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Thread: How would you take out BATMAN?

  1. #1
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    How would you take out BATMAN?

    Okay, we're playing in a, hmm, ugly Champions game. By ugly I mean a dark, Vertigo or MAX rather than DC or Marvel comic.

    My guy, Martin Lockheed, is a fun loving cross between the Punisher and the Crow with a pair of Desert Eagles (AP rounds in one, Plastic rounds (EB rather than RKA) in the other). 350pts and 20 something Hero Bonus.

    Another player is a slightly occult Batman: Hates guns, won't kill, utility belt, access to government/police computers etc. 350pts and shed loads of experience.

    Of course, the two haven't gotten on.
    My "war on crime"/crusade against those who murdered me has seen me in jail but a hot shot lawyer got me off. Now Occult-Batman wants me destroyed (I'm already dead, so this is not murder). He's tried twice but being dead, I'm pretty hard to kill - but it's just a matter of time.

    He's hunting me, I have no real way of finding him. So guy's, how DO you take out Batman?

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    Are you sure you're not really the Joker?

    I would wire an abandoned warehouse with lots of explosives, broadcast a fake sighting report on the police radio, wait until occult-batman arrives to search said warehouse, and blow it.
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    Take Batman out ?

    Perhaps a dinner date or a trip to the cinema...

    Oh, sorry ! You meant Take Out.
    My bad.
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    I'd suggest a nice death trap, followed by minutes of taunting, giving him the details of your plan, and then leaving before you actually see him dead. That's a surefire formula!

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    Take full advantage of your own "unkillability". Simply carry a bomb of some kind with lots of shrapanel (an Armor Piercing Explosion RKA) at all time. When "Batman" comes after you again, give him a big bear-hug and detonate the bomb. You'll live... er... survive, and if he doesn't die, he should be weak enough for finishing the job to be cake. And if he b[i]is[/b] tough enough to walk away from that kind of punishment, add some posion to the shrapnel or something.
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    How to Kill the Batman...

    You know this is the question that all of DC's villan's (esp. that Bat's) repeatedly ask themselves and anyone crazy enough to be listening.

    My solution requires a Major Leage Telepath (Think Psylocke - but with out the over fondness for admiring ones own handy-work). Then zap the bat with the voodoo you kin do.

    Form what I understand of Batman he doesn't have any natural psionic defenses, but can create a gadget to help him in that aspect (if he hasn't done so already). So what you will need to do is apply your telepath subtly and slowly. Find out who the Bat is (secret id), there are people that know, enter your telepath to root out said info. Once info is at hand, ie you know the Bats secret id, insuante Telepath into secret id's life, and slowly apply the pressure by disrupting the Bats secret id life (nice little distraction) and then whne he's really sufferring strain, Telepath hits him with every thing they got hopefully causing enough cerebral damage to kill or vegetate the Bat in secret id self, and whats more there will be no cause for alarm. Cause he just had a stroke whilst under all that pressure, he could cope, and thats what the coroner will say, willingly or unwilling (enter Telepath again).

    However this does require a few months work, and the key is slow and steady with the Telepath, insiduous attacks work best when they remain so.

    Well thats my 2 pence worth... say do I get change ?

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    Squash him with a Giant Penny

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    The real danger of dealing with Batman is that he plans. He would likely be prepared for an exploding warehouse or a chest bomb (Although with a Batman knockoff that one's probably a good way to go). So you need to operate outside the box.
    Assume he knows how your character thinks - so don't do take what you consider your best course of action - take number 2 or 3 down on the list.
    Use what you've done in the past as a blueprint for how not to behave.
    Watch a few old episodes of Mission Impossible - realize that Batman is the IM team all rolled into one with batarangs and a blackbelt. Consider how you would defend against them.
    Find out his secret ID! Those toys cost money. The car's parked somewhere. Take apart his life - break the man and the hero will falter.
    Get some goons - set them up - watch how he interacts with them - study his methods - learn his weaknesses.
    Destroy his reputation - Anyone can wear a cowl - a little tarnish and others in the city might do the job for you or at least be willing to help you do it. Even if this has no other effect it will draw him out.
    Finally - put your worldly or otherworldly affairs in order - If he's really Batman you're likely to lose - This guy can take out Superman if he gets mad enough.
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    Smile

    Given a choice between Batman or the Punisher to root for, I'll go with Batman. Sorry

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    LOL
    I do like the Lemming's approach, it has a certain dircetness one can savour.
    So how do we squash the Bat with a giant penny?

    I have just envisioned it, picture this if you will...
    Our insitgator is someone who can enlarge items (turning a simple small penny into a 20' diameter Disk of Squishing.
    Commite a minor crime to get the Bat's attention (preferably in a large open area). Wait for the Bat to eventually arrive. The Bat will normaly talk to you first, especially if you dont act violent-like (so don't act violent-like, if you can take the disadvante of pacefist do so). The Bats will probably ask for your surrender. You then respond by saying, that you can't quite make up your mind whether to go quietly or to put up some form of a struggle, but if the bat would be willing to toss a coin for you it would speed things up. The Bat is probably now very dubious (being a person of a suspicious mind), but before he does anything flip your penny over to the Bat, and say, heads I go queitly into the night, Tails you beat me up before I go quietly into the night. And generally encourage the bat to toss the coin up into the air. When he does, because you did ask him so nicley, you enlarge the little penny into the Disk of Squishing on its way down, and with your free hand you dive for cover.

    Result one squished Bat. Return peny to normal size to leave coroner with a real conundrum. And walk away, with your hands in your pockets, whistling a little old ditty, you didn't see a thing.

    (sigh)

    Nice one Lemming.

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    High powered rifle, nice scope, click click BANG.

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    If you really wanted to eliminate Batman, you'd just switch DC's marketing reports to reflect a sharp decline in sales.

  13. #13
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    Originally posted by Supreme
    If you really wanted to eliminate Batman, you'd just switch DC's marketing reports to reflect a sharp decline in sales.
    I've got some from the 90's!! just switch the name from Marvel to D.C they'll assume Spider is a typo...

  14. #14
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    Originally posted by Amnesia
    LOL
    I do like the Lemming's approach, it has a certain dircetness one can savour.
    So how do we squash the Bat with a giant penny?

    I have just envisioned it, picture this if you will...
    Our insitgator is someone who can enlarge items (turning a simple small penny into a 20' diameter Disk of Squishing.
    Commite a minor crime to get the Bat's attention (preferably in a large open area). Wait for the Bat to eventually arrive. The Bat will normaly talk to you first, especially if you dont act violent-like (so don't act violent-like, if you can take the disadvante of pacefist do so). The Bats will probably ask for your surrender. You then respond by saying, that you can't quite make up your mind whether to go quietly or to put up some form of a struggle, but if the bat would be willing to toss a coin for you it would speed things up. The Bat is probably now very dubious (being a person of a suspicious mind), but before he does anything flip your penny over to the Bat, and say, heads I go queitly into the night, Tails you beat me up before I go quietly into the night. And generally encourage the bat to toss the coin up into the air. When he does, because you did ask him so nicley, you enlarge the little penny into the Disk of Squishing on its way down, and with your free hand you dive for cover.

    Result one squished Bat. Return peny to normal size to leave coroner with a real conundrum. And walk away, with your hands in your pockets, whistling a little old ditty, you didn't see a thing.

    (sigh)

    Nice one Lemming.
    Lemming was referring, I'm sure, to the attempt by Two-Face, or at least one, I think Two-Face did this 2 or 3 times but I'm familiar with just the Silver Age attempt. Two-Face flipped it, counting on the weight of Batman and Robin to make it land person-side down. Batman used a magnet if I recall to make the coin flip the "wrong" way, or he did some mojo with string tension, I can't quite recall now.

    Whatever you do to go after Bats, go for brutal wide indirect (don't allow for pesky cover) area effects and skip the fancy NNDs (he always has life support against whatever-it-is).

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    Slowly kill all his "family members" and "loved ones" then for his oldest companion or whatever chain them up to a wall in a giant goth club with thousands of Crow wanna bes.
    Let them have turns at beating him or cuttting him or what ever. Bat Man comes in. and is busy rescueing side kick whoever you come up behind him and take a o dcv AP shot to his head.

    Problems: My way involves being evil
    Upside: Its a great fall to evil piece that would make a comic run sell like hotcakes.

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