Based on the assumptions in the Top Secret game system, here's my version of the ISB organization Spy Package deal. (Needs some refining).
ISB Spy Package
Cost Skill
2.....WF: Small Arms
3.....Conversation
3.....Persuasion
8.....Languages (choose) <1>
6.....KS or SS: (choose) <2>
12....Martial Art maneuvers (choose) <3>
2.....KS: ISB Organiation
2.....KS: Spys
2.....KS: World Events
3.....Fringe Benefit: ISB Security Clearance
12....12 points in skills from current Bureau (choose) <4>
Disadvantages
15....ISB, Watched 8-
20....ISB, Subject To Orders
Bureaus:
Section 1 - Investigations Bureau: choose from Interrogation, Deduction, Criminology, Forensic Medicine, Shadowing, Bugging, Seduction, Computer Programming, Electronics.
Section 2 - Confiscation Bureau: choose from Lockpicking, Security Systems, Stealth, Concealment, Acrobatics, Breakfall, Contortionist, Background skill concerning objects of value
Section 3 - Assassination Bureau: choose from Weapon Familiarities, Combat Skill Levels, Concealment, Disguise, Demolitions, SS: Pharmacology/Toxicology, Stealth, Shadowing, Mechanics, Weaponsmith
Section 4 - Technical Bureau: choose from Bugging, Computer Programming, Deduction, Demolitions, Electronics, Lockpicking, Security Systems, Inventor, Science Skill, Mechanics, Weaponsmith
Section 5 - Infiltration Bureau: choose from Acting, Bribery, Bureaucratics, Conversation, Disguise, Persuasion, Mimicry, Seduction, Cramming
Notes:
<1> Agents in Top Secret are multilingual, speaking 1 additional language for every 5 points of HERO INT above 10 (or fraction thereof).
<2> Agents in Top Secret have 1 Science, Knowledge, or other Background skill in the 12- to 14- skill range for every 2 points of HERO INT. These support the character's current or past occupation and interests, including KS: Art & Culture, SS: Transportation Engineering, KS: Physical Education, KS: Military World, etc.
<3> Agents in Top Secret with Martial Arts were given access to Swordplay, Knife Fighting, Boxing, Judo, or Martial Arts (general). This can be simulated with Fencing, Sevillian Knife Fighting, Boxing (Modern), Jujutsu, or Generic Martial Arts from UMA.
<4> Agents typically belong to a bureau, like divisions in a company, which defines their place in the mission. (IE in Mission Impossible, Barney was Technical Bureau, Roland Hand was Infiltration Bureau, etc.)

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