Re: Knights of New L.A. PBEM Players Needed
Corven-
Posting Char here for your consideration
Head Strong
Val Char Cost
13 Str 3
23 Dex 39 OCV:7/DCV:7
28 Con 36 PER Roll: 12-
15 Bod 10 ECV:7
13 Int 3 PRE Attack: 4d6
23 Ego 26
20 Pre 10 Total: 26 PD (11rPD)
14 Com 2 Total: 21 ED (11rED)
15*PD 9 Phases: 2,4,6,8,10,12
10*ED 3
6 SPD 27
8 REC 0
56 END 0
50 STUN 19
*=OIF (Armored Costume)
Cost Power End
90 Mental Powers: Multipower 90-point powers 0
9 u 1) Domination: Mind Control 13 1/2d6; telepathic 9
8 u 2) Telepathic: Telepathy 15 1/2d6, Reduced Endurance (0 End+1/2) 0
9 u 3) Mind Blast: Ego Attack 6d6, Reduced Endurance (0 End +1/2) 0
9 u 4) Psychic Overload: Ego Attack 9d6 9
3 u 5) Mental Paralasys: Entangle 2d6, 2 DEF; Takes no damage from physical attacks (+1/4), Works against ego/not strength (+1/4), BOECV-
(mental defense applies +1), mental defense adds to ego (-1/2), Cannot form barriers(-1/4), 50 active points 5
15 Strong Mind: Mental Defense 15 Points (20 Total) 0
15 Fast Runner: +5" Running, Reduced Endurance (0 End +1/2) 0
4 Night Sight: Night Vision, IIF (-1/4) 0
5 Polarized Mask Lenses: Sight Group Flash Defense 5 Points, 0
IIF (-1/4), Hardened (+1/4)
25 Armored Costume: Armor (+11PD/+11 ED), OIF (+1/2) 0
Cost Perk
5 Well Off (500k per year-or equivalent in 2341)
Cost Skill
3 Breakfall 14-
3 Stealth 14-
3 Security Systems 12-
3 Concealment 12-
3 CK: New L.A. 12-
3 LS: Gutterspeak
3 Seduction 13-
3 Streetwise 13-
Val Disadvantages
15 Social Limitation: Secret I.D. (Mitchell Campbell) (Frequently,Major)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed;
Detectable Only By Unusual Senses)
15 DNPC: Girlfriend of the week 8- (Normal; Unaware of Character's Social
Limitation: Secret I.D.)
10 Enraged: When Captive (Uncommon, Strong) 8-, Recover 11-
15 Hunted: Esper 8- (As Pow, Harshly Punish)
15 Hunted; Armadillo 8- (As Pow, Harshly Punish)
20 Hunted: Enforcers 8- (Mo Pow, Extensive NCI, Harshly Punish)
15 Psych. Lim.: Fearful of Capture (Common, Strong)
15 Psych. Lim: Thrill Seeker (Common, Strong)
15 Psych. Lim.: Womanizer (Common, Moderate)
15 Psych.Lim.: Cocky and Self Confident
Cost of Characteristics: 180
Cost of Powers: 183
Cost of Perk: 5
Cost of Skills: 32
Base Cost: 250
Disavantage Points:150
Total Cost: 400
Background/History: Mitch's parents were killed when they were hit by a criminal in a hovercraft fleeing the Enforcers. Mitch was nine. His aunt Linda, to whom he was sent to live, viewed Mitch as another mouth to feed. He began to spend more time away from "home". At thirteen his powers began to manifest and Mitch turned to crime. He learned to survive on his own and as his powers grew, so did his confidence. By the Age of twenty he had amassed a substantial amount of money that he could live on for the rest of his life. He turned away from crime. It wasn't neccessary anymore. When aunt Linda died, Mitch was left a trunk that held his fathers belongings. Among them were magazines that held stories about fantastic heroes from another time. They had incredible powers. Like his. They used them to help people. Mitch remembered his father extolling these kinds of virtues. He is considering the possibility of becoming a modern day superhero.
Personality/Motivation:
Mitch is a conflicted young man. His cocky nature and thrill seeking spirit are at odds with his fear of imprisonment. He dreams of donning a costume and becoming a modern hero, but is conflicted. He is a bit bored at the moment, having put his criminal career behind him. He spends a good deal of his time in the company of young women. Women feel at ease around him. He seems to understand them. It's almost like he knows what they are thinkning...
Quote: "It's all in your head."
Powers/Tactics:
To date, Mitch has mastered one tactic. Hit and Run. Get in, get it, get out.
He has avoided conflict to avoid wasting time. Time means getting away before the Enforcers show up. Time means not doing time. He has no experience with group tactics.
Campaign Use:
Head Strong is an excellent recon/infiltration asset. His stock in trade is information. He's young, sharp, and knows he's good.
Appearance:
Tall young man with a lean, athletic, build. Good looking kid with black hair, a goatee, and blue eyes. His costume is armored and is blue and black, with dark blue gloves and boots.
I like this place and willingly could waste my time in it--Shakespeare
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