Invasion)

    Are these available somewhere as a Hero Designer file?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Rifts HERO?
    By gauss in forum Other Genres
    Replies: 345
    Last Post: Feb 5th, '12, 11:56 PM
  2. Mutants and Masterminds vs. HERO
    By Jeff T. in forum General Roleplaying
    Replies: 793
    Last Post: Dec 28th, '06, 01:31 PM
  3. A HERO Games History
    By TheImperialKhan in forum Company Questions
    Replies: 62
    Last Post: Jul 14th, '05, 01:13 AM
  4. A Mind in Crisis (Rant Warning…)
    By Ndreare in forum Fantasy Hero
    Replies: 112
    Last Post: Jul 10th, '03, 07:25 PM
  5. Origins
    By HeroTina in forum Conventions
    Replies: 11
    Last Post: Jul 6th, '03, 05:02 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •