Wha? Good question.. Let me take a look....Sorry, the HD file doesn't post the title of that that is +4OCV; Let me fix the power on the file and repost...Originally Posted by Susano
Wha? Good question.. Let me take a look....Sorry, the HD file doesn't post the title of that that is +4OCV; Let me fix the power on the file and repost...Originally Posted by Susano
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
Okay, there must have been more isses than I remembered with the Hero Creator > Hero Designer swap. Here is the corrected Dan. I will adjust the HD file in the original post to save space.
<font size=+1><b>Dan Hibiki</b></font>
Player: NPC; Fighting Game Universe; Dan Hibiki created by CAPCOM
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>11</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"/9"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 158
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">104  </td><td><b><i>Saikyou-Ryuu Special Attacks : </i></b>Multipower, 104-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Gadoken:: </i></b>Energy Blast 8d6 (40 Active Points); Gestures: Instant Power (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Koryuken: </i></b>(Total: 41 Active Cost, 28 Real Cost) Hand-to-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 21) <b>plus</b> Flight 5" (10 Active Points); Generic Limitation (-1/2) (Real Cost: 7) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Dankuyaku: </i></b>(Total: 80 Active Cost, 53 Real Cost) Hand-to-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> Flight 10" (20 Active Points); Generic Limitation (-1/2) (Real Cost: 13) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">7u  </td><td>4) <b><i>Kuchuu Dankuyaku: </i></b>(Total: 104 Active Cost, 73 Real Cost) Hand-to-Hand Attack +7d6, Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1/2) (70 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 47) <b>plus</b> Flight 12" (24 Active Points); Generic Limitation (-1/2) (Real Cost: 16) <b>plus</b> Generic Fixed-Cost Power (10 Active Points) (Real Cost: 10) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Koryu Rekka: </i></b>Hand-to-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Extra Time: full phase (-1/2), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Hissouri Buri-Ken: </i></b>(Total: 50 Active Cost, 25 Real Cost) HA +4d6, Autofire (5 shots; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4) (Real Cost: 15) <b>plus</b> +4 with OCV (20 Active Points); Costs Endurance (-1/2), Linked (HA; -1/2) (Real Cost: 10) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Saikyo Defense: </i></b>Energy Blast 5d6, Trigger (Successful Block; +1/4), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (62 Active Points); NO DAMAGE(Save for Knockback Damage) (-1 1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Shinku Gadoken: </i></b>Energy Blast 6d6 (30 Active Points); Extra Time: full phase (-1/2) [<b>Notes:</b> Damage added to Gadoken] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Anger Management (Mind Control): </i></b>Mind Control 6d6 (30 Active Points); Only to make victim mad at Dan Hibiki (-1) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Accute senses: </i></b>+1 PER with All Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Stubbornness : </i></b>Mental Defense (8 points total) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>very swift: </i></b>Running +2" (6"/8" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Athletic Leaper: </i></b>Superleap +5" (4"/9" forward, 2"/4 1/2" upward) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Fighting Stance: </i></b>Knockback Resistance -1" </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Lack of Weakness (Ki Armor): </i></b>Lack of Weakness (-5) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Ki Defenses: </i></b>Power Defense (5 points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Ki Toughness: </i></b>Damage Resistance (7 PD/5 ED), Invisible: To All Senses (+1) (12 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Ki Defenses: </i></b>Missile Deflection (Arrows, Slings, Etc.), +1 OVC with Deflection </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 278
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">20  </td><td>+5 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">  </td><td>Karate Saikyou-Ryuu </td></tr><tr><td valign="top" align="right">4  </td><td>1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 11d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>2) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND </td></tr><tr><td valign="top" align="right">3  </td><td>3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 10d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>4) Kick: 1/2 Phase, -2 OCV, +1 DCV, 13d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>5) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>6) Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 </td></tr><tr><td valign="top" align="right">4  </td><td>7) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 55 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>8) Escape: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr></table><b>Martial Arts Cost:</b> 52
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">20  </td><td>+4 with HTH Combat </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with Saikyou-Ryuu Karate </td></tr><tr><td valign="top" align="right">5  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">5  </td><td>Stealth 15- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Martial Arts Styles 11- </td></tr><tr><td valign="top" align="right">4  </td><td>KS: Saikyou-Ryuu Karate 13- </td></tr><tr><td valign="top" align="right">1  </td><td>KS: Shotokan Karate 8- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Street Fighter Circuit 11- </td></tr><tr><td valign="top" align="right">4  </td><td>KS: Taunting 13- </td></tr><tr><td valign="top" align="right">9  </td><td>Interrogation 16- </td></tr><tr><td valign="top" align="right">9  </td><td>Oratory 16- </td></tr><tr><td valign="top" align="right">9  </td><td>Streetwise 16- </td></tr><tr><td valign="top" align="right">1  </td><td>Professional Skill: Sensai 8- </td></tr><tr><td valign="top" align="right">6  </td><td>Professional Skill: Taunter 16- </td></tr></table><b>Skills Cost: </b>94
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4  </td><td>Reputation (A large group) ; 11-, +2/+2d6 </td></tr><tr><td valign="top" align="right">25  </td><td>Followers </td></tr><tr><td valign="top" align="right">10  </td><td>Vehicles & Bases </td></tr></table><b>Perks Cost:</b> 39
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5  </td><td>Lightning Reflexes: +3 DEX to act first with All Actions </td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr></table><b>Talents Cost:</b> 11
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: If treated with less than utmost respect: Common, go 8-, recover 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Loud and Brash, wears pastel gis: Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Saikyou-Ryuu: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">20  </td><td>Dependent NPC: Students 11- (Occasionally) (Slightly Less Powerful than the PC; Group DNPC: x4 DNPCs) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Fiercely Proud of himself/Egomaniac Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Emotional, High strung (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Honorable Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: "Self Made" Martial Arts Master: , Almost Always (14-) </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Wannabe Shotokan Fighter: , Frequently (11-) </td></tr><tr><td valign="top" align="right">10  </td><td>Rivalry: Shotokan Fighters: Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: +1d6 </td></tr></table>
<b>Disadvantage Points:</b> 135
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 297
<b>Total Experience Available:</b> 305
<b>Experience Unspent:</b> 8
<b>Total Character Cost:</b> 632
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.85 m</td><td><b>Hair: </b>Brown</td></tr><tr valign="top"><td><b>Weight: </b>84.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Dan Hibiki is a rather plain young man with long brown hair in a pony tail with a single long lock that hangs over his face. He wears some of the most ugly gis in martial arts. He generally accesorizes with brown wrist/hand guards, and a black sleeveless shirt underneith. He always wears a black belt with his school's name in japanese characters. When not in "uniform", he wears tight blue jeans, black muscle shirts and vests of ugly pastel colors. He is not a fashion plate.</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Dan was originally an obssessed seeker of vengance. He has matured some what from those days and is now an obsessed seeker of martial arts perfection. He feels that his style is worthy of students and he fights whenever he can to show how powerful his style is.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>Anyone can fight... But no one can show off like I can!<br> I win for you, father!!<br> Now, you know who's really got the skills!<br> So, now you know what it feels like to be a total loser.<br> Sore loser! Don't go around beating up inanimate objects!<br> Yahoo! Don't you just love that phrase!? YAHOO! YAHOO! YAHOO!<br> You can't be a true martial artist without showmanship!<br> You've never heard of me? Give me a break! I'm Dan Hibiki<br><br> All Quotes provided by Robert Iu Dan Faq</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Dan Hibiki is the ugly stepchild of the Streetfighter Universe. He was created to mock Ryo and<br>Robert of the Art of Fighting and King of Fighters games, two of the most obvious Ken and Ryu<br>knockoffs ever. In the arcade games he is a weak character whose specialty is taunting opponents.<br>He is difficult to master and has become somtheing of a test of skills for Streetfighter Players.<br><br>Dan's father was a powerful fighter, he was apparently a Muay Thai fighter who, during a sparring battle with Sagat, accidentally took the Muay Thai Champion's eye. Blinded by pain and rage, Sagat beat the elder Hibiki to death. Young Dan attacked the Streetfighter but was destroyed. He travelled to the dojo of the famous sensai, Gouken. Dan trained with Gouken for a while, but his anger, and burning hatred for Sagat led Master Gouken to expell him. Undaunted, Dan trained by himself. He forced his body to become strong. He took the rudimentary Shotokan Knowledge he possessed and built his own style Saikyou-Ryuu (The Strongest Style). His style basically looks like a limited version of Shotokan but don't tell him that. Feeling his superior style would enable him to take revenge, Dan joined the Streetfighter circuit. He has brutally beaten by Sagat and watched furiously as Ryu defeated the Muay Thai champion. He attempted again the following year and was defeated by Ken before he could challenge Sagat. His fortunes at their lowest ebb, he found himself facing the green monster Blanka. It was during this combat that it was revealed that Blanka was his childhood friend Jimmy. Bouyed by the renewed friendship, Dan trained like a tiger. His third Streetfighter contest he faced Sagat's former student Adon, and though the Thai fighter had tremendous speed, Dan was victorious. Dan the challenged Sagat yet again. The fight was inconclusive since Dan was struck from behind by a blow from Sagat's employer, Lord Bison. Sagat felt ashamed and sought out fight Dan again. They did battle and seeing Dan's anger, pain, and determination reminded Sagat what he had almost become, rather than allow Dan to slip down the road to soulessnes, Sagat allowed Dan to win. Sagat was impressed with Dan's style insomuch that Dan actually developed a halfway decent style on his own. He told Dan that the next time they met, it would be a test of warriors only, no vengence clouding their feelings. Dan however, feels he has risen above the need for revenge and is now concentrating on fighting and winning notoritey for his style.<br><br>Gaming notes (Translations):<br>Shagami Chouhatsu (Crouching Taunt)<br>Zenten Chouhatsu (Foreward Revolve Taunt)<br>Kouten Chouhatsu (Backward Revolve Taunt)<br>Gadou-Ken (Self-Taught Strike)<br>Koryuu-Ken (Shiny Dragon Strike)<br>Dankuu-Kayaku (Bullet Wind Kick or Dan's Wind Kick)<br>Saikyo-Ryuu Bougyou (Saikyou-Style Defense)<br>Shinkuu Gadou-Ken (Vacuum Self-Taught Fist)<br>Koryuu-Rekka (Shiny Dragon Violent Fire)<br>Hisshou-Burai-Ken (Certain Victory Trusting in nobody But Myself Fist)<br>Chouhatsu Densetsu (Legendary Taunt)<br>Choehatsu Shinwa (Mythical Taunt)</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Dan is a close in fighter, his ranged attacks are limited in their effectivenes and range. His ability ro hit hard and soak damage does him well in combat. His taunting ability is his legacy in the games. I have made it a mystical ability. He uses this to his advantage, making his foes fight recklessly and rush him where he is better prepared to deal with them.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>He can be used two ways. 1) a high strung, obsessive warrior who wants to prove his style is worthy of respect and honor, or 2) as above but completely clueless, and used mostly for comedy relief. If the second one is chosen then he is an ineffective fighter and should't be played to his abilities, make him a competant normal with the Saikyou-Ryuu martial arts package (minus the DC's) and the Multi power.</td></tr></table>
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
Do you have Hero Designer?Originally Posted by steriaca
Oh wait public computer. I've sent most of my stuff to Susano's web site. I'll send Hugo and Dan
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
Nope. I don't have Hero Designer.Originally Posted by Enforcer84
Humm...I was wondering if you know any good Hero Play-By-EMail "Street Fighter" games being runed? I might be intrested creating a charater for it (Prehaps a rich french man who is an expert in Savat, and is infacuated with Karin? As for myself, I love Karin's hairstyle. A great question which is open to the entier house: Do you think Sausage Curls are so rair as to warent a Distinctive Feature in the modern world?)
I ran one awhile back it, but it sort of fell threw.Originally Posted by steriaca
Temptation to start a Capcom Fighters (or perhaps just Fighting Legends) HERO ... rising ...
Given the myriad fighting games out there, there could be a LOT of stuff to do (and steal from) ... though it risks becoming 'it's a Champions game but everybody must have Martial Arts'. On the other hand, is that a bad thing? It provides a possible 'hook' for getting the PCs together, and still adds theme. If Darkstalkers is included, there's a variety of regular Champions characters who could easily be tweaked (Fenris, for example), and guys like Shadowdragon and ... uh ... that one guy with the two swords who shows up in the sidebar art every now and again (Shushogin? Something like that). Heck, Seeker could make a resurgence along with Jaguar!
I know, I'm rambling ...
Rules stuff I'm pondering now:
1. Designating some powers as 'rare' (aka Only One In The PC Team). For example, teleport. I think there are only four characters in SF/DS who can teleport (Dhalsim, Bison, Dmitri, Pyron), and two of those are main-bosses, so that'd be a 'one-per'. Other possible one-pers would include Desolidification and Psychic Powers (only one PC can have any true psychic powers, instead of 'one mind control, one Mental Illusion). I think Rose (Alpha Series), Bison, and Donovan (DS) are the only characters in SF/DS with 'true' Psychic Powers.
2. All* Energy Blasts and RKAs must be purchased with Gestures, Incantations, and Can Be Blocked (-1/2). The G&I is just genre-feeding, and 'can be blocked' means I don't have to declare that everybody must buy Missile Deflection.
*All meaning '99 percent of'. There are some unblockable attacks in the games.
3. Normal Characteristic Maxima is available but not required. Extra DCs on Martial Arts *not* allowed. If you want more damage, spend points on a Special Technique. Combat Luck limited to one level. No firearms for PCs (though villains like B.B.Hood may have them). American names for NPCS (it's B.B.Hood not Bulleta, Akuma not Gouki).
4. Everybody with Martial Arts gets DF: Style, logically, with the possible exception of SFA3's Gen (who has two styles and can switch between them).
5. Choosing Sides: Deciding which characters are bad guys besides the main bosses (Balrog, Vega, Sagat, Bison, Huitzil and Pyron).
6. Accenting the 'World Warrior' angle by requesting that PCs all come from different countries (perhaps with random die rolling to see who gets first pick, since I know one guy who will have an aneurysm if he doesn't get to be from Japan). Maybe allow two from America (population) and Japan (genre).
7. Actual question: How much of a percentage of points should I request/require/recommend be spent on noncombat skills? While the game is based, loosely, around a game where character development is minimal and everything is combat, I don't want every game to just be a beat-em-up (though I may, for dramatic effect, intone 'ROUND ONE ... FIGHT!' now and again).
8. Opinion Poll: I should get Ultimate Martial Artist for this, shouldn't I?
Thoughts/Experiences?
Last edited by CrosshairCollie; Apr 22nd, '04 at 12:07 PM.
"Of course it's a lost cause. That's why we're here."
--Springer, Transformers: Stormbringer
All of my questions are asked, and my answers provided, from the perspective of 5th Edition.
Visit Susano's site, I have about 13 posted, mostly Street FIghter and King of Fighers.
I'm working on all of them...
"See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
2009: Else Earth Gods of Olympus
Project 2006:
DC/Marvel Write up compilation
Project 2004:
Hero A Day Thread
IMO? You should get NINJA HERO.Originally Posted by CrosshairCollie
Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
I've got 4E Ninja Hero. Is there a 5E version? I hadn't heard ...Originally Posted by Susano
"Of course it's a lost cause. That's why we're here."
--Springer, Transformers: Stormbringer
All of my questions are asked, and my answers provided, from the perspective of 5th Edition.
Yes there is. I wrote it.Originally Posted by CrosshairCollie
https://secure.compnetco.com/herogames/browse.jsp
Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
*smirk*Originally Posted by Susano
Gee, wonder why you recommended it then.
Just kidding. If it reads anything like your website, I DEFINITELY need to get my hands on it! And hmmmm, I just got my federal income tax return ...
Now if only I didn't have to drive 90 miles to find a store that stocks Hero Games stuff.
"Of course it's a lost cause. That's why we're here."
--Springer, Transformers: Stormbringer
All of my questions are asked, and my answers provided, from the perspective of 5th Edition.
If you have seen the HERO System Genre by Genre document, then you have seen how I break down martial arts in NINJA HERO: Real Word, Cinematic (i.e. Hollywood), Wuxia (i.e. Hong Kong), Video Game, and Anime martial arts. I also have a huge list of powers and abilites drawn from such sources, as well as a stack of sample NPCs. And true to Street Fighter II, the Video Game hero character practices Shotokan Karate.Originally Posted by CrosshairCollie
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Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
And there was much w00tage! Gotta get my hands on that sucker SOON ... better call the store to see if they have it before I make the trip, though.
For the longest time, I thought 'Wuxia' was a foreign word for 'With Visible Wires' ...
"Of course it's a lost cause. That's why we're here."
--Springer, Transformers: Stormbringer
All of my questions are asked, and my answers provided, from the perspective of 5th Edition.
It actually means something akin to "knight errant."Originally Posted by CrosshairCollie
Michael Surbrook
susano @ guisarme.net
Visit Surbrook's Stuff for all of your HERO needs.
"Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."
Johannes Kepler
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