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Thread: Batman's two-wall jump

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    Batman's two-wall jump

    In one of the old NES games, one of batmans movement tricks was to get between two walls and jump towards one. Once he hit it, he'd just jump right off before he could start to slide, and hit the other wall. He'd ricochett (sp?) off the two walls till he hit the top. Kind of like a mountain goat.

    Now, would that just be an acrobatics roll at the end of each jump? Breakfall maybe?
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    Re: Batman's two-wall jump

    Quote Originally Posted by Sociotard
    In one of the old NES games, one of batmans movement tricks was to get between two walls and jump towards one. Once he hit it, he'd just jump right off before he could start to slide, and hit the other wall. He'd ricochett (sp?) off the two walls till he hit the top. Kind of like a mountain goat.

    Now, would that just be an acrobatics roll at the end of each jump? Breakfall maybe?
    I would probably just handle that as a special effect. Could Batman ever fall at jumping from wall to wall to get to the top? If not, there's really no need for a skill roll.

    Robb

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    Re: Batman's two-wall jump

    If he's got the jump to get from side to side, I'd just treat it as one acrobatics roll (one for the whole trip up/down). Maybe a penalty if it involves many jumps, and if something changed (got attacked in the middle, etc) extra rolls.

    There's a great Jackie Chan bit (Armor of the Gods ?) where he does this, "walking" up the corner of a wall to go over.

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    Re: Batman's two-wall jump

    Quote Originally Posted by Supreme Serpent
    If he's got the jump to get from side to side, I'd just treat it as one acrobatics roll (one for the whole trip up/down). Maybe a penalty if it involves many jumps, and if something changed (got attacked in the middle, etc) extra rolls.

    There's a great Jackie Chan bit (Armor of the Gods ?) where he does this, "walking" up the corner of a wall to go over.
    I've modelled this sort of thing as limited flight before.

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    Re: Batman's two-wall jump

    Unless a character has built a specific power to do something like this, and assuming that the two walls are no more than half the character's horizontal leap distance apart, I'd handle it by having the character make an Acrobatics Roll as a complimentary roll to his Climbing Roll. (In other words, Acrobatics could only "assist" the Climbing skill and not reduce its chance of success). I'd require the character to make these two rolls each phase that he continues to gain or lose "altitude" with this move.

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    Re: Batman's two-wall jump

    Quote Originally Posted by robbneu
    I would probably just handle that as a special effect. Could Batman ever fall at jumping from wall to wall to get to the top? If not, there's really no need for a skill roll.

    Robb
    If batmans too good for a roll merely because hes batman lead to, why bother rolling in combat, batman wins, repeat ad nausium with every skill he attempts.

    If a PC has to make a roll then the NPC should as well, especialy as PCs can be better than batman at everthing he does.
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    Re: Batman's two-wall jump

    Quote Originally Posted by JMHammer
    Unless a character has built a specific power to do something like this, and assuming that the two walls are no more than half the character's horizontal leap distance apart, I'd handle it by having the character make an Acrobatics Roll as a complimentary roll to his Climbing Roll. (In other words, Acrobatics could only "assist" the Climbing skill and not reduce its chance of success). I'd require the character to make these two rolls each phase that he continues to gain or lose "altitude" with this move.

    John H
    By "Horizontal Leap", do you mean the standing long jump or the running long jump?
    Glad to know somebody else thinks this can be done with skills. I'd rather not blow points on more powers.
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    Re: Batman's two-wall jump

    I like the idea of it being a climbing skill roll with a complimentary acrobatics roll.

    As long as the walls are less than half his horizontal leap distance.

    A negative can be applied according to how high he has to climb.

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    Re: Batman's two-wall jump

    I've bought it different ways. One is Swinging, defined as "city movement".

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    Re: Batman's two-wall jump

    What, suddenly the Bat-god from the comics isn't powerful enough? We have to go adding powers from 3rd tier video games TOO?
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    Re: Batman's two-wall jump

    Well, I don't know what the "real" Batman could do, but when I was the one in control, he sure could fall. Usually when he was most of the way up a wall.
    So, I think I would do it as Climbing, with Acrobatics as complimentary, and some penalties.
    I would also have something saying that if he took Stun or Body from an attack, he was going to fall.

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    Re: Batman's two-wall jump

    I'm thinking an Acrobatics roll for each bounce. A bounce will happen every 1", possibly every 2" (every other "). That makes it good for small walls, but would require an actual power for large walls which I think is appropriate for the utility (climbing up a 4 story building etc). Besides, it is necessarily dramatic and quite nifty.

    Of course, provided it is a fence wall (as opposed to a buidling wall), coming off the other side is where the Breakfall would come in.
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    Re: Batman's two-wall jump

    Quote Originally Posted by phydaux
    What, suddenly the Bat-god from the comics isn't powerful enough? We have to go adding powers from 3rd tier video games TOO?
    Lol.
    Quote Originally Posted by KA.
    Well, I don't know what the "real" Batman could do, but when I was the one in control, he sure could fall. Usually when he was most of the way up a wall.
    So, I think I would do it as Climbing, with Acrobatics as complimentary, and some penalties.
    I would also have something saying that if he took Stun or Body from an attack, he was going to fall.

    KA.
    Yeah, I remember that frustration.
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    Re: Batman's two-wall jump

    To model that, and the times we've seen Captain America effectively acrobatic leap up a wall (flagpole, to ledge to roof), I used a limited form of flight.

    16 Acrobatic movement: Flight 8", Reduced Endurance 0 END (+1/2) (24 Active Points); No Noncombat Movement (-1/4), Limited Power: Must start and end on ground/level surface (-1/4)
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

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    Re: Batman's two-wall jump

    Quote Originally Posted by Vorsch
    If batmans too good for a roll merely because hes batman lead to, why bother rolling in combat, batman wins, repeat ad nausium with every skill he attempts.

    If a PC has to make a roll then the NPC should as well, especialy as PCs can be better than batman at everthing he does.
    My point was, if this is being purchased as a power (as I think most people are considering) and Batman *never* misses, don't add the "Requires a Skill Roll" limitation to it. If the GM allows characters to ping-pong off buildings and walls to climb by just making a skill roll, then Batman, like everyone else, should have to roll.

    Robb

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