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Thread: Street Fighter II HERO

  1. #16
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    WILLIAM F. GUILE

    Code:
    Val	CHA	Cost	Roll	Notes
    23	STR	13	14-	Lift 600 kg; 4 1/2d6 HTH Damage
    23	DEX	39	14-	OCV: 8 / DCV: 8
    23	CON	26	14-
    15	BODY	10	12-
    16	INT	5	12-	PER Roll 12-
    19	EGO	18	13-	ECV: 6
    20	PRE	10	13-	PRE Attack: 4d6
    18	COM	4	13-
    14	PD	9		Total: 14 PD
    12	ED	7		Total: 12 ED
    5	SPD	17		Phases: 3, 5, 8, 10, 12
    10	REC	0
    50	END	2
    40	STUN	1
    Total Characteristics Cost: 162
    
    Movement:	Running: 8" / 16"
    	Leaping: 6 1/2" / 13"
    	Swimming: 3" / 6"
    
    Cost	Powers & Skills
    	Martial Art: Special Forces Training
    	Maneuver	OCV	DCV	Damage
    3	Air Throw	+1	+1	Block, 6 1/2d6 Strike; Target Falls
    4	Block	+2	+2	Block, Abort
    4	Flying Knee Thrust	+2	+0	8 1/2d6 Strike
    3	Footsweep	+2	-1	7 1/2d6 Strike; Target Falls
    5	Kick	-2	+1	10 1/2d6 Strike
    4	Punch	+0	+2	8 1/2d6 Strike
    5	Spinning Back Fist	+1	-2	10 1/2d6 Strike
    3	Throw	+0	+1	6 1/2d6 + v/5; Target Falls
    8	Damage Classes: +2 with Special Forces Training
    
    70	Special Forces Training: Multipower; 70-point reserve
    5	1) u Flash Kick:  HA +6d6; Hand-to-Hand Attack (-1/2) plus EB 8d6, Linked 
    	(to HA; -1/4), END 7
    3	2) u Spinning Foot Sweep: HA +5d6, AoE (2" Radius, Non-Selective; +3/4); Hand-to-
    	Hand Attack (-1/2), END 4
    
    48	Sonic Boom: EB 12d6; Reduced by Range (-1/4), END 6
    5	Focus: Mental Defense (9 points)
    2	Leaping: +2" (total 6"), END 2
    2	Running: +1" (total 7"), END 2
    1	Swimming: +1" (total 3"), END 1
    
    	Perks:
    15	Contact: US Military 14-
    
    	Talents:
    15	Combat Sense 12-
    27	Danger Sense (Sense, Out of Combat, Immediate Area) 12-
    
    	Skills:
    20	Combat Skill Levels: +4 with Hand-to-Hand
    0	AK: USA 8-
    3	Analyze Style 12-
    3	Climbing 14-
    3	Combat Driving 14-
    7	Combat Pilot 16-
    5	Computer Programming 13-
    0	Concealment 8-
    0	Conversation 8-
    3	Deduction 12-
    5	Interrogation 14-
    0	Language: English (native)
    3	Lockpicking 13-
    3	Oratory 13-
    3	Paramedic 12-
    2	PS: Solider 11-
    3	Security Systems 13-
    0	Shadowing 8-
    3	Stealth 13-
    3	Streetwise 13-
    6	Survival (Tropical) 14-
    4	TF: Small Common Ground Vehicles, Combat Aircraft, Small Planes, Basic and Advanced 
    	Parachuting
    3	WF:  Small Arms, Knife
    3	Military Scholar
    3	KS: Martial World 13-
    1	KS: Military/Mercenary/Terrorist World 11-
    1	KS: Mysterious and Strange Lore 11-
    2	KS: Shadoloo 12-
    1	KS: Special Forces History/Customs 11-
    1	KS: Streetfighting Arenas 11-
    326	Total Powers & Skills Cost
    488	Total Character Cost
    
    200+	Disadvantages
    5	Distinctive Features: US Flag Tattoos On Upper Biceps (EC)
    25	Hunted: M. Bison and Shadoloo (MoPow, NCI) 11-
    5	Hunted: Other Martial Artists Of Note (AsPow, Watching) 11-
    20	Hunted: US Government (MoPow, NCI, Watching) 14-
    10	Psychological Limitation: A Bit Of An Attitude (C, M) 
    10	Psychological Limitation: Adrenaline Junkie, Fights For The Thrills (C, M)
    15	Psychological Limitation: Loyal And Patriotic (C, S)
    15	Psychological Limitation: Wants To Avenge Charlie And Bring Down Bison (C, S)
    10	Reputation: Well-known world warrior 11-
    173	He's a Marine! Bonus
    488	Total Disadvantage Points
    Background/History:
    A member of the Green Berets, William F. Guile was sent into the jungles of Thailand to try and incite a rebellion against M. Bison. There, he and his fellow operative Charlie were betrayed by their commanders and captured. Taken to Bison's fortress, they languished in his prison, enduring constant torture. Guile eventually escaped, but Charlie did not. He apparently died in prison, and Guile, with Charlie's dogtags in hand, fled into the jungle (In a later version of Street Fighter, the character of "Charlie Nash" appeared, who I presume is the same Charlie.).

    Eventually, Guile made his way back to safety. Returning to the United States, he sent some time recuperating, as well as training to fly fighter jets. His incredible reflexes made him a natural, and he was given a position flying test planes.

    One of Guile's test flights ended in near disaster as a sonic compensation device subjected Guile to intense vibrations, instead of counteracting vibrations from the plane's airframe like it was supposed to. Although the plane crashed, Guile was able to safely eject.

    Once again, Guile had to rest and recuperate, but this time, he discovered something interesting. The sonic vibrations had apparently become "fused" with his body, allowing him to project this energy in the form of a concentrated blast. Thus, his "Sonic Boom" was born.

    Eventually, Guile ended up entering into the Street Fighter circuit. One reason was so he could test his skills, but the other was because he knew it would give him a shot of M. Bison and a chance for vengeance.

    Personality/Motivation:
    Guile is tough, both physically and mentally. He has survived a lot, and is still standing (and fighting). Although loyal to the military and the United States, Guile is driven to find out who betrayed him in the jungles of Thailand, and to try and get at M. Bison.

    Guile's life has made him a bit of an adrenaline junkie. He likes to be on the edge, either in a combat fire-fight, flying a test plane at close to Mach 2.5, or engaging in a one-on-one Street Fighter match.

    Quote:
    I came. I saw. I destroyed! Power. Skill. Strength. Period.
    Man enough to fight with me, but not man enough to defeat me!
    Motivation is sometimes a greater asset than power!
    You're qualified for combat, but not for victory!

    Powers/Tactics:
    As a member of the Green Berets, Guile has seen extensive service all around the world. He is very experienced in hand-to-hand combat, and can back up his fighting skills with several unusual powers.

    The first of these powers is his unique Flash Kick. This is an arc of chi energy projected from his foot as Guile kicks up and over, resulting in a virtual backflip. The blast will arc upwards, and is very useful for hitting flying and/or leaping targets. Guile's Sonic Boom is his most feared technique. It is a powerful blast, which at close range can wreck cars and walls. Guile will use it as an opening shot, and as a close-range finisher.

    Appearance:
    Tall and well muscled, Guile presents an imposing figure. He hair is blond, and worn longer than is normally allowed. When fighting, he wears a green tank top, camouflage pants, and combat boots. A set of dog tags hangs around his neck.

    Designer's Notes:
    Jean Claude Van Damme played Guile in the terrible live-action version of Street Fighter. He's still an interesting character, at least in my opinion, and one of the top fighters in the Street Fighter setting (at least once source pegs him as Ryu's closest competitor).

    This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.

    (William F Guile created by Capcom, character sheet created by Michael Surbrook)
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  2. #17
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    ZANGIEF

    Code:
    Val	CHA	Cost	Roll	Notes
    30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage
    15	DEX	15	12-	OCV: 5 / DCV: 5
    30	CON	40	15-
    20	BODY	20	13-
    14	INT	4	12-	PER Roll 12-
    15	EGO	10	12-	ECV: 5
    25	PRE	15	14-	PRE Attack: 5d6
    10	COM	0	11-
    15	PD	9		Total: 15 PD
    12	ED	6		Total: 12 ED
    4	SPD	15		Phases: 3,6, 9, 12
    12	REC	0
    60	END	0
    70	STUN	20
    Total Characteristics Cost: 174
    
    Movement:	Running: 6" / 12"
    	Swimming: 2" / 4"
    
    Cost	Powers & Skills
    	Martial Art: Sambo
    	Maneuver	OCV	DCV	Damage
    3	Air Throw	+1	+1	Block, 6 1/2d6 Strike; Target Falls
    5	Backbreaker	-2	+0	1d6 HKA (2d6 w/STR); Target Falls
    4	Bear Hug	+0	+0	12d6 Crush; Must Follow Successful Grab
    4	Ear Pop	-1	-1	3d6 Flash vs Hearing Group
    3	Footsweep	+2	-1	9d6 Strike; Target Falls
    3	Grapple	-1	-1	50 STR Grab
    4	Grappling Defense	+0	+0	55 STR vs Grabs
    3	Pile Driver	+0	+2	10d6 Strike; Target Falls, Must Follow Grab
    4	Stomach Pump	-1	+1	3d6 NND (3)
    3	Suplex	+2	+1	8d6 Strike; You/Target Falls
    3	Throw	+0	+1	8d6 + v/5; Target Falls
    8	Damage Classes: +2 with Sambo
    
    50	Sambo Wrestling Techniques: Multipower; 75-point reserve; Hand-to-Hand 
    	Attack (-1/2)
    2	1) u Double Hit Kick: HA +10d6; Reduced Penetration (-1/4), Separate Attack Rolls 
    	Required (-1/4), END 5
    3	2) u Spinning Clothesline: HA +6d6, AoE (2" Radius, Non-Selective; +3/4) END 5
    4	3) u Spinning Pile Driver: HA +10d6, Armor Piercing (+1/2); Extra Time 
    	(Full Phase; -1/2), END 7
    
    2	Heavy: Knockback Resistance -1"
    6	Sharp Senses: +2 with PER Rolls
    
    	Skills:
    20	Combat Skill Levels: +4 with Hand-to-Hand
    4	Combat Skill Levels: +2 OCV with Grab
    0	AK: Home Area 8-
    1	Analyze Style 8-
    5	Breakfall 13-
    0	Climbing 8-
    0	Concealment 8-
    0	Conversation 8-
    0	Deduction 8-
    2	KS: Martial World 11-
    1	KS: Mysterious and Strange Lore 8-
    3	KS: Streetfighting Arenas 12-
    3	KS: Sambo 12-
    0	Language: Russian (native)
    3	Oratory 14-
    3	Paramedic 12-
    3	Persuasion 14-
    2	PS: Oil Rigger 11-
    0	Shadowing 8-
    3	Stealth 12-
    1	Streetwise 8-
    6	Survival (Arctic/Subarctic) 14-
    2	TF: Common Motorized Ground Vehicles
    176	Total Powers & Skills Cost
    350	Total Character Cost
    
    150+	Disadvantages
    15	Distinctive Features: Mountain That Walks Like A Man/Heavily Scarred (NC)
    10	Distinctive Features: Style (Sambo a.k.a. Samozaschita Bez Orujiya)
    5	Hunted: Other Martial Artists Of Note (AsPow, Watching) 11-
    15	Psychological Limitation: Driven To Prove The Superiority Of Mother Russia (C, S)
    10	Psychological Limitation: No Tolerance For The Weak And Whiners (C, M)
    10	Reputation: Well-known world warrior 11-
    10	Rivalry: With other martial artists to prove the greatness of Sambo/his strength
    125	Bear Wrestling Bonus
    350	Total Disadvantage Points
    Background/History:
    Originally a worker at an oil refinery, Zangief came to the attention of the Communist Party due to his great size and strength. He was recruited to become a wrestler and began learning Sambo (an acronym of "SAMozaschita Bez Orujiya" which is Russian for "Self-Defense Without Weapon"). He excelled at the sport, but his strength was such he quickly tired of "normal" opponents and sought out greater and greater challenges. He ended up wrestling bears in the cold wastes of Siberia, but even these matches soon tired him and proved to be not much of a challenge.

    Zangief was then sent to fight in a Street Fighter tourney in the Middle East. He won easily, but discovered that some of the fighters were quite skilled and provided a challenge he hadn't experienced before. He then joined the Street Fighter circuit, and rapidly rose through the ranks.

    Personality/Motivation:
    Zangief is the strongest man in the world and he knows it. He also wants you to know it, and will not hesitate to prove his superiority in or out of the ring. He is not so arrogant he cannot accept others as equals, and will easily befriend anyone who can live up to his personal standards of strength and might. Zangif also feels he represents the strength and greatness of Mother Russia, and wants to show the world that despite the breakup of the Soviet Union, Russia's true strength is in her people (who are the strongest in the world).

    Quote:
    "Stop blocking my fists with your face!"
    "Ha! No one can withstand the might of Russia's strength!"

    Powers/Tactics:
    Zangief is virtually fearless. He will absorb a great deal of punishment in order to get close to an opponent, at which point there is a good chance the fight will be all over. When in close, Zangief will usually try to grab his opponent, and then execute a Bear Hug followed by a Pile Driver. Against agile opponents, the Footsweep and Suplex are favored. Really tough foes will find themselves on the receiving end of the Spinning Pile Driver, which is usually enough to put anyone out of the fight. The Spinning Clothesline is used to put down large numbers of people at once and is useful for fighting gangs and the like.

    Appearance:
    Zangief is simply huge, standing 7" in height and weighing 402 pounds. He is almost as tall as Thunder Hawk, and he is taller and bigger than every other character in Street Fighter (only Sagat comes close in size). His body is covered in scars (from fighting bears), and is he mostly bald except for a thick black mohawk and a large busy beard. A thick mat of hair covers his chest as well. When wrestling he wears red trunks, wrist bands and wrestling boots.

    Designer's Notes:
    This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.

    (Zangief created by Capcom character sheet created by Michael Surbrook)
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  3. #18
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    Re: Street Fighter II HERO

    While I know it is Street Fighter 2 Hero, will we see any other writups from other Street Fighter series? Like Dan, Karin, Rainbow Mika from the Alpha series? Or Q, Hugo Andre, and Poison from 3?

  4. #19
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    Re: Street Fighter II HERO

    Maybe. It depends on what I am doing. I'm thinking about Darkstalkers HERO.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  5. #20
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    Re: Street Fighter II HERO

    Quote Originally Posted by Susano
    Maybe. It depends on what I am doing. I'm thinking about Darkstalkers HERO.
    Darkstalker HERO! My lord...

    It will be intresting how your going to write up some of the DSers powers. Like Arkanes' ability to exit one side of the stage, and enter the other side. Or Demetrie's Midnight Pleaser attack.

    Well, good luck.

  6. #21
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    Re: Street Fighter II HERO

    I've written up Dan, and I think Karin as well. Do you have Hero Designer? I know you've had trouble reading my character posts before...
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  7. #22
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    Re: Street Fighter II HERO

    I don't have HERO Designer, so I need txt files sent to me.
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

  8. #23
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    Re: Street Fighter II HERO

    Quote Originally Posted by Enforcer84
    I've written up Dan, and I think Karin as well. Do you have Hero Designer? I know you've had trouble reading my character posts before...
    Me? I only have problems if it is white leters on grey background. Of course, it is worse if it is grey leters on a grey background.

  9. #24
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    Re: Street Fighter II HERO

    Quote Originally Posted by steriaca
    Me? I only have problems if it is white leters on grey background. Of course, it is worse if it is grey leters on a grey background.
    I know, I've seen your posts around here and there and I always see the stuff as Black Text on white, I don't know if its your browser or what have you, but if you have HD, I can get you Dan, Karin, and Hugo (mostly finished..)
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  10. #25
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    Here's Hugo

    <font size=+1><b>Hugo </b></font>

    Player: NPC; Hugo Androre Created By CAPCOM, Charactersheet by Chad Riley

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>50</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>9&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>20/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>70&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>70&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>14</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 194

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td><b><i>Special Maneuvers</b></i>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">26&#160;&#160;</td><td>1) <b><i>Giant Palm Bomber: </i></b>Personal Immunity (+1/4), Explosion (+1/2) for up to 35 Active Points of Strength (26 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td>2) <b><i>Gigas Breaker: </i></b>Hand-To-Hand Attack +7d6 (35 Active Points); Increased Endurance Cost (x5 END; -2), Hand-To-Hand Attack (-1/2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Reduced Penetration (-1/4), Must Follow Grab (-1/4) [<b>Notes:</b> This maneuver is a set of three linked "Throws" ie Suplexes. After the third he simply lands on the opponent]&#160;</td><td valign="top" align="right">15</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>3) <b><i>Monster Lariat: </i></b>HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), Only with Move By (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>4) <b><i>Shootdown Back Breaker: </i></b>HKA 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4) (19 Active Points); Must follow Grab (-1/2), No Knockback (-1/4) [<b>Notes:</b> Grabs the poor schlub and breaks him over the knee.]&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Incredibly Motivated Single Mindedness(Mental Defense): </i></b>Mental Defense (8 points total)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Rage Filler: </i></b>Absorption 2d6 (energy, Energy/Physical), Varying Effect (+1) (20 Active Points)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Rage Meter: </i></b>Endurance Reserve (50 END, 0 REC) Reserve: (5 Active Points); Begins Combat at Zero (-1/2) REC: , Filled by Rage Filler (+0); Personal REC (-1/2)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Seemingly indestructible: </i></b>Lack of Weakness (-5)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Simply Indestructible: </i></b>Damage Resistance (12 PD/12 ED)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Well, that didn't hurt: </i></b>Physical Damage Reduction, Resistant, 50%&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td><b><i>Will Not Yield: </i></b>Energy Damage Reduction, Resistant, 50%&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Large Man&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>1) <b><i>Absolutely Huge (Knockback Resistance): </i></b>Knockback Resistance -3"&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>2) <b><i>Great Strides: </i></b>Running +3" (11" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>3) <b><i>Nice Try Little Man: </i></b>(Total: 10 Active Cost, 6 Real Cost) +5 PD (5 Active Points); Only vs opponents one size smaller Power does not work in Common Circumstances (-1/2) (Real Cost: 3) <b>plus</b> +5 ED (5 Active Points); Only vs opponents one size smaller Power does not work in Common Circumstances (-1/2) (Real Cost: 3)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>4) <b><i>You cannot Lift Me: </i></b>Clinging (40 STR) (12 Active Points); Only When In Contact With The Ground (-1/4)&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 188

