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Thread: Stargate Hero

  1. #46
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    Re: Daniel Jackson

    Quote Originally Posted by shem_whistler
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.83 m</td><td><b>Hair:&nbsp;</b>Dark Blond</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>100.00 kg</td></table>
    6'0" may be about right, but 220 lb is much too heavy. I weigh 100 kg, and I am both much more robust in frame and much fatter than Michael Shanks.

  2. #47
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    Re: Stargate Hero

    Quote Originally Posted by Aroooo
    Looks good, except you left off the languages. I forgot how many he spoke, but it was somewhere in the mid teens.
    Quote Originally Posted by Jhamin
    I would also buy his linguistics above default. In the movie (which is part of the series continuity) he unlocked a translation in a few days that had confounded a team of experts for years. He is supposed to be among the best in the world.
    Hmm, wasn't sure the best way to do the language sides, as he can communicate with nearly every race in the galaxy! Therefore I thought that the Universal Translator Talent would cover this without trying to define all the languages he knows.

    Good point about the Linguistics, I will increase that.


    Quote Originally Posted by Aroooo
    Also, is this Jackson in the early series? If so, I'd probably take the Goa'uld KS skills down to 8- familiarities.
    Quote Originally Posted by Jhamin
    Looks very good, but I would probably roll all the skills into KS: Gou'ald 11-. He isn't that much of an expert. He knows more than most humans, but only what he has pieced together from artifacts. Teal'c knows alot more
    I wasn't sure where to place him, more in the middle of seasons, I just know that it was going to be before he ascended. Good point about the Goa'uld knowledge though, will change that later.


    Quote Originally Posted by Agemegos
    6'0" may be about right, but 220 lb is much too heavy
    Hmm, never been good at guessing physical charactersitics, would you say that a quarter off that would be about right?

    Thanks to all for all the feedback.
    All Concept, No Crunch.

  3. #48
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    Re: Stargate Hero

    My bad. Didn't see Univ. Trans. there. Given Jackson's language skills, as a GM I'd allow it. However, I'd probably add the limitations Spoken or Written Languages Only (-1/4) and some form of Requires Skill Roll (Linguistics) for unfamiliar languages (-1/4), even though UT already had a skill roll.

    Aroooo

  4. #49
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    Re: Stargate Hero

    Quote Originally Posted by shem_whistler
    Hmm, never been good at guessing physical charactersitics, would you say that a quarter off that would be about right?
    Close enough. Michael Shanks is fairly well built, I guess 75-80 kg (165-176 lb) would be about right. But I'm not good at estimating people's weight either.

  5. #50
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    Stargate Hero Webspace

    Hi all,

    Arooo has kindly given me some of his webspace over at StarHeroFandom.

    So I hope you'll come and have a look over here

    Cheers
    Shem
    All Concept, No Crunch.

  6. #51
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    Re: Stargate Hero

    Hi,

    Minor update.

    I have just put a couple of Martial Arts prefabs over at my pages on StarHeroFandom, you can find them here.

    I'm definitely looking for some feedback on these please as it's the first of these that I have done.

    Cheers
    Shem.
    All Concept, No Crunch.

  7. #52
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    Re: Stargate Hero

    Fairly new to Hero myself, but its impressive what you put together.

    Would love to see your final writeup of the FN P90.

  8. #53
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    Re: Stargate Hero

    Quote Originally Posted by Bucky
    Fairly new to Hero myself, but its impressive what you put together.

    Would love to see your final writeup of the FN P90.
    Thanks! Glad you like it and hope that you check in from time to time.

    There is a writeup for the P90 in Dark Champions and I'm inclined to go with that for starters, as it is the main Sg team weapon. However I know Aroooo has some different ideas on a build for the P90, so when I get round to it I will pick his brains and see what we end up with.
    All Concept, No Crunch.

  9. #54
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    Re: Stargate Hero

    I'm not real happy with DC's P90. This is what I did for the modern weapons thread over in the Other Genre's forum:

    P90 (5.7x28mm) Tactical SMG: (Total: 100 Active Cost, 29 Real Cost) Killing Attack - Ranged 1d6+1, Limited Armor Piercing (up to 20 PD armor only, not vs. Vehicle DEF, FF, FW; +1/4), +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (20 shots; +1 1/2) (80 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Limited Range (200m effective range; -1/4), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 21) plus Reduced Recoil Impulse: +2 OCV (10 Active Points); OAF (-1), Only to negate Autofire mods (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus Sights (optical and/or laser): +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4)

    Although I am going to rework it now that DC has introduced the Piercing abililty.

    Aroooo

  10. #55
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    Re: Stargate Hero

    Here's one idea - I'd suggest that all of SG-1 should have Combat Luck. This is because, if I ever run Stargate Hero, my writeups for Goa'uld weaponry will include Reduced Penetration, vs Combat Luck. ^_^ Explains why the series stars can get away with being shot at so much, while crunchies (especially Jaffa) get wiped out very quickly.

