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  1. #1
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    Stargate Hero

    Hi,

    Following advice and discussion on this thread, I am starting a thread where I can post Stargate adaptations that I create for feedback/comments.

    The reason for this, is that I am new to the Hero system and was looking for a good way to learn it.

    So the idea is that I will try to create as much as I can of the Stargate universe within the Hero system, this will give me a chance to try out different rules, starting with heroic characters and moving upto different more involved powers.

    The other reason for posting this here, other than feedback, is that others might find it useful, after a quick search of the forums all I could find was some discussions on zats, staff weapons and some generic 'gating' and symbiot ideas.

    So hopefully I won't be treading on anyone's toes here

    So to start off I have created a 150pt version of Jack O'Neill which is displayed below as well as an HD2 file.

    Cheers
    Shem

    <font size=+1><b>Colonel Jonathan "Jack" O'Neill </b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>14**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>7**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>32**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 81



    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">8**</td><td>+1 with All Combat*</td></tr><tr><td valign="top" align="right">3**</td><td>+1 with any three maneuvers or a tight group of attacks*</td></tr><tr><td valign="top" align="right">0**</td><td>Climbing 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Combat Piloting 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Concealment 12-*</td></tr><tr><td valign="top" align="right">0**</td><td>Conversation 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Deduction 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Demolitions 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Fast Draw 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Interrogation 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Military organizations (INT-based) 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Small Unit Tactics (INT-based) 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Strategic Planning (INT-based) 12-*</td></tr><tr><td valign="top" align="right">0**</td><td>Language: English (idiomatic) (4 Active Points)*</td></tr><tr><td valign="top" align="right">3**</td><td>PS: USAF Colonel 12-*</td></tr><tr><td valign="top" align="right">0**</td><td>Persuasion 8-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Astronomy 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Security Systems 12-*</td></tr><tr><td valign="top" align="right">0**</td><td>Shadowing 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Stealth 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Survival 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Systems Operation 12-*</td></tr><tr><td valign="top" align="right">0**</td><td>TF: Combat Aircraft*</td></tr><tr><td valign="top" align="right">3**</td><td>Tactics 12-*</td></tr><tr><td valign="top" align="right">5**</td><td>WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat*</td></tr></table><b>Skills Cost: </b>60

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3**</td><td>Contact: General Hammond 12-*</td></tr><tr><td valign="top" align="right">2**</td><td>Contact: Thor 11-*</td></tr><tr><td valign="top" align="right">4**</td><td>Military Rank: Colonel USAF*</td></tr></table><b>Perks Cost:</b> 9



    <table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5**</td><td>DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)*</td></tr><tr><td valign="top" align="right">25**</td><td>Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psych. Lim.: Military Honour (Common, Strong)*</td></tr><tr><td valign="top" align="right">10**</td><td>Psych. Lim.: Compulsively Sarcastic (Common, Moderate)*</td></tr><tr><td valign="top" align="right">20**</td><td>Soc. Lim.: Subject to Orders (Very Frequently, Major)*</td></tr></table>
    <b>Disadvantage Points:</b> 75
    <br>
    <b>Base Points:</b> 75
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 150
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.86 m</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>100.00 kg</td><td><b>Eyes:&nbsp;</b>Dark Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b></td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>When Jack joined the Air Force at 18 years of age, he quickly proved to be someone with great potential. He was promptly assigned to a special training program for covert operations/infiltration, where he was trained in such skills as wilderness survival, assassination, the manufacture and detonation of explosives and he proved to be a field expedience specialist. He resigned from the service when his son Charlie died by accidentally shooting himself with Jack's gun. Jack never recovered from the loss, which eventually tore him and his wife apart. As a result of his depressed state and willingness to die he was recalled by his former commanding officer to go through the Stargate on the first mission to Abydos. But instead, the mission gave him a new desire to live.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>
    All Concept, No Crunch.

  2. #2
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    Re: Stargate Hero

    I'd give him at least 50 exp. points, maybe more. His skills need to be way above starting levels. He should probably also have Luck.

    We started a 3 player SG game. Once we get the kinks worked out, I'm going to put up an equipment page over at starherofandom.

    Aroooo

  3. #3
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    Re: Stargate Hero

    Oh man, I thought this would be about the REAL Stargate, as in Stargate Defender, "Save the humanoids"!

  4. #4
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    Re: Stargate Hero

    SG-1 is really a Dark Champions game with sci-fi elements and aliens so there should be plenty of theft worthy stuff on the boards....don't limit yourself to thinking "Space Hero."

    Second - the SG-1 team should all be point whores - they have 9 years of experience rracked up and they were not exactly freshmen when they started. i.e. Daniel is recognized as one of the worlds foremost experts on language (if not the worlds best) - I would expect him to have something to the tune of 50+ points spent on language alone.

    I generally don't build concept characters on a point basis but if I was to take a stab in the dark each of the SG-1 team should come in around the 250-350 point range depending on effecency of the build.

  5. #5
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    Re: Stargate Hero

    Here is what I might do with him based off of your work.


    <font size=+1><b>Colonel Jonathan "Jack" O'Neill </b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 84


    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Veteran Combatant </td></tr><tr><td valign="top" align="right">5  </td><td>1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>3) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND </td></tr><tr><td valign="top" align="right">3  </td><td>4) Judo Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>5) You're not getting away: 1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/5 Strike; You Fall, Target Falls; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>6) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>7) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>8) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away </td></tr><tr><td valign="top" align="right">4  </td><td>Weapon Element: Blades, Fist-Loads, Off Hand, Polearms and Spears </td></tr></table><b>Martial Arts Cost:</b> 37

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>PS: USAF Colonel 12- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Military Scholar </td></tr><tr><td valign="top" align="right">2  </td><td>1) KS: Military organizations (3 Active Points) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>2) KS: Small Unit Tactics (3 Active Points) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: Strategic Planning (3 Active Points) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>SS: Astronomy 11- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Bureaucratics 8- </td></tr><tr><td valign="top" align="right">4  </td><td>+4 with Bureaucratics - military red tape (8 Active Points); (US Military Only; -1) </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">7  </td><td>Demolitions 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics - Field Med 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Shadowing 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Survival 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Systems Operation (Communications Systems, Environmental Systems) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 13- </td></tr><tr><td valign="top" align="right">4  </td><td>+4 with Teamwork (8 Active Points); (SG-1 Only; -1) </td></tr><tr><td valign="top" align="right">13  </td><td>Analyze: Organizational Weakness 17- [<b>Notes:</b> This is to review a layout, guards, etc and come up with something.] </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Combat Aircraft </td></tr><tr><td valign="top" align="right">5  </td><td>WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">24  </td><td>+3 All Combat </td></tr><tr><td valign="top" align="right">5  </td><td>Penalty Skill Levels: +3 vs. Range Modifier with Small Arms </td></tr><tr><td valign="top" align="right">6  </td><td>+2 Small Arms </td></tr></table><b>Skills Cost: </b>124

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">8  </td><td>Contact: General Hammond (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 12- </td></tr><tr><td valign="top" align="right">6  </td><td>Contact: Thor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>Reputation (A small to medium sized group) 11-, +2/+2d6 </td></tr><tr><td valign="top" align="right">15  </td><td>Advanced Tech </td></tr><tr><td valign="top" align="right">4  </td><td>Military Rank: Colonel USAF </td></tr></table><b>Perks Cost:</b> 35

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr><tr><td valign="top" align="right">14  </td><td>Fearless  </td></tr><tr><td valign="top" align="right">5  </td><td>Resistance (5 points) </td></tr></table><b>Talents Cost:</b> 25


    <b>Total Character Cost:</b> 305

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone) </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Military Honour (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psych. Lim.: Compulsively Sarcastic (Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Soc. Lim.: Subject to Orders (Very Frequently, Major) </td></tr></table>
    <b>Disadvantage Points:</b> 75

    <b>Base Points:</b> 75
    <b>Experience Required:</b> 155
    <b>Total Experience Available:</b> 155
    <b>Experience Unspent:</b> 0

  6. #6
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    Re: Stargate Hero

    Shem and Eosin,

    Both are great adaptations of Jack. You're taking different approaches to your adaptations: Shem is trying to represent Jack with exactly 150 total points (and I assume he's going to do the same with the other SG-1 members at 150, also). Eosin is trying to represent Jack as accurately as he can without respect to the number of points involved (and again, I assume he will do the same with the others he's (hopefully) planning to post). Both approaches are sound and I'm looking forward to both sets of characters.

