<font size=+1><b>The Batman</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>45</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/21  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10/21  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>11</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>21 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>2</font></td></tr></table><b>Characteristics Cost:</b> 204
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Super Skills </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td>1) Find Weakness 14- with All Attacks </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>2) <b><i>Focus through the pain: </i></b>Physical Damage Reduction, 50% (20 Active Points); Requires A DEX Roll (-1/2), (Must be aware of attack; -1/4), Not versus objects moving faster than a bullet (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13  </td><td>3) <b><i>Stealthy: </i></b>Invisibility to Sight Group and Normal Hearing (23 Active Points); Requires A Stealth Roll (-1/2), Only when not observed (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>Bat Gear </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>1) Bat Costume - Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>2) Bat Logo - Armor (5 PD/5 ED) (15 Active Points); Protects 11-13 (-2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>3) Gliding - Bat Cape 7" (7 Active Points); OAF (-1), Restrainable (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6  </td><td>4) Caped Leaping +15" (19 1/2" forward, 9 1/2" upward) (Accurate) (20 Active Points); (Only to go down; -1), OAF (-1), Restrainable (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">15  </td><td>5) Swinging 15" </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td>Bat Mask, all slots IIF (-1/4), Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) LS (Self-Contained Breathing), 6 Continuing Charges lasting 1 Minute each (+0) (10 Active Points); IIF (-1/4), Nonpersistent (-1/4) </td><td valign="top" align="right">[6 cc]</td></tr><tr><td align="right" valign="top">8  </td><td>2) HRRP (Radio Group) (12 Active Points); IIF (-1/4), Nonpersistent (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>3) Nightvision (5 Active Points); IIF (-1/4), Nonpersistent (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7  </td><td>4) Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4), Nonpersistent (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>Fanatical Crime Fighter </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) Mental Defense - Disiplined Mind (23 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>2) +15 Mental Defense (23 points total) (15 Active Points); Not Versus Ego Blast (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>3) <b><i>You need to do better than than: </i></b>Lack Of Weakness (-5) for Normal Defense </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>4) <b><i>You need to do better than that II: </i></b>Lack Of Weakness (-5) for Resistant Defenses </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>5) <b><i>Unpredictable Tactics: </i></b>Lack Of Weakness (-5) for Analyze Combat Technique </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>6) <b><i>Combat-Ready: </i></b>+3 with Noncombat Skills (9 Active Points); Only To Counteract The Combat Conditions Penalty With A Specific Skill (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22  </td><td>7) <b><i>Disapearing act: </i></b>Teleportation 7", Reduced Endurance (0 END; +1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +2) (49 Active Points); Requires A Stealth Roll (-1/2), Not when observed (-1/4), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td>8) <b><i>I can get it out of you: </i></b>Telepathy 4d6, Reduced Endurance (0 END; +1/2), Cumulative (48 points; Up to a max effect of 50 points; +3/4), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1) (65 Active Points); Extra Time (1 Minute, -1 1/2), Eye Contact Required (-1/2), Language Barrier (-1/2), Receive Only (-1/2), Requires A Psychology Roll (-1/2), Concentration (1/2 DCV; -1/4), Does Not Provide Mental Awareness (-1/4), Subject To Range Modifier (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td>9) Luck 3d6 </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">70  </td><td><b><i>Utility Belt: </i></b>Variable Power Pool (Gadget Pool), 45 base + 25 control cost, all slots No Skill Roll Required (+1) (89 Active Points); all slots VPP Powers Can Be Changed at base (-1/2), IIF (-1/4) [<b>Notes:</b> MPP suffer a huge flaw when modeling Utility Belts - you can generally only use a single slot at a time. This VPP is his Utility Belt/Gadget Pool and allows him to carry a number of predefined gadgets like flashlights, climbing grappels, underwater flipper or whatever else he needs to carry.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Unpredictable Tactics: </i></b>Lack Of Weakness (-5) for Analyze Combat Technique </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 289
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Living Weapon </td></tr><tr><td valign="top" align="right">4  </td><td>1) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 10 1/2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 10 1/2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>3) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 12 1/2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>4) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 10 1/2d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>5) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 </td></tr><tr><td valign="top" align="right">5  </td><td>6) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 8 1/2d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">4  </td><td>7) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND </td></tr><tr><td valign="top" align="right">4  </td><td>8) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND </td></tr><tr><td valign="top" align="right">3  </td><td>9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 9 1/2d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>10) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 8 1/2d6 +v/5; Target Falls; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>11) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 8 1/2d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>12) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 53 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>13) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 58 STR vs. Grabs </td></tr><tr><td valign="top" align="right">5  </td><td>14) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 53 STR to Disarm; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>15) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 53 STR to take weapon away </td></tr><tr><td valign="top" align="right">4  </td><td>16) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>17) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">  </td><td>Thrown MA </td></tr><tr><td valign="top" align="right">5  </td><td>1) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, + 10 STR to Disarm </td></tr><tr><td valign="top" align="right">4  </td><td>3) Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>4) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC </td></tr><tr><td valign="top" align="right">8  </td><td>Weapon Element: Bat Weapons </td></tr><tr><td valign="top" align="right">16  </td><td>+4 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 113
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Jack of All Trades </td></tr><tr><td valign="top" align="right">4  </td><td>1) PS: Coporate Tychoon (5 Active Points) 16- </td></tr><tr><td valign="top" align="right">2  </td><td>2) PS: Playboy (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) PS: Researcher (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">8  </td><td>4) PS: World's Greatest Detective (9 Active Points) 20- </td></tr><tr><td valign="top" align="right">3  </td><td>Scholar </td></tr><tr><td valign="top" align="right">2  </td><td>1) KS: Coporate World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>2) KS: The Espionage World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: The Law Enforcement World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>4) KS: The Military (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>5) KS: The Super-heroic World (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>6) KS: Villains (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">2  </td><td>1) SS: Chemistry 14- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: Computer Theory 14- (3 Active Points) </td></tr><tr><td valign="top" align="right">5  </td><td>3) SS: Criminal Psychology 17- (6 Active Points) </td></tr><tr><td valign="top" align="right">5  </td><td>4) SS: Forensics 17- (6 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>5) SS: Physics 14- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>6) SS: Psychology 14- (3 Active Points) </td></tr><tr><td valign="top" align="right">25  </td><td> 12- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">5  </td><td>CK: Gotham City 16- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">24  </td><td>+3 with all non-combat Skills </td></tr><tr><td valign="top" align="right">5  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bugging 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 14- </td></tr><tr><td valign="top" align="right">12  </td><td>Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Cramming  </td></tr><tr><td valign="top" align="right">13  </td><td>Criminology 19- </td></tr><tr><td valign="top" align="right">3  </td><td>Cryptography 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Disguise 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Electronics 14- </td></tr><tr><td valign="top" align="right">7  </td><td>Forensic Medicine 16- </td></tr><tr><td valign="top" align="right">6  </td><td>Forgery (Art Objects, Commercial Goods, Documents) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Inventor 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Lipreading 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Survival 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Systems Operation (Communications Systems, Environmental Systems, Air/Space Traffic Control Systems, Metal Detectors, Radar, Sensor Jamming Equipment, Sonar) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 14- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">  </td><td>Combat Skills </td></tr><tr><td valign="top" align="right">7  </td><td>1) Analyze: Agility Skills 16- </td></tr><tr><td valign="top" align="right">7  </td><td>2) Analyze: Combat 16- </td></tr><tr><td valign="top" align="right">7  </td><td>3) Analyze: Style 16- </td></tr><tr><td valign="top" align="right">10  </td><td>4) Defense Maneuver I-IV  </td></tr><tr><td valign="top" align="right">12  </td><td>5) Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks </td></tr><tr><td valign="top" align="right">12  </td><td>6) Penalty Skill Levels: +4 vs. Range Modifier with All Attacks </td></tr><tr><td valign="top" align="right">16  </td><td>7) +2 with All Combat </td></tr><tr><td valign="top" align="right">20  </td><td>8) +2 Overall </td></tr></table><b>Skills Cost: </b>347
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">30  </td><td>Advanced Tech -JLA </td></tr><tr><td valign="top" align="right">10  </td><td>Computer Link - NSA Tap </td></tr><tr><td valign="top" align="right">30  </td><td>Follower - Floating Robin </td></tr><tr><td valign="top" align="right">15  </td><td>Follower - Alfred </td></tr><tr><td valign="top" align="right">15  </td><td>Money - GDP more than some nations: Filthy Rich </td></tr><tr><td valign="top" align="right">45  </td><td>Bat Cave </td></tr><tr><td valign="top" align="right">40  </td><td>Bat Vehicles </td></tr><tr><td valign="top" align="right">27  </td><td>Contact: JLA (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (27 Active Points) 12- </td></tr><tr><td valign="top" align="right">21  </td><td>Contact: GCPD - The Commisioner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 12- </td></tr><tr><td valign="top" align="right">11  </td><td>Contact: Nightwing (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14- </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: The Batman (A large group) 14-, +5/+5d6 </td></tr></table><b>Perks Cost:</b> 259
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Ambidexterity (-2 Off Hand penalty) </td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr><tr><td valign="top" align="right">18  </td><td>Combat Sense (Sense) 15- </td></tr><tr><td valign="top" align="right">16  </td><td>Crippling Blow - He won't Walk Again </td></tr><tr><td valign="top" align="right">22  </td><td>Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 14- </td></tr><tr><td valign="top" align="right">14  </td><td>Fearless - I inspire fear </td></tr><tr><td valign="top" align="right">3  </td><td>Lightsleep </td></tr></table><b>Talents Cost:</b> 82
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">150  </td><td>Custom Disadvantage </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 944
<b>Total Experience Available:</b> 944
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 1294
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.88 m</td><td><b>Hair: </b></td></tr><tr valign="top"><td><b>Weight: </b>100.00 kg</td><td><b>Eyes: </b></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b></td></tr><tr valign="top"><td colspan=2><b>Personality: </b></td></tr><tr valign="top"><td colspan=2><b>Quote:</b></td></tr><tr valign="top"><td colspan=2><b>Background: </b>You know the story. Mugging. Bats. Obsession.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b></td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b></td></tr></table>



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