6'0" may be about right, but 220 lb is much too heavy. I weigh 100 kg, and I am both much more robust in frame and much fatter than Michael Shanks.Originally Posted by shem_whistler
6'0" may be about right, but 220 lb is much too heavy. I weigh 100 kg, and I am both much more robust in frame and much fatter than Michael Shanks.Originally Posted by shem_whistler
Originally Posted by Aroooo
Hmm, wasn't sure the best way to do the language sides, as he can communicate with nearly every race in the galaxy! Therefore I thought that the Universal Translator Talent would cover this without trying to define all the languages he knows.Originally Posted by Jhamin
Good point about the Linguistics, I will increase that.
Originally Posted by Aroooo
I wasn't sure where to place him, more in the middle of seasons, I just know that it was going to be before he ascended. Good point about the Goa'uld knowledge though, will change that later.Originally Posted by Jhamin
Hmm, never been good at guessing physical charactersitics, would you say that a quarter off that would be about right?Originally Posted by Agemegos
Thanks to all for all the feedback.
All Concept, No Crunch.
My bad. Didn't see Univ. Trans. there. Given Jackson's language skills, as a GM I'd allow it. However, I'd probably add the limitations Spoken or Written Languages Only (-1/4) and some form of Requires Skill Roll (Linguistics) for unfamiliar languages (-1/4), even though UT already had a skill roll.
Aroooo
Close enough. Michael Shanks is fairly well built, I guess 75-80 kg (165-176 lb) would be about right. But I'm not good at estimating people's weight either.Originally Posted by shem_whistler
Hi all,
Arooo has kindly given me some of his webspace over at StarHeroFandom.
So I hope you'll come and have a look over here
Cheers
Shem
All Concept, No Crunch.
Hi,
Minor update.
I have just put a couple of Martial Arts prefabs over at my pages on StarHeroFandom, you can find them here.
I'm definitely looking for some feedback on these please as it's the first of these that I have done.
Cheers
Shem.
All Concept, No Crunch.
Fairly new to Hero myself, but its impressive what you put together.
Would love to see your final writeup of the FN P90.
Thanks! Glad you like it and hope that you check in from time to time.Originally Posted by Bucky
There is a writeup for the P90 in Dark Champions and I'm inclined to go with that for starters, as it is the main Sg team weapon. However I know Aroooo has some different ideas on a build for the P90, so when I get round to it I will pick his brains and see what we end up with.
All Concept, No Crunch.
I'm not real happy with DC's P90. This is what I did for the modern weapons thread over in the Other Genre's forum:
P90 (5.7x28mm) Tactical SMG: (Total: 100 Active Cost, 29 Real Cost) Killing Attack - Ranged 1d6+1, Limited Armor Piercing (up to 20 PD armor only, not vs. Vehicle DEF, FF, FW; +1/4), +2 Increased STUN Multiplier (+1/2), 4 clips of 50 Charges (+3/4), Autofire (20 shots; +1 1/2) (80 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Limited Range (200m effective range; -1/4), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 21) plus Reduced Recoil Impulse: +2 OCV (10 Active Points); OAF (-1), Only to negate Autofire mods (-1/2), Real Weapon (-1/4) (Real Cost: 4) plus Sights (optical and/or laser): +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4)
Although I am going to rework it now that DC has introduced the Piercing abililty.
Aroooo
Here's one idea - I'd suggest that all of SG-1 should have Combat Luck. This is because, if I ever run Stargate Hero, my writeups for Goa'uld weaponry will include Reduced Penetration, vs Combat Luck. ^_^ Explains why the series stars can get away with being shot at so much, while crunchies (especially Jaffa) get wiped out very quickly.
This isn't necessary, of course. It's the genre-simulationist in me who wants to get things matching up to on-screen as closely as possible.
Last edited by Lupus; Dec 8th, '04 at 04:30 PM. Reason: Typo
Nice, I like that a lot, thanks.Originally Posted by Lupus
I'll have to keep that in my head for when I go back to the write-ups. I'm currently working on an SG char sheet template for HD.
All Concept, No Crunch.
That's an interesting limitation. I'll have to see if this is something we could introduce this into our game.Originally Posted by Lupus
Aroooo
Or, as Combat Luck is by default hardened you can have all Goa'uld weaponry be Armor Piercing. Leave standard body armor as basic resistant.Originally Posted by Lupus
WW: "We have Einstein's Brain? I thought that was at Princeton Hospital?"
MM: "Transylvania 6-5000 Dubbie! Do you really think we'd leave that hanging around a bunch of Frat boys with Mono?"
WW: "So, whose brain does Princeton have?"
MM: "The only woman smart enough to kill Einstein"
-- Wendy Watson learns another useful fact from the Middle Man
Finally completed my Teal'c write-up.
Many thanks to Arooo, for showing me his stuff on the symbiote powers that I have blatantley used and added to.
Comments as always please.
<font size=+1><b>Teal'c </b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>36  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 76
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Junior: </i></b>(Total: 50 Active Cost, 24 Real Cost) LS (Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years) (11 Active Points); IIF (Goa'uld Symbiote; -1/4) (Real Cost: 9) <b>plus</b> Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2), IIF (Goa'uld Symbiote; -1/4) (Real Cost: 5) <b>plus</b> +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); IIF (Goa'uld Symbiote; -1/4) (Real Cost: 6) <b>plus</b> +6 CON (12 Active Points); IIF (Goa'uld Symbiote; -1/4) (Modifiers affect Base Characteristic) (Real Cost: 4) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 24
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Bassak Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6, NND [<b>Notes: </b>The Bassak Strike takes a 2d6+1 Hit Location.] </td></tr><tr><td valign="top" align="right">3  </td><td>Ke'i (Legsweep): 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Tyger (Bind): 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR </td></tr></table><b>Martial Arts Cost:</b> 11
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Everyman Skills </td></tr><tr><td valign="top" align="right">0  </td><td>1) AK 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) Acting 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) Climbing 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) Concealment 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) Conversation 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) Paramedics 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) Persuasion 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) Shadowing 8- </td></tr><tr><td valign="top" align="right">  </td><td>Jaffa Package Skills </td></tr><tr><td valign="top" align="right">3  </td><td>1) Tracking 11- </td></tr><tr><td valign="top" align="right">2  </td><td>2) +1 with Staff Weapon </td></tr><tr><td valign="top" align="right">3  </td><td>3) Combat Piloting 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) Stealth 12- </td></tr><tr><td valign="top" align="right">2  </td><td>5) TF: Goa'uld Vehicles </td></tr><tr><td valign="top" align="right">3  </td><td>6) Tactics 11- </td></tr><tr><td valign="top" align="right">3  </td><td>7) Language: English (fluent conversation; literate) </td></tr><tr><td valign="top" align="right">3  </td><td>8) Language: Goa'uld (fluent conversation; literate) </td></tr><tr><td valign="top" align="right">0  </td><td>9) Language: Jaffa (idiomatic; literate) (5 Active Points) </td></tr><tr><td valign="top" align="right">4  </td><td>10) WF: Goa'uld Weapons, Small Arms, Unarmed Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Scholar </td></tr><tr><td valign="top" align="right">1  </td><td>1) KS: Goa'uld (2 Active Points) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>2) KS: Jaffa (2 Active Points) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>3) KS: Lok'nel (2 Active Points) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>4) KS: SGC Operations (2 Active Points) 11- </td></tr></table><b>Skills Cost: </b>33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4  </td><td>Fringe Benefit: SG-1 Team Member </td></tr><tr><td valign="top" align="right">2  </td><td>Contact: Bra'tac 11- </td></tr></table><b>Perks Cost:</b> 6
<b>Total Character Cost:</b> 150
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Sholl'vah - Hunted: Goa'uld System Lord 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">5  </td><td>DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Jaffa Tatoo (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Honourable (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Dependence: Goa'uld Larva Takes 1d6 Damage (Uncommon, 1 Hour) </td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Rya'c 8- (Normal) </td></tr></table>
<b>Disadvantage Points:</b> 75
<b>Base Points:</b> 75
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
All Concept, No Crunch.
I'm not skilled with Hero, but that looks pretty good to me. One question I have: Is his Tactics skill perhaps a bit low? Teal'c was a first prime, and I'd think he'd have a pretty good command of tactics.
Then again, the Jaffa seem about as tactically sophisticated as the Russian Army of World War One.![]()
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