    That said, I think Eosin has made Jack too much of a combat monster with those All Combat skill levels and 8 martial maneuvers on top of the high Dex; and I'd like to see Shem's version get a couple of levels of Small Arms and three or four basic martial maneuvers.

    John H
    Last edited by JMHammer; Oct 26th, '04 at 10:48 AM. Reason: Fixed a tipo... tapo... typo!
    The medium is not the message; the message is the message.

  7. #7
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    Re: Stargate Hero

    I.... agree with all of JMHammer's points.

    (Damn gettin'-ahead-of-me posters... grumble, grumble... What, you're still reading? Oh, you want actual content.)

    I'd change Shem's version as follows: I'd get rid of the second Combat Skill Level, reduce the PS: USAF Colonel to 11- (since the main reason he was selected for the second mission was because he was in the first, and he was selected for the first mission because he was willing to die after the death of his son; he doesn't need to be a great colonel), and reduce his SS: Astronomy to 8-. With the 5 points saved from this, I'd give him 1d6 of Luck. Probably not enough, but as has been said, 9 years of experience is tough to cram into 150.

    I'd change Eosin's version as follows: reduce DEX to 16 but keep the 4 SPD, get rid of the Choke Hold, Judo Throw, and Martial Dodge (I've yet to see him do any of these "correctly"), reduce his SS: Astronomy to 8-, get rid of the limitation on his bonuses to Teamwork but reduce the total roll to 15-, reduce his Analyze to 15-, get rid of an All Combat Skill Level, and reduce his Resistance to 3. With the 20 points saved by these modifications, buy him 4d6 of Luck (since it definitely rubs off on his team).

  8. #8
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    Re: Stargate Hero

    I see both approaches as valid.

    The thing of it is, at the beginning of the series all the characters had long histories and were way cooler than most of the other SG teams. That can be explained as saying that they were 150 characters and most SG teams are built on 100. You can also just say that everyone has 150 and SG-1 gets lots of XP.

    If we are making suggestions:

    -I'd expand the "compulsive sarcastic" into something reflecting his tendency to act dumb and silly to disguise his capabilities.
    -He was in black ops for years and should at least have a PS.
    -TF: Parachutes
    -depending on timeframe, a Contact or Rivalry with Col. Mayborne
    -either a KS: resist mind control or 5 pts mental def on an act roll. (His Special Forces mental conditioning has been a plot point & he generally comes out of mind effects faster than anyone).
    WW: "We have Einstein's Brain? I thought that was at Princeton Hospital?"
    MM: "Transylvania 6-5000 Dubbie! Do you really think we'd leave that hanging around a bunch of Frat boys with Mono?"
    WW: "So, whose brain does Princeton have?"
    MM: "The only woman smart enough to kill Einstein"

    -- Wendy Watson learns another useful fact from the Middle Man

  9. #9
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    Re: Stargate Hero

    <font size=+1><b>Colonel Jonathan "Jack" O'Neill </b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 80

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">20  </td><td><b><i>It'll Work: </i></b>Luck 4d6 </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 20

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Veteran Combatant </td></tr><tr><td valign="top" align="right">5  </td><td>1) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>5) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away </td></tr><tr><td valign="top" align="right">4  </td><td>Weapon Element: Blades, Fist-Loads, Off Hand, Polearms and Spears </td></tr></table><b>Martial Arts Cost:</b> 26

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>PS: USAF Colonel 12- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Scholar </td></tr><tr><td valign="top" align="right">2  </td><td>1) KS: Military organizations (3 Active Points) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>2) KS: Small Unit Tactics (3 Active Points) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: Strategic Planning (3 Active Points) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>SS: Astronomy 11- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Bureaucratics 8- </td></tr><tr><td valign="top" align="right">4  </td><td>+4 with Bureaucratics - military red tape (8 Active Points); (US Military Only; -1) </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>Deduction 8- </td></tr><tr><td valign="top" align="right">7  </td><td>Demolitions 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics - Field Med 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Persuasion 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 12- </td></tr><tr><td valign="top" align="right">0  </td><td>Shadowing 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Survival 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Systems Operation (Communications Systems, Environmental Systems) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 12- </td></tr><tr><td valign="top" align="right">2  </td><td>+2 with Teamwork (4 Active Points); (SG-1 Only; -1) </td></tr><tr><td valign="top" align="right">13  </td><td>Analyze: Organizational Weakness 17- [<b>Notes:</b> This is to review a layout, guards, etc and come up with something.] </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Combat Aircraft </td></tr><tr><td valign="top" align="right">5  </td><td>WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">16  </td><td>+2 All Combat </td></tr><tr><td valign="top" align="right">3  </td><td>+1 Small Arms </td></tr><tr><td valign="top" align="right">5  </td><td>Penalty Skill Levels: +3 vs. Range Modifier with Small Arms </td></tr></table><b>Skills Cost: </b>111

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">8  </td><td>Contact: General Hammond (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 12- </td></tr><tr><td valign="top" align="right">6  </td><td>Contact: Thor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>Reputation (A small to medium sized group) 11-, +2/+2d6 </td></tr><tr><td valign="top" align="right">15  </td><td>Advanced Tech </td></tr><tr><td valign="top" align="right">4  </td><td>Military Rank: Colonel USAF </td></tr></table><b>Perks Cost:</b> 35

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr><tr><td valign="top" align="right">14  </td><td>Fearless  </td></tr><tr><td valign="top" align="right">3  </td><td>Resistance (3 points) </td></tr></table><b>Talents Cost:</b> 23


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone) </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Psych. Lim.: Military Honour (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Psych. Lim.: Compulsively Sarcastic (Common, Moderate) </td></tr><tr><td valign="top" align="right">20  </td><td>Soc. Lim.: Subject to Orders (Very Frequently, Major) </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: 1d6 </td></tr></table>
    <b>Disadvantage Points:</b> 75
    <br>
    <b>Base Points:</b> 75
    <b>Experience Required:</b> 145
    <b>Total Experience Available:</b> 155
    <b>Experience Unspent:</b> 10
    <b>Total Character Cost:</b> 295
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.86 m</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>100.00 kg</td><td><b>Eyes:&nbsp;</b>Dark Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b></td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>When Jack joined the Air Force at 18 years of age, he quickly proved to be someone with great potential. He was promptly assigned to a special training program for covert operations/infiltration, where he was trained in such skills as wilderness survival, assassination, the manufacture and detonation of explosives and he proved to be a field expedience specialist. He resigned from the service when his son Charlie died by accidentally shooting himself with Jack's gun. Jack never recovered from the loss, which eventually tore him and his wife apart. As a result of his depressed state and willingness to die he was recalled by his former commanding officer to go through the Stargate on the first mission to Abydos. But instead, the mission gave him a new desire to live.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b></td></tr></table>
    Attached Files

  10. #10
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    Re: Stargate Hero

    Here he is with the modifications suggested - I left the MA by and large alone since he was Special Forces.

  11. #11
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    Re: Stargate Hero

    Quote Originally Posted by Aroooo
    I'd give him at least 50 exp. points, maybe more. His skills need to be way above starting levels. He should probably also have Luck. Aroooo
    Quote Originally Posted by Eosin
    I generally don't build concept characters on a point basis but if I was to take a stab in the dark each of the SG-1 team should come in around the 250-350 point range depending on effecency of the build.
    Quote Originally Posted by JMHammer
    Both are great adaptations of Jack. You're taking different approaches to your adaptations: Shem is trying to represent Jack with exactly 150 total points (and I assume he's going to do the same with the other SG-1 members at 150, also). Eosin is trying to represent Jack as accurately as he can without respect to the number of points involved (and again, I assume he will do the same with the others he's (hopefully) planning to post).
    I was in 2 minds on whick route to go, I knew that I wouldn't be able to make an accurate adptation of SG-1 with only 150 points, but being new to the system I wanted to try and get the feel of the characters whislt hitting that 150pt limit.

    It has been really useful to see how much or how little you can fit into 150pts, and then to receive feedback on what people would liek to see in there is very interesting, so thanks for all feedback.

    I guess if I was going to be thorough I would take a leaf from Mongoose's B5 D20 season books and have 1 of each character for each of the eight seasons and details how they have changed.

    Season 1 - 150 pts and then add a set amount each season to reflect new abilities, change advantages/disadvantages to reflect changes e.g. spoiler - Teal'c losing his symbiant or Daniel coming back from ascension.

    That would be kinda cool though a lot of work Maybe some day......

    It was really an exercise in trying to fit concept into a fixed level of points.

    Quote Originally Posted by Aroooo
    We started a 3 player SG game. Once we get the kinks worked out, I'm going to put up an equipment page over at starherofandom.

    Aroooo
    I was looking at the real world weapons used in the series and they are mostly detailed in the Dark Champions book, I was going to make a HD prefab for those and then build on that with Goa'uld & Alien tech later, would that be any use to you at all?

    Thanks again for all the great feedback and I look forward to much more Stargate discussion.

    Cheers
    Shem
    All Concept, No Crunch.

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    Re: Stargate Hero

    Quote Originally Posted by shem_whistler
    I was looking at the real world weapons used in the series and they are mostly detailed in the Dark Champions book, I was going to make a HD prefab for those and then build on that with Goa'uld & Alien tech later, would that be any use to you at all?
    Check the Other Genres board, maybe the main Hero discussion board too. I did some writeups of SG & Goa'uld weapons. My SG GM and I are at slightly different ends on the Zat Gun, but since we have not been shot by one yet, I don't know how he built it (he's keeping it a surprise). There are also some other contributions/ideas on builds. Pick which one you like best

    Aroooo

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    Re: Stargate Hero

    Quote Originally Posted by Aroooo
    Check the Other Genres board, maybe the main Hero discussion board too. I did some writeups of SG & Goa'uld weapons. My SG GM and I are at slightly different ends on the Zat Gun, but since we have not been shot by one yet, I don't know how he built it (he's keeping it a surprise). There are also some other contributions/ideas on builds. Pick which one you like best

    Aroooo
    Cheers for that, I saw that there had been some discussion primarily about Zat's as they are a bit tricky, the staff weapons seem quite basic as an EB.

    My knowledge doesn't spread to that level yet, it will be a while before I tackle that I'm sure

    Cheers
    Shem
    All Concept, No Crunch.

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    Re: Stargate Hero

    Quote Originally Posted by JMHammer
    Shem and Eosin,

    Both are great adaptations of Jack. You're taking different approaches to your adaptations: Shem is trying to represent Jack with exactly 150 total points (and I assume he's going to do the same with the other SG-1 members at 150, also). Eosin is trying to represent Jack as accurately as he can without respect to the number of points involved (and again, I assume he will do the same with the others he's (hopefully) planning to post). Both approaches are sound and I'm looking forward to both sets of characters.

    John H

    This is a really important point, especially as Shem is new to Hero. Rep to you. There is no "right way" to simulate a character. What Shem built on 150 points works really well as Jack. Does it match exactly what someone else thinks makes up Jack... probably not, but it is a solid, playable character... and easily would work as Jack O'Neill from the movie or season one of SG-1.

    Shem... to you I recommend keep on doing what you are doing here. Take 150 points and make the SG-1 character as best you can... don't worry about whether they are "perferct replicas" or not. This will teach you to play with the system, as well as showing you where such characters can eventually grow.
    Levels of RPG Development
    (With special thanks to Zornwil)
    Axioms: The sacrosanct core assumptions of the game.
    Mechanics: The basic functional building blocks derived from the axioms.
    Game Rules: The specific and variable application of Mechanics that define the play of the game.
    Play Experience: The resulting behaviors of play and shared imaginary event unique to each group.

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    Re: Stargate Hero

    Quote Originally Posted by shem_whistler
    Cheers for that, I saw that there had been some discussion primarily about Zat's as they are a bit tricky, the staff weapons seem quite basic as an EB.

    My knowledge doesn't spread to that level yet, it will be a while before I tackle that I'm sure
    Don't worry about it. Like others have mentioned, do it how you want, and the rest will fall into place. Playing will actually help flesh out your ideas too. My other recommendation is to not sweat the mechanics. If you know a Zat is supposed to kill you on the second shot, that's all you or players need to know. Don't worry about how to build it - that comes later as you get more obsessed with Hero

    Aroooo

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