Otherwise you have the silly situation that the mook can go into a dark room and write out a warning to the villain, put it in an envelope, hand it over then leave before it is opened, and escape the consequences.
A situation that would occur only if the mook happened to have KS: HERO 5th Edition rules 15- and made a check to reveal that the power that had just been used on him was a trigger rather than a summon invisible "curse" creature to observer (physically and mentally) that the mook doesn't break the oath. I cannot, as a GM, justify to myself (or my players) a mook ever pulling this off. Do it to Dr. D on the other hand and yes he'll find a way to break it given a bit of time to think on it.
I don't have my book on me, so I cannot read up on the details of trigger ATM, but I seem to recall the AOE explosion example. However, I also have a recollection of range being required on a power set by a trigger on a moving target (a person) versus a stationary target (the spot right in front of a door) which would not require a ranged power. Of course, that could also just be an old house rule mucking things up in my memory
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As far as the to hit roll goes, I'd be fairly strict on this power because it is a variable advantage and not a standard power of the character. I think fudging the rules for dramatic effect in this case gives a flexible power too much benefit. It's flexibility should be its benefit. In cases like adding AP or Double Knockback, the extra cost of the Variable Advantage reduces the overall effect of the power. But in cases such as Trigger or Variable Special Effect (inside Variable Advantage) for example, effects can occur that far eclipse the value of the Variable Advantage. This I believe is one of those cases.
Munchkin fun with Trigger: Nano Grenades
1 pip HKA [5 Base Cost] Area Effect (5" Radius, Selective Target, +1 1/4), Penetrating (+1/2), Variable Advantage (+3 3/4 Advantages, +7 1/2) [Active Points 51]; Charges (4, -1), Concentration (1/2 DCV, -1/4), Extra Time (Full Phase, -1/2), OAF (Grenade, -1), No STR Bonus (-1/2) [Real Points 12]
Standard setup for the 3 3/4 points worth of advantages would be:Affects Desolid (Only Spirits, +1/4)
Autofire (40 shots, Nonstandard Attack, +3)
Variable Special Effect (Any SFX, +1/2)
Occasional setup for 3 3/4 points worth of advantages:Affects Desolid (Any form, +1/2)
Megascale (1" = 1000km, +1)
Penetrating (4 more for a total of 5, +2)
Trigger (Set Trigger: "I touch or look at you with intent to kill", +1/4)
Using the occasional setup, trigger it say 300 or so times over the course of a few days (its radius is greater than that of Earth) and anyone you meet from then on will die instantly when you touch or look at them and wish for them to die. As a bonus, you can still use the grenades against non-terrestrial foes in their standard nearly-as-lethal configuration.
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