Re: SJG news that might be of interest

Originally Posted by
Gary Ciaramella
Sounds like someone has gotten a bit concerned about Hero Games and decided to copy the route Steve has put the Hero System on... I do not know about you all, but that is really irritating to me.
Except that SJG announced a Fantasy toolkit book (which was to be called GURPS Fantasy Campaigns) before HERO 5E was even launched. As it happened, this never came out because the decision to launch GURPS 4E saw this and many other GURPS 3E projects cancelled or remodelled, but the concept was identical to what has now become the 4E version of GURPS Fantasy. For that matter, you might just as well conclude that SJG are modelling their other genre lines on GURPS Space, since it has been structured as a genre toolkit book + further supplements for specific settings (i.e. the same way HERO Games structure their genre lines) for several years. As has GURPS Horror and several other GURPS lines for that matter. GURPS Cyberpunk looked just like a modern HERO System line from the moment it first came out, back in 1990. You had GURPS Cyberpunk (genre book), GURPS Cyberworld (setting book) GURPS Cyberpunk Adventures (battlegrounds, anyone?) and GURPS Cthulhupunk (crossover genre / setting book all in one, Galactic Champions springs to mind).
Having said that, the new GURPS line is looking considerably more HERO-like than previously, but that is just a natural evolution, just as HERO System evolved from Champions. You might just as well accuse HERO Games of copying the whole "core rulebook completely divorced from genre and setting, plus supplements for specific genres and settings" concept from GURPS in the first place, since IIRC GURPS was the first RPG system (and certainly the first successful RPG system) to be structured that way.
Both GURPS and HERO System have influenced each other over the years. That doesn't mean they're "copying" from each other any more than every other RPG ever made is "copying" from D&D. Frankly (and I don't work in the RPG industry so somebody who does feel free to correct me if I'm wrong) I don't think RPG designers / publishers can afford to get worked up about companies borrowing ideas X or Y from them, unless they are unique ideas specific to a game setting rather than a system. If they did, then to be honest 90%+ of the RPGs out there wouldn't even exist, because there is no such thing as an RPG system that doesn't borrow ideas and concepts from previous RPG systems.
Last edited by Mark Taylor; Nov 23rd, '04 at 05:32 AM.
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