WILLIAM F. GUILE
Background/History:Code:Val CHA Cost Roll Notes 23 STR 13 14- Lift 600 kg; 4 1/2d6 HTH Damage 23 DEX 39 14- OCV: 8 / DCV: 8 23 CON 26 14- 15 BODY 10 12- 16 INT 5 12- PER Roll 12- 19 EGO 18 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 18 COM 4 13- 14 PD 9 Total: 14 PD 12 ED 7 Total: 12 ED 5 SPD 17 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 2 40 STUN 1 Total Characteristics Cost: 162 Movement: Running: 8" / 16" Leaping: 6 1/2" / 13" Swimming: 3" / 6" Cost Powers & Skills Martial Art: Special Forces Training Maneuver OCV DCV Damage 3 Air Throw +1 +1 Block, 6 1/2d6 Strike; Target Falls 4 Block +2 +2 Block, Abort 4 Flying Knee Thrust +2 +0 8 1/2d6 Strike 3 Footsweep +2 -1 7 1/2d6 Strike; Target Falls 5 Kick -2 +1 10 1/2d6 Strike 4 Punch +0 +2 8 1/2d6 Strike 5 Spinning Back Fist +1 -2 10 1/2d6 Strike 3 Throw +0 +1 6 1/2d6 + v/5; Target Falls 8 Damage Classes: +2 with Special Forces Training 70 Special Forces Training: Multipower; 70-point reserve 5 1) u Flash Kick: HA +6d6; Hand-to-Hand Attack (-1/2) plus EB 8d6, Linked (to HA; -1/4), END 7 3 2) u Spinning Foot Sweep: HA +5d6, AoE (2" Radius, Non-Selective; +3/4); Hand-to- Hand Attack (-1/2), END 4 48 Sonic Boom: EB 12d6; Reduced by Range (-1/4), END 6 5 Focus: Mental Defense (9 points) 2 Leaping: +2" (total 6"), END 2 2 Running: +1" (total 7"), END 2 1 Swimming: +1" (total 3"), END 1 Perks: 15 Contact: US Military 14- Talents: 15 Combat Sense 12- 27 Danger Sense (Sense, Out of Combat, Immediate Area) 12- Skills: 20 Combat Skill Levels: +4 with Hand-to-Hand 0 AK: USA 8- 3 Analyze Style 12- 3 Climbing 14- 3 Combat Driving 14- 7 Combat Pilot 16- 5 Computer Programming 13- 0 Concealment 8- 0 Conversation 8- 3 Deduction 12- 5 Interrogation 14- 0 Language: English (native) 3 Lockpicking 13- 3 Oratory 13- 3 Paramedic 12- 2 PS: Solider 11- 3 Security Systems 13- 0 Shadowing 8- 3 Stealth 13- 3 Streetwise 13- 6 Survival (Tropical) 14- 4 TF: Small Common Ground Vehicles, Combat Aircraft, Small Planes, Basic and Advanced Parachuting 3 WF: Small Arms, Knife 3 Military Scholar 3 KS: Martial World 13- 1 KS: Military/Mercenary/Terrorist World 11- 1 KS: Mysterious and Strange Lore 11- 2 KS: Shadoloo 12- 1 KS: Special Forces History/Customs 11- 1 KS: Streetfighting Arenas 11- 326 Total Powers & Skills Cost 488 Total Character Cost 200+ Disadvantages 5 Distinctive Features: US Flag Tattoos On Upper Biceps (EC) 25 Hunted: M. Bison and Shadoloo (MoPow, NCI) 11- 5 Hunted: Other Martial Artists Of Note (AsPow, Watching) 11- 20 Hunted: US Government (MoPow, NCI, Watching) 14- 10 Psychological Limitation: A Bit Of An Attitude (C, M) 10 Psychological Limitation: Adrenaline Junkie, Fights For The Thrills (C, M) 15 Psychological Limitation: Loyal And Patriotic (C, S) 15 Psychological Limitation: Wants To Avenge Charlie And Bring Down Bison (C, S) 10 Reputation: Well-known world warrior 11- 173 He's a Marine! Bonus 488 Total Disadvantage Points
A member of the Green Berets, William F. Guile was sent into the jungles of Thailand to try and incite a rebellion against M. Bison. There, he and his fellow operative Charlie were betrayed by their commanders and captured. Taken to Bison's fortress, they languished in his prison, enduring constant torture. Guile eventually escaped, but Charlie did not. He apparently died in prison, and Guile, with Charlie's dogtags in hand, fled into the jungle (In a later version of Street Fighter, the character of "Charlie Nash" appeared, who I presume is the same Charlie.).
Eventually, Guile made his way back to safety. Returning to the United States, he sent some time recuperating, as well as training to fly fighter jets. His incredible reflexes made him a natural, and he was given a position flying test planes.
One of Guile's test flights ended in near disaster as a sonic compensation device subjected Guile to intense vibrations, instead of counteracting vibrations from the plane's airframe like it was supposed to. Although the plane crashed, Guile was able to safely eject.
Once again, Guile had to rest and recuperate, but this time, he discovered something interesting. The sonic vibrations had apparently become "fused" with his body, allowing him to project this energy in the form of a concentrated blast. Thus, his "Sonic Boom" was born.
Eventually, Guile ended up entering into the Street Fighter circuit. One reason was so he could test his skills, but the other was because he knew it would give him a shot of M. Bison and a chance for vengeance.
Personality/Motivation:
Guile is tough, both physically and mentally. He has survived a lot, and is still standing (and fighting). Although loyal to the military and the United States, Guile is driven to find out who betrayed him in the jungles of Thailand, and to try and get at M. Bison.
Guile's life has made him a bit of an adrenaline junkie. He likes to be on the edge, either in a combat fire-fight, flying a test plane at close to Mach 2.5, or engaging in a one-on-one Street Fighter match.
Quote:
I came. I saw. I destroyed! Power. Skill. Strength. Period.
Man enough to fight with me, but not man enough to defeat me!
Motivation is sometimes a greater asset than power!
You're qualified for combat, but not for victory!
Powers/Tactics:
As a member of the Green Berets, Guile has seen extensive service all around the world. He is very experienced in hand-to-hand combat, and can back up his fighting skills with several unusual powers.
The first of these powers is his unique Flash Kick. This is an arc of chi energy projected from his foot as Guile kicks up and over, resulting in a virtual backflip. The blast will arc upwards, and is very useful for hitting flying and/or leaping targets. Guile's Sonic Boom is his most feared technique. It is a powerful blast, which at close range can wreck cars and walls. Guile will use it as an opening shot, and as a close-range finisher.
Appearance:
Tall and well muscled, Guile presents an imposing figure. He hair is blond, and worn longer than is normally allowed. When fighting, he wears a green tank top, camouflage pants, and combat boots. A set of dog tags hangs around his neck.
Designer's Notes:
Jean Claude Van Damme played Guile in the terrible live-action version of Street Fighter. He's still an interesting character, at least in my opinion, and one of the top fighters in the Street Fighter setting (at least once source pegs him as Ryu's closest competitor).
This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(William F Guile created by Capcom, character sheet created by Michael Surbrook)


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