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Thread: Proper use of Hardened & Defenses

  1. #16
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    Re: Proper use of Hardened & Defenses

    Quote Originally Posted by Metaphysician
    Yes, AFAIK, you *have* to purchase Hardened for both resistant and nonresistant components of defense.
    Yep. For some reason I was convinced, in my head, that HD would apply to cost to the nonrestiant too. When looking at his construct I realised the cost was much to low. Loaded up HD and low and behold...it doesn't. Then I thought about it for a second and was all "DUH!" You can't partially harden defenses and you don't HAVE to resitant-ify all your DEF, so it all makes sense. I chalk it up to lots of drinking last night.

    It also explains why we couldn't connect. We were talking about the same thing and making the same points...just from different starting points. Shrug.
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  2. #17
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    Re: Proper use of Hardened & Defenses

    Quote Originally Posted by Teflon Billy
    In my adventuring with my character Bulletproof Tony.
    Again, he has IN TOTAL 20 PD, ALL OF WHICH is resistant PD. Two seperate purchases. Now on to the example.

    I am attacked by:

    20 Armor Piercing STUN

    If I have not added Hardened to my regular PD but I have it added as an advantage to my rPD, will I suffer 10 STUN or 0 STUN?

    20 Armor Piercing BODY

    If I have added Hardened to my regular PD but not to my rPD will I suffer 10 BODY or 0 BODY (and whatever amount of STUN, ignore it for the moment)?

    TB
    As was said earlier in the thread, you have to harden both the PD and the Damage Resistance. You could theoretically harden the PD without the DR (which would be all kinds of confusing) but not the DR without the PD.

    People are having an issue about whether the body is killing body or not; it does make a difference. For normal attacks, one level of hardened protects both stun and body. For killing attacks, only Resistant defense counts against the body; ALL defense applies to the stun. (Assuming you have some resistant defense, otherwise you take all the damage.)

  3. #18
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    Re: Proper use of Hardened & Defenses

    Tony 1 is the version to use. It protects the character against BODY and STUN of nearly any attack, even those using Armor Piercing, Penetrating or Indirect. Given those stats, the following would be required to hurt Tony:

    To deal at least one BODY:
    3 1/2d6 Killing Attack vs PD: Up to 1 BODY dealt, 55 Active Points
    10 1/2d6 Energy Blast vs PD: Up to 1 BODY dealt, 55 Active Points

    To deal at least one STUN:
    1d6 Killing Attack vs PD: Up to 5 STUN dealth, 15 Active Points
    3 1/2d6 Energy Blast vs PD: Up to 1 STUN dealth, 17 Active Points

    If you really want to make Tony immune to bullets, there is an entire thread that popped up recently talking about just that subject.

    Edit: Adding link to bulletproof thread.
    Last edited by Zanthis; Nov 8th, '04 at 08:54 AM.
    Zanthis
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