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Wrestling&#160;</td></tr><tr><td valign="top" align="right">16&#160;&#160;</td><td>1) +4 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 15d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Drop Kick: 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 70 STR vs. Grabs&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>6) Face Plant: 1/2 Phase, +2 OCV, +1 DCV, 11d6 Strike; You Fall, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>7) German Powerslam: 1/2 Phase, +1 OCV, +0 DCV, 11d6 +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>8) Great Kick/Power Punch: 1/2 Phase, -2 OCV, +1 DCV, 15d6 Strike&#160;</td></tr><tr><td valign="top" align="right">32&#160;&#160;</td><td>9) Hammer Frenzy: 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (32 Active Points)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>10) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 65 STR for holding on&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>11) Reversal: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>12) Slam: 1/2 Phase, +0 OCV, +1 DCV, 11d6 +v/5, Target Falls&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>13) Slap/Forearm: 1/2 Phase, +1 OCV, +0 DCV, 13d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>14) Suplex: 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike; Target Falls; Must Follow Grab&#160;</td></tr></table><b>Martial Arts Cost:</b> 93

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>+2 with Grab&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>+3 with Professional Wrestling&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+4 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Street Fighter Arenas 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Acting 8-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Breakfall 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Pro Wrestling 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Crime Gangs 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Criminal Underworld 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Street Fighter Circuit 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Language: English (Completely Fluent, w/Accent) (3 Active Points)&#160;</td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Language: German (Idiomatic, native accent; Native Language)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Oratory 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>PS: Wrestler 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Professional Skill: Thug/Enforcer 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 14-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Survival (Urban) 8-&#160;</td></tr></table><b>Skills Cost: </b>66

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Favor&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Reputation (A large group) ; 11-, +3/+3d6&#160;</td></tr><tr><td valign="top" align="right">31&#160;&#160;</td><td>Follower&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>Contact (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 11-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vehicles & Bases&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Passport&#160;</td></tr></table><b>Perks Cost:</b> 61

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Lightning Reflexes: +5 DEX to act first with All Actions&#160;</td></tr></table><b>Talents Cost:</b> 8


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Dependent NPC: Poison Ivy 11- (Occasionally) (Normal; Useful noncombat position or skills)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Distinctive Features : Mountain that walks like a man/Heavily Scarred Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted : Mad Gear Legion 8- (Occasionally) (Mo Pow, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Cody: 8- (Occasionally), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Large size: -1 OCV; +1 to PER Rolls vs Hugo (Frequently, Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Driven to prove his own superiority Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of Poison (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Repentant About his past Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation : Former Criminal, Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: World Warrior: , Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Darun Mister; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Rivalry: Professional (Zangief; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Style Disad: Pro Wrestling: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Hunted: Other Martial Artists of Note 11-, As Powerful, Watching&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 150
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 259
    <b>Total Experience Available:</b> 259
    <b>Experience Unspent:</b> 0
    <b>Total Character Cost:</b> 609
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>2.29 m</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>306.00 kg</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Hugo is Massive, well over 8 feet tall and about 550lbs, he is quite possibly the largest man alive. He has managed to keep in shape and works out alot. He has a muscular physique, long, wavy brown hair, and a sturdy, gigantic features. His eyes are brown.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Formerly a thug, Hugo is now driven to be a superior warrior. He sees Professional Wrestling as a noble sport. He wants to battle Mike Hagar again but Mike is getting on in years. He has his sights set on Zangief and Darun Mister. He is no longer selfish and crude. He gives money to charity and tries to look out for Poison. His battle with Ryu made him something of a legend. His skill and prowess might not be up to snuff, but his ability to take the Shin Hadouken and keep fighting was nothing to sneeze at. Realizing that he has the potential to be more than "just" a giant wrestler, Hugo and Poison now travel the world, fighting and training. He has recently developed several powerful special attacks.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"I held back. If I had used any more force there would be a huge mess."<br>"I hold back for no one! I always bash full force!"<br>"What was that? You look tougher than you really are."<br>"I am the strongest!"<br>"EIN ZWEI DREI!!! ENDE!!!"</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Hugo was major muscle for the Mad Gear Gang, but even he fell to the power of Mike Hagar. He drifted for a while and ended up wrestling in his native Germany. He improved with every bout, making incredible strides as a wrestler, in Europe he proved unstopable. A former mad gear member, the wild child known as Poison Ivy, became his manager. He toured the world, battling any wrestler brave enough to step in the ring with him. He met Gunlock, Ivan Rusadov, Suzuki (a sumo turned pro wrestler), Giganto (a 7'5'' mexican wrestler), and Muscle Power. He defeated them all until he met his arch nemesis, Mike Hagar, who had come out of retirement to raise money for his favorite charity, Hagar proved why he was the Living Legend. Hugo was humiliated. He unfortunately met two more wrestlers who he could not defeat, the World renowned Zangief, and a relatively unknown Darun Mister. Hugo has left wrestling and joined the Street Fighter circuit, he wishes to learn more unorthdox maneuvers and situations (as several wrestlers before him have) and then challenge the only men to beat him. He is considered one of the toughest men alive. He is one of the few who has survived a direct shot from Ryu's Shin Hadouken.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>A straight up brick in a martial arts campaign. Hugo is slow and strong. He is almost impossible to beat in one hit even for some mad special maneuvers.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>An earnest combatant who strives to perfect his art. He is done with being a criminal and he wants to earn respect for his abilities. <br><br><br>BTW: Hugo is one of three "Androre" characters who were all based on Andre the Giant. And then Capcom said he wasn't. Dangit. Okay, in my campaign Hugo is an Androre since they didn't geive him a last name.</td></tr></table>
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  11. #26
    Join Date
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    Re: Here's Hugo

    A few notes. Hugo is "Large" (to steal from D&D) and his "Nice Try Little Man" defenses work against anyone "Normal Size" or smaller. As far as Street Fighter Goes, you could consider Zangief, Bison, Sagat, and Thunderhawk to also be "Large".
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

  12. #27
    Join Date
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    Re: Street Fighter II HERO

    Here's my take on Dan. Its a bit more serious take, everything I read from "official" capcom stories indicate he's a wuss.



    <font size=+1><b>Dan Hibiki</b></font>

    Player: NPC; Fighting Game Universe; Dan Hibiki created by CAPCOM

    <table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>11</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"/9"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 158

    <table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">104&#160;&#160;</td><td><b><i>Saikyou-Ryuu Special Attacks : </i></b>Multipower, 104-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>1) <b><i>Gadoken:: </i></b>Energy Blast 8d6 (40 Active Points); Gestures: Instant Power (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) <b><i>Koryuken: </i></b>(Total: 41 Active Cost, 28 Real Cost) Hand-to-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 21) <b>plus</b> Flight 5" (10 Active Points); Generic Limitation (-1/2) (Real Cost: 7)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>3) <b><i>Dankuyaku: </i></b>(Total: 80 Active Cost, 53 Real Cost) Hand-to-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> Flight 10" (20 Active Points); Generic Limitation (-1/2) (Real Cost: 13)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">7u&#160;&#160;</td><td>4) <b><i>Kuchuu Dankuyaku: </i></b>(Total: 104 Active Cost, 73 Real Cost) Hand-to-Hand Attack +7d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (70 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 47) <b>plus</b> Flight 12" (24 Active Points); Generic Limitation (-1/2) (Real Cost: 16) <b>plus</b> Generic Fixed-Cost Power (10 Active Points) (Real Cost: 10)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Koryu Rekka: </i></b>Hand-to-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Extra Time: full phase (-1/2), Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Hissouri Buri-Ken: </i></b>(Total: 50 Active Cost, 25 Real Cost) HA +4d6, Autofire (5 shots; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4) (Real Cost: 15) <b>plus</b> +4 with OCV (20 Active Points); Costs Endurance (-1/2), Linked (HA; -1/2) (Real Cost: 10)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Saikyo Defense: </i></b>Energy Blast 5d6, Trigger (Successful Block; +1/4), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (62 Active Points); NO DAMAGE(Save for Knockback Damage) (-1 1/2)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Shinku Gadoken: </i></b>Energy Blast 6d6 (30 Active Points); Extra Time: full phase (-1/2) [<b>Notes:</b> Damage added to Gadoken]&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Anger Management (Mind Control): </i></b>Mind Control 6d6 (30 Active Points); Only to make victim mad at Dan Hibiki (-1)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Accute senses: </i></b>+1 PER with All Sense Groups&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Stubbornness : </i></b>Mental Defense (8 points total)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>very swift: </i></b>Running +2" (6"/8" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Athletic Leaper: </i></b>Superleap +5" (4"/9" forward, 2"/4 1/2" upward)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Fighting Stance: </i></b>Knockback Resistance -1"&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Lack of Weakness (Ki Armor): </i></b>Lack of Weakness (-5)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Ki Defenses: </i></b>Power Defense (5 points)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Ki Toughness: </i></b>Damage Resistance (7 PD/5 ED), Invisible: To All Senses (+1) (12 Active Points)&#160;</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Ki Defenses: </i></b>Missile Deflection (Arrows, Slings, Etc.), +1 OVC with Deflection&#160;</td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 278

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+5 HTH Damage Class(es)&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Karate Saikyou-Ryuu&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 11d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 10d6 Strike, Target Falls&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>4) Kick: 1/2 Phase, -2 OCV, +1 DCV, 13d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>5) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>6) Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>7) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 55 STR to Disarm roll&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>8) Escape: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr></table><b>Martial Arts Cost:</b> 52

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+4 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">12&#160;&#160;</td><td>+4 with Saikyou-Ryuu Karate&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Breakfall 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Climbing 15-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Stealth 15-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Martial Arts Styles 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Saikyou-Ryuu Karate 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>KS: Shotokan Karate 8-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Street Fighter Circuit 11-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>KS: Taunting 13-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Interrogation 16-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Oratory 16-&#160;</td></tr><tr><td valign="top" align="right">9&#160;&#160;</td><td>Streetwise 16-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Professional Skill: Sensai 8-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Professional Skill: Taunter 16-&#160;</td></tr></table><b>Skills Cost: </b>94

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Reputation (A large group) ; 11-, +2/+2d6&#160;</td></tr><tr><td valign="top" align="right">25&#160;&#160;</td><td>Followers&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vehicles & Bases&#160;</td></tr></table><b>Perks Cost:</b> 39

    <table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Lightning Reflexes: +3 DEX to act first with All Actions&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>Combat Luck (3 PD/3 ED)&#160;</td></tr></table><b>Talents Cost:</b> 11


    <table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Enraged: If treated with less than utmost respect: Common, go 8-, recover 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Loud and Brash, wears pastel gis: Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Distinctive Features: Saikyou-Ryuu: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Students 11- (Occasionally) (Slightly Less Powerful than the PC; Group DNPC: x4 DNPCs)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Fiercely Proud of himself/Egomaniac Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Emotional, High strung (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Honorable Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Reputation: "Self Made" Martial Arts Master: , Almost Always (14-)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Reputation: Wannabe Shotokan Fighter: , Frequently (11-)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Rivalry: Shotokan Fighters: Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: +1d6&#160;</td></tr></table>
    <b>Disadvantage Points:</b> 135
    <br>
    <b>Base Points:</b> 200
    <b>Experience Required:</b> 297
    <b>Total Experience Available:</b> 305
    <b>Experience Unspent:</b> 8
    <b>Total Character Cost:</b> 632
    <br>
    <table width="100%" valign="top"><tr valign="top"><td><b>Height:&nbsp;</b>1.85 m</td><td><b>Hair:&nbsp;</b>Brown</td></tr><tr valign="top"><td><b>Weight:&nbsp;</b>84.00 kg</td><td><b>Eyes:&nbsp;</b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance:&nbsp;</b>Dan Hibiki is a rather plain young man with long brown hair in a pony tail with a single long lock that hangs over his face. He wears some of the most ugly gis in martial arts. He generally accesorizes with brown wrist/hand guards, and a black sleeveless shirt underneith. He always wears a black belt with his school's name in japanese characters. When not in "uniform", he wears tight blue jeans, black muscle shirts and vests of ugly pastel colors. He is not a fashion plate.</td></tr><tr valign="top"><td colspan=2><b>Personality:&nbsp;</b>Dan was originally an obssessed seeker of vengance. He has matured some what from those days and is now an obsessed seeker of martial arts perfection. He feels that his style is worthy of students and he fights whenever he can to show how powerful his style is.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Anyone can fight... But no one can show off like I can!<br> I win for you, father!!<br> Now, you know who's really got the skills!<br> So, now you know what it feels like to be a total loser.<br> Sore loser! Don't go around beating up inanimate objects!<br> Yahoo! Don't you just love that phrase!? YAHOO! YAHOO! YAHOO!<br> You can't be a true martial artist without showmanship!<br> You've never heard of me? Give me a break! I'm Dan Hibiki<br><br> All Quotes provided by Robert Iu Dan Faq</td></tr><tr valign="top"><td colspan=2><b>Background:&nbsp;</b>Dan Hibiki is the ugly stepchild of the Streetfighter Universe. He was created to mock Ryo and<br>Robert of the Art of Fighting and King of Fighters games, two of the most obvious Ken and Ryu<br>knockoffs ever. In the arcade games he is a weak character whose specialty is taunting opponents.<br>He is difficult to master and has become somtheing of a test of skills for Streetfighter Players.<br><br>Dan's father was a powerful fighter, he was apparently a Muay Thai fighter who, during a sparring battle with Sagat, accidentally took the Muay Thai Champion's eye. Blinded by pain and rage, Sagat beat the elder Hibiki to death. Young Dan attacked the Streetfighter but was destroyed. He travelled to the dojo of the famous sensai, Gouken. Dan trained with Gouken for a while, but his anger, and burning hatred for Sagat led Master Gouken to expell him. Undaunted, Dan trained by himself. He forced his body to become strong. He took the rudimentary Shotokan Knowledge he possessed and built his own style Saikyou-Ryuu (The Strongest Style). His style basically looks like a limited version of Shotokan but don't tell him that. Feeling his superior style would enable him to take revenge, Dan joined the Streetfighter circuit. He has brutally beaten by Sagat and watched furiously as Ryu defeated the Muay Thai champion. He attempted again the following year and was defeated by Ken before he could challenge Sagat. His fortunes at their lowest ebb, he found himself facing the green monster Blanka. It was during this combat that it was revealed that Blanka was his childhood friend Jimmy. Bouyed by the renewed friendship, Dan trained like a tiger. His third Streetfighter contest he faced Sagat's former student Adon, and though the Thai fighter had tremendous speed, Dan was victorious. Dan the challenged Sagat yet again. The fight was inconclusive since Dan was struck from behind by a blow from Sagat's employer, Lord Bison. Sagat felt ashamed and sought out fight Dan again. They did battle and seeing Dan's anger, pain, and determination reminded Sagat what he had almost become, rather than allow Dan to slip down the road to soulessnes, Sagat allowed Dan to win. Sagat was impressed with Dan's style insomuch that Dan actually developed a halfway decent style on his own. He told Dan that the next time they met, it would be a test of warriors only, no vengence clouding their feelings. Dan however, feels he has risen above the need for revenge and is now concentrating on fighting and winning notoritey for his style.<br><br>Gaming notes (Translations):<br>Shagami Chouhatsu (Crouching Taunt)<br>Zenten Chouhatsu (Foreward Revolve Taunt)<br>Kouten Chouhatsu (Backward Revolve Taunt)<br>Gadou-Ken (Self-Taught Strike)<br>Koryuu-Ken (Shiny Dragon Strike)<br>Dankuu-Kayaku (Bullet Wind Kick or Dan's Wind Kick)<br>Saikyo-Ryuu Bougyou (Saikyou-Style Defense)<br>Shinkuu Gadou-Ken (Vacuum Self-Taught Fist)<br>Koryuu-Rekka (Shiny Dragon Violent Fire)<br>Hisshou-Burai-Ken (Certain Victory Trusting in nobody But Myself Fist)<br>Chouhatsu Densetsu (Legendary Taunt)<br>Choehatsu Shinwa (Mythical Taunt)</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics:&nbsp;</b>Dan is a close in fighter, his ranged attacks are limited in their effectivenes and range. His ability ro hit hard and soak damage does him well in combat. His taunting ability is his legacy in the games. I have made it a mystical ability. He uses this to his advantage, making his foes fight recklessly and rush him where he is better prepared to deal with them.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use:&nbsp;</b>He can be used two ways. 1) a high strung, obsessive warrior who wants to prove his style is worthy of respect and honor, or 2) as above but completely clueless, and used mostly for comedy relief. If the second one is chosen then he is an ineffective fighter and should't be played to his abilities, make him a competant normal with the Saikyou-Ryuu martial arts package (minus the DC's) and the Multi power.</td></tr></table>

    <img src="http://herogames.com/forums/attachment.php?attachmentid=4348&stc=1">
    Last edited by Enforcer84; Apr 1st, '04 at 10:10 PM. Reason: Many many errors.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
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  13. #28
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    Re: Street Fighter II HERO

    Nice write-up of Dan ... as a nitpick, however, I'd give his Gadouken 'No Range' and the Shinkuu Gadouken 'Max Range 4"' ... The Gadouken projects perhaps a foot from his hand (referring to distance 'in game', not real world measurements on the screen), and the Shinkuu just a little more.

    In reference to Sagat's sheet above: Dan first appeared in Street Fighter Alpha (a 'prequel' game, as it were) as a secret character, then in SFA 2 and 3 as a regular character (though he still sucked).

    Some of the fighter character sheets on Mr. Surbrook's site have a 'Rage Meter', referring to the meter that charges up for super-moves in the games, by dealing and recieving damage; it's built as Absorption into an Endurance Reserve. Dan, curiously, has the ability to build up his Super Meter by taunting his opponents (an Aid, probably). Hmm. Wish I'd written him up first.
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  14. #29
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    Re: Street Fighter II HERO

    What does this power do?

    >Hissouri Burai-Ken: (Total: 20 Active Cost, 10 Real Cost) Generic Fixed-Cost Power (20 Active Points); Linked to Hisshouri Burai-Ken (-1/2), Costs Endurance (-1/2) (Real Cost: 10)
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  15. #30
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    Re: Street Fighter II HERO

    Quote Originally Posted by Enforcer84
    I know, I've seen your posts around here and there and I always see the stuff as Black Text on white, I don't know if its your browser or what have you, but if you have HD, I can get you Dan, Karin, and Hugo (mostly finished..)
    The thing is, I can't change the settings, cause I am on a public computer (it sucks that I can't afford a home computer). This, white leters on grey background realy hurts me. Funny, it only happens with thoes with atachments.

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