    This isn't necessary, of course. It's the genre-simulationist in me who wants to get things matching up to on-screen as closely as possible.
    Last edited by Lupus; Dec 8th, '04 at 04:30 PM. Reason: Typo

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    Re: Stargate Hero

    Quote Originally Posted by Lupus
    Here's one idea - I'd suggest that all of SG-1 should have Combat Luck. This is because, if I ever run Stargate Hero, my writeups for Goa'uld weaponry will include Reduced Penetration, vs Combat Luck. ^_^ Explains why the series stars can get away with being shot at so much, while crunchies (especially Jaffa) get wiped out very quickly.

    This isn't necessary, of course. It's the genre-simulationist in me who wants to get things matching up to on-screen as closely as possible.
    Nice, I like that a lot, thanks.

    I'll have to keep that in my head for when I go back to the write-ups. I'm currently working on an SG char sheet template for HD.
    All Concept, No Crunch.

  12. #57
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    Re: Stargate Hero

    Quote Originally Posted by Lupus
    Reduced Penetration, vs Combat Luck.
    That's an interesting limitation. I'll have to see if this is something we could introduce this into our game.

    Aroooo

  13. #58
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    Re: Stargate Hero

    Quote Originally Posted by Lupus
    if I ever run Stargate Hero, my writeups for Goa'uld weaponry will include Reduced Penetration, vs Combat Luck. ^_^
    Or, as Combat Luck is by default hardened you can have all Goa'uld weaponry be Armor Piercing. Leave standard body armor as basic resistant.
    WW: "We have Einstein's Brain? I thought that was at Princeton Hospital?"
    MM: "Transylvania 6-5000 Dubbie! Do you really think we'd leave that hanging around a bunch of Frat boys with Mono?"
    WW: "So, whose brain does Princeton have?"
    MM: "The only woman smart enough to kill Einstein"

    -- Wendy Watson learns another useful fact from the Middle Man

  14. #59
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    Re: Stargate Hero

    Finally completed my Teal'c write-up.

    Many thanks to Arooo, for showing me his stuff on the symbiote powers that I have blatantley used and added to.

    Comments as always please.

    <font size=+1><b>Teal'c </b></font>

    Player:

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 76

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td><b><i>Junior: </i></b>(Total: 50 Active Cost, 24 Real Cost) LS (Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years) (11 Active Points); IIF (Goa'uld Symbiote; -1/4) (Real Cost: 9) <b>plus</b> Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2), IIF (Goa'uld Symbiote; -1/4) (Real Cost: 5) <b>plus</b> +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); IIF (Goa'uld Symbiote; -1/4) (Real Cost: 6) <b>plus</b> +6 CON (12 Active Points); IIF (Goa'uld Symbiote; -1/4) (Modifiers affect Base Characteristic) (Real Cost: 4)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 24

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Bassak Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6, NND [<b>Notes: </b>The Bassak Strike takes a 2d6+1 Hit Location.]&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Ke'i (Legsweep): 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Tyger (Bind): 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR&#160;</td></tr></table><b>Martial Arts Cost:</b> 11

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Everyman Skills&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>1) AK 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>2) Acting 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>3) Climbing 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>4) Concealment 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>5) Conversation 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>6) Paramedics 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>7) Persuasion 8-&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>8) Shadowing 8-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Jaffa Package Skills&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Tracking 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) +1 with Staff Weapon&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>3) Combat Piloting 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>4) Stealth 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>5) TF: Goa'uld Vehicles&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>6) Tactics 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>7) Language: English (fluent conversation; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>8) Language: Goa'uld (fluent conversation; literate)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>9) Language: Jaffa (idiomatic; literate) (5 Active Points)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>10) WF: Goa'uld Weapons, Small Arms, Unarmed Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scholar&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>1) KS: Goa'uld (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>2) KS: Jaffa (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>3) KS: Lok'nel (2 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) KS: SGC Operations (2 Active Points) 11-&#160;</td></tr></table><b>Skills Cost: </b>33

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Fringe Benefit: SG-1 Team Member&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Contact: Bra'tac 11-&#160;</td></tr></table><b>Perks Cost:</b> 6



    <b>Total Character Cost:</b> 150

    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Sholl'vah - Hunted: Goa'uld System Lord 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Jaffa Tatoo (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psych. Lim.: Honourable (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Dependence: Goa'uld Larva Takes 1d6 Damage (Uncommon, 1 Hour)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>DNPC: Rya'c 8- (Normal)&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 75

    <b>Base Points:</b> 75
    <b>Experience Required:</b> 0
    <b>Total Experience Available:</b> 0
    <b>Experience Unspent:</b> 0
    All Concept, No Crunch.

  15. #60
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    Re: Stargate Hero

    I'm not skilled with Hero , but that looks pretty good to me. One question I have: Is his Tactics skill perhaps a bit low? Teal'c was a first prime, and I'd think he'd have a pretty good command of tactics.

    Then again, the Jaffa seem about as tactically sophisticated as the Russian Army of World War One.
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