Page 1 of 2 12 LastLast
Results 1 to 15 of 21

Thread: Aid in a VPP and Charges

  1. #1
    Join Date
    Sep 2003
    Posts
    76
    Rep Power
    338

    Aid in a VPP and Charges

    I had a player use Aid in his cosmic VPP with 1 charge, and he switched in between all of his attributes. Because of the the 1 charge LIMITATION he was getting to keep the boosts on each of them. In effect, he was getting a boost to all of his stats for no cost because then he would use the VPP for other things. I couldn't find anything in the rules about it at the time. I'd like to know what you all think about charges in cosmic vpps.
    The first level of power is mechanics.
    The second level of power is plot.
    The third level of power is fun.

    When you can Analyze, Isolate and Destroy parts of ones own creation, until the desired result is acheived and maintained, then and only then can the title be given, the title of, Master.

    The biggest difference between a munchkin and a powergamer: a Powergamer is responsible with there might.

  2. #2
    Join Date
    Jul 2004
    Location
    Seattle
    Age
    36
    Posts
    508
    Rep Power
    504

    Re: Aid in a VPP and Charges

    Quote Originally Posted by SSJ Archon
    I had a player use Aid in his cosmic VPP with 1 charge, and he switched in between all of his attributes. Because of the the 1 charge LIMITATION he was getting to keep the boosts on each of them. In effect, he was getting a boost to all of his stats for no cost because then he would use the VPP for other things. I couldn't find anything in the rules about it at the time. I'd like to know what you all think about charges in cosmic vpps.
    A limitation that does not limit a character is worth no points.

  3. #3
    Join Date
    Jul 2003
    Location
    Cherry Hill, NJ
    Posts
    11,387
    Blog Entries
    33
    Rep Power
    451043

    Re: Aid in a VPP and Charges

    Standard "If it doesn't limit you, it's not worth any points" rule. Also, I wold generally not let a player in my campaigns take charges on a VPP that could be switched in combat, and I would generally look very closely at an Aid in a VPP, or any use of Aid; the potential to disrupt game balance is high.

  4. #4
    Join Date
    Dec 2003
    Location
    Bournemouth, UK
    Age
    46
    Posts
    13,230
    Rep Power
    421497

    Re: Aid in a VPP and Charges

    You can either not allow charges in a VPP (would you allow limitations like 'only effects women', when the target is a woman or 'Only at night' when the sun just set?) OR, if you are organised enough, you can catch the bugger out the next time he tries to use Aid with: No, you used Aid already today, and bought it with one charge, so you can only use that power in your VPP once today. Sorry.

    First way is fairer, second way is funnier.

    VPPs do get very abused by players piling on the limitations to get lots of different powers running at the same time in a VPP.

    Similarly, they take too much advantage of advantages, like, say, NND: if you can create a heat ray that is only stopped by LS: Heat then a freeze ray that is only stopped by LS: Cold, you are circumventing the limitations on the advantage.

    One solution you might try is doubling the cost of advantages and halving the savings of limitations for VPP powers (anything -1/4 has no cost effect). It is still a VPP: you can still use any power you like within concept, but it tends to be the advantages and limitations that get abused, and this cuts the abuse a bit. The other advantage of this approach is that it is far easier to work out a power with no advantages or limitations on the fly than one with, and even if there is still abuse (like the NND thing above) it cuts down the harm potential.

    Multipowers can also be open to the same sort of abuse, but to a lesser and more obvious extent. I wouldn't apply the same rule there unless I thought someone was taking me for a monkey.
    ________________________________________

    The Ministry of Stupid Ideas

  5. #5
    Join Date
    Mar 2003
    Location
    Minneapolis, MN
    Age
    45
    Posts
    1,402
    Rep Power
    18381

    Re: Aid in a VPP and Charges

    Quote Originally Posted by SSJ Archon
    I had a player use Aid in his cosmic VPP with 1 charge, and he switched in between all of his attributes. Because of the the 1 charge LIMITATION he was getting to keep the boosts on each of them. In effect, he was getting a boost to all of his stats for no cost because then he would use the VPP for other things. I couldn't find anything in the rules about it at the time. I'd like to know what you all think about charges in cosmic vpps.
    I would argue the following:

    Any limitation taken on a blockof points within a VPP will affect that block of points. Thus, if the power then costs, let's say, 20 real points, then 20 points of the VPP are unavailable until the charges would refresh (next day, adventure, whatever). This us really the only way to make the charge limitation make any sense within a VPP... otherwise, the character is getting free 0-END, and the ability to have more active powers, for no cost, which is wrong!
    is windoze free, sailing away on ubuntu 9.10!

  6. #6
    Join Date
    Jul 2003
    Location
    Cherry Hill, NJ
    Posts
    11,387
    Blog Entries
    33
    Rep Power
    451043

    Re: Aid in a VPP and Charges

    As far as NNDs are concerned, I generally only allow one NND in any VPP; if your VPP is Psionic Powers, you can have an NND "Internal TK" versus Hardened PD, and that's it. If you come up with other NNDs you'd like to try, I'd have you take them as AVLD instead, and I'd limit your choices there as well by special effect; the alternative reduces the fun in the game for other players adventuring with the VPP user.

  7. #7
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Aid in a VPP and Charges

    Quote Originally Posted by Silbeg
    I would argue the following:

    Any limitation taken on a blockof points within a VPP will affect that block of points. Thus, if the power then costs, let's say, 20 real points, then 20 points of the VPP are unavailable until the charges would refresh (next day, adventure, whatever). This us really the only way to make the charge limitation make any sense within a VPP... otherwise, the character is getting free 0-END, and the ability to have more active powers, for no cost, which is wrong!
    That's my approach. Your 60 point VPP includes a 1 charge Aid with 60 AP. That's 20 real points. If you use the charge, your VPP has only 40 real points left until the charge recovers.

    Not official rules, but fair and reasonable IMO.

  8. #8
    Join Date
    Feb 2003
    Location
    Lombard, IL USA
    Age
    39
    Posts
    3,065
    Blog Entries
    5
    Rep Power
    135262

    Re: Aid in a VPP and Charges

    Quote Originally Posted by SSJ Archon
    I had a player use Aid in his cosmic VPP with 1 charge, and he switched in between all of his attributes. Because of the the 1 charge LIMITATION he was getting to keep the boosts on each of them. In effect, he was getting a boost to all of his stats for no cost because then he would use the VPP for other things. I couldn't find anything in the rules about it at the time. I'd like to know what you all think about charges in cosmic vpps.
    Thus the reason that in 14 years of GMing I've allowed maybe 4 VPPs and NO cosmic ones. Not only does it take a LOT more time to set up a cosmic VPP, but it tends to detract from gameplay while you go over each new construct.

    Maybe a gadget pool, vehicle pool, gun pool etc that is only changeable in Garage is ok...but cosmics are definately out.

    You could also top out the number of lims if you wanted (max of -1 or -2). I would always demand an explanation for any lims also (only vs women? why? because its cheaper that way? I dont think so.).
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

  9. #9
    Join Date
    Feb 2003
    Location
    Monmouth County, NJ
    Posts
    1,020
    Rep Power
    143

    Re: Aid in a VPP and Charges

    Well...might be easier just to get rid of the player. Players like that give VPPs a bad name.

    VPPs can be annoying on multiple fronts(to GMs and co-players alike).

    Besides the game-imbalancing factor, VPPs tend to eat up a lot of the GM's and the VPP owner's time and attention plus they often lead to stepping on the toes of other player's characters.

  10. #10
    Join Date
    Sep 2004
    Location
    Sonoma County, CA
    Posts
    576
    Rep Power
    241

    Re: Aid in a VPP and Charges

    Quote Originally Posted by Silbeg
    I would argue the following:

    Any limitation taken on a blockof points within a VPP will affect that block of points. Thus, if the power then costs, let's say, 20 real points, then 20 points of the VPP are unavailable until the charges would refresh (next day, adventure, whatever). This us really the only way to make the charge limitation make any sense within a VPP... otherwise, the character is getting free 0-END, and the ability to have more active powers, for no cost, which is wrong!
    This is similar to what I would do (I'm just waiting for one of my players to try this, I know he will eventually), except that I might just say, "You want to use an aid dex? Sorry, but you made an aid str with 1 charge, and until that charge comes back you can't use aid anymore."
    Or I might do both, just to be mean.
    It's not an opinion if it's right. Therefore, I'm not opinionated. I'm just right.

  11. #11
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Aid in a VPP and Charges

    Quote Originally Posted by CBikle
    Besides the game-imbalancing factor, VPPs tend to eat up a lot of the GM's and the VPP owner's time and attention plus they often lead to stepping on the toes of other player's characters.
    On the use of time, I'm inclined to require the player to have a list of powers for vetting beforehand. Not everything the VPP can do, but the type of things it can do.

    For powers on the fly, the game will not stop while you do research on your desired new power. Rather, like any other player who can't decide an action in a reasonable (ie SHORT) period of time, you will be considered to have held your action while the battle rages around you.

    At the same time, if I know a player's VPP has enough points to achieve some non-standard effect, I'm inclined not to require the power be statted out (this is more likely something like a Teleport, Aea Effect, Selective, 1 hex area, megascale, usabke against others to grab my friends and go than an attack power, which needs to have its damage capacity known, but it's easy to make a chart for attack powers).

  12. #12
    Join Date
    Feb 2003
    Age
    36
    Posts
    7,769
    Blog Entries
    3
    Rep Power
    644065

    Re: Aid in a VPP and Charges

    Also, and I cannot Voice this enough: A LIST OF COMMON LIMITATIONS THAT ARE USED FOR POWERS THAT HAS BEEN APPROVED BY THE GM

    So it might be alright to have: Only at night on the list, but there is no way the character will now be able to use Only during the day, or underwater, or in space, etc... I will allow one, because it can make an interesting character (My dark force power works better in the dark) opposed to rules rape.
    Come talk comics at http://www.kountrykomicsonline.com/forum/index.php

    The only thing common about common sense is the common lack of it

    ...'In this world, Elwood, you must be oh, so smart or oh, so pleasant.' For years I was smart. I recommend pleasant. You may quote me."Harvey --- Thanks Hermit and BobGreenwade

  13. #13
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Aid in a VPP and Charges

    Quote Originally Posted by JmOz
    So it might be alright to have: Only at night on the list, but there is no way the character will now be able to use Only during the day, or underwater, or in space, etc... I will allow one, because it can make an interesting character (My dark force power works better in the dark) opposed to rules rape.
    Hear hear! A power that's easier to use in the dark (ie requires -1/2 of other limitations if "only in dark" must be swapped away) works nicely. However, that character can't also take "not in the dark" as a substitute limitation, or there's no limitation at all.

    The ability to change powers on the fly also impacts this. If you can't readily swap the limits around, they become more limiting.

  14. #14
    Join Date
    Mar 2003
    Location
    Minneapolis, MN
    Age
    45
    Posts
    1,402
    Rep Power
    18381

    Re: Aid in a VPP and Charges

    Quote Originally Posted by JmOz
    Also, and I cannot Voice this enough: A LIST OF COMMON LIMITATIONS THAT ARE USED FOR POWERS THAT HAS BEEN APPROVED BY THE GM
    I actually usually go a different route:
    Powers that have not been approved (prior to the game) are not permissable in the pool. Exceptions can be made for "vanilla" powers (an EB is an EB, but add modifiers, and it is no longer "vanilla"), but that would be about it.
    is windoze free, sailing away on ubuntu 9.10!

  15. #15
    Join Date
    Feb 2003
    Location
    Lombard, IL USA
    Age
    39
    Posts
    3,065
    Blog Entries
    5
    Rep Power
    135262

    Re: Aid in a VPP and Charges

    Quote Originally Posted by Hugh Neilson
    Hear hear! A power that's easier to use in the dark (ie requires -1/2 of other limitations if "only in dark" must be swapped away) works nicely. However, that character can't also take "not in the dark" as a substitute limitation, or there's no limitation at all.

    The ability to change powers on the fly also impacts this. If you can't readily swap the limits around, they become more limiting.
    Very much so. I would still be real tempted to come down hard on all these fuzzy constructs.

    Only at Night? Why? Because it's cheaper? NO.
    Only at Night? Why? Because its after sundown? NO.
    Only at Night? Why? Because all the powers in the VPP are derived from the Goddess of Night and Mayhem. Oh, OK.

    I've known a few players that count on their VPP to get around the GMs overview. It takes so much extra time and effort for the single player that many GMs (including myself) would tend to just wave a hand and say "whatever, move on" instead of dragging down the whole team.

    At any rate, any VPP requires quite a bit of conversation between GM and player before the game begins so that both understand what is and is not permissible.
    "Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)

    "I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Magic Question/Game Balance
    By PESchulze in forum Fantasy Hero
    Replies: 29
    Last Post: Mar 19th, '04, 03:00 PM
  2. spell skill system
    By Foxx! in forum Fantasy Hero
    Replies: 43
    Last Post: Feb 26th, '04, 10:57 AM
  3. VPP with Charges
    By Alcamtar in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Oct 5th, '03, 03:50 PM
  4. VPP and Continuing Charges
    By innominatus in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Apr 13th, '03, 01:45 PM
  5. VPP and Continuing Charges
    By innominatus in forum HERO System 6th Edition Rules Questions
    Replies: 1
    Last Post: Apr 13th, '03, 08:39